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Mana: Difference between revisions
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'''Mana''' is a resource that can be used to pay for the costs of many [[skill]]s. Mana [[cost]] is spent throughout the skill instead of on use; cancelling the skill or getting [[stunned]] will not consume mana. Most skills can be cancelled, with [[dodge roll]] forcibly cancelling most skills. The [[default attack]] does not cost mana. Mana naturally [[regenerate]]s over time at a low rate. Using a skill with insufficient mana causes a blue visual effect near the character and plays a sound effect. | '''Mana''' is a resource that can be used to pay for the costs of many [[skill]]s. Mana [[cost]] is spent throughout the skill instead of on use; cancelling the skill or getting [[stunned]] will not consume mana. Most skills can be cancelled, with [[dodge roll]] forcibly cancelling most skills. The [[default attack]] does not cost mana. Mana naturally [[regenerate]]s over time at a low rate. Using a skill with insufficient mana causes a blue visual effect near the character and plays a sound effect. | ||
__TOC__ | |||
==Mechanics== | |||
===Base stats=== | |||
Mana starts at 48 for level 1 characters, before factoring additional mana from [[intelligence]]. | |||
Characters gain +4 maximum Mana per Player Level, +2 maximum Mana per intelligence. | |||
All characters have a default mana regeneration rate of 4% of maximum mana that does not increase with levels. | |||
===Low mana=== | |||
The player is considered to be on '''low mana''' if they are at 35% of maximum mana or lower. | |||
===Full mana=== | |||
The player is considered to be on '''full mana''' if they are at 100% of maximum mana or higher through [[overflow]]. Mana [[leech]] effects are typically removed when the player reaches or are at full mana. | |||
==Version history== | ==Version history== |
Revision as of 23:46, 28 December 2024
Mana is a resource that can be used to pay for the costs of many skills. Mana cost is spent throughout the skill instead of on use; cancelling the skill or getting stunned will not consume mana. Most skills can be cancelled, with dodge roll forcibly cancelling most skills. The default attack does not cost mana. Mana naturally regenerates over time at a low rate. Using a skill with insufficient mana causes a blue visual effect near the character and plays a sound effect.
Mechanics
Base stats
Mana starts at 48 for level 1 characters, before factoring additional mana from intelligence.
Characters gain +4 maximum Mana per Player Level, +2 maximum Mana per intelligence.
All characters have a default mana regeneration rate of 4% of maximum mana that does not increase with levels.
Low mana
The player is considered to be on low mana if they are at 35% of maximum mana or lower.
Full mana
The player is considered to be on full mana if they are at 100% of maximum mana or higher through overflow. Mana leech effects are typically removed when the player reaches or are at full mana.
Version history
Version | Changes |
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0.1.0 |
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