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Chill: Difference between revisions

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(expanded article, added template and tooltip)
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{{stub}}
{{status
| name                  = Chilled
| type                  = Ailment
| icon                  = Shock status icon.png
| description            ={{c|normal|}}
}}
{{Tooltip info
| name                  = Shock
| description            = Chill is an Ailment that Slows the afflicted target, and lasts 2 seconds by default.<br/><br/>Cold damage from Hits Contributes to Chill Magnitude, up to a maximum Slow of 50%. All Hits that have any Contribution to Chill Magnitude can Chill, without requiring an explicit chance to inflict, provided the Magnitude meets a minimum threshold. So low damage Hits may still fail to Chill.
}}


'''Chill''' is a type of [[Elemental Ailment]] that belongs in the [[Cold]] category. Applying the '''Chill''' effect causes the target to get [[slow]]ed, reducing their speed, including [[cast]], [[attack]] and [[movement]] [[speed]].
'''Chill''' is a type of [[Elemental ailments|Elemental ailment]] that belongs in the [[Cold]] category. Applying the '''Chill''' effect causes the target to get [[slow]]ed, reducing their speed, including [[cast]], [[attack]] and [[movement]] [[speed]].


All Cold damage above a minimum threshold applies chill. The duration of the Chill is proportional to the cold damage dealt.
All Cold damage above a minimum threshold applies chill. The magnitude of the Chill is proportional to the cold damage dealt, up to a maximum of 50%. Default chill if applied directly by an effect rather than by damage, which doesn't specify otherwise, slows by 20%.


Default chill if otherwise unspecified is 20%.
Unless otherwise specified, Chill has a base duration of 2 seconds.


[[Category:Ailments]]
[[Category:Ailments]]

Revision as of 02:26, 17 December 2024

Chilled
Ailment
Shock status icon.png
Shock
Tooltip
Chill is an Ailment that Slows the afflicted target, and lasts 2 seconds by default.

Cold damage from Hits Contributes to Chill Magnitude, up to a maximum Slow of 50%. All Hits that have any Contribution to Chill Magnitude can Chill, without requiring an explicit chance to inflict, provided the Magnitude meets a minimum threshold. So low damage Hits may still fail to Chill.

Chill is a type of Elemental ailment that belongs in the Cold category. Applying the Chill effect causes the target to get slowed, reducing their speed, including cast, attack and movement speed.

All Cold damage above a minimum threshold applies chill. The magnitude of the Chill is proportional to the cold damage dealt, up to a maximum of 50%. Default chill if applied directly by an effect rather than by damage, which doesn't specify otherwise, slows by 20%.

Unless otherwise specified, Chill has a base duration of 2 seconds.