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Chill: Difference between revisions

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All Cold damage above a minimum threshold applies chill. The duration of the Chill is proportional to the cold damage dealt.
All Cold damage above a minimum threshold applies chill. The duration of the Chill is proportional to the cold damage dealt.
Default chill if otherwise unspecified is 20%.


[[Category:Ailments]]
[[Category:Ailments]]

Revision as of 22:27, 13 December 2024

✍️This article is a stub. Please help improve the article by expanding it.

Chill is a type of Elemental Ailment that belongs in the Cold category. Applying the Chill effect causes the target to get slowed, reducing their speed, including cast, attack and movement speed.

All Cold damage above a minimum threshold applies chill. The duration of the Chill is proportional to the cold damage dealt.

Default chill if otherwise unspecified is 20%.