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Skill speed: Difference between revisions
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More specific variants of skill speed only applicable to specific types of skills stack additively with skill speed. Examples include: | More specific variants of skill speed only applicable to specific types of skills stack additively with skill speed. Examples include: | ||
* '''Attack speed''' for [[attack]]s | * '''Attack speed''' for [[attack]]s and crossbow [[reload]] speed | ||
* '''Cast speed''' for [[spell]]s | * '''Cast speed''' for [[spell]]s | ||
* '''Throw speed''' for [[trap]]s | * '''Throw speed''' for [[trap]]s | ||
* '''Summon speed''' for [[totem]]s | * '''Summon speed''' for [[totem]]s | ||
* '''Warcry speed''' for [[warcries]] | * '''Warcry speed''' for [[warcries]] | ||
* '''[[Reload]] speed''' for [[crossbow]]s | |||
'''Reload speed''' | |||
===Calculations=== | ===Calculations=== |
Revision as of 17:13, 12 December 2024
Skill speed is the generic form of stats affecting the time to use various skills, which affects the animations or delays of the skill.
Mechanics
Variants of skill speed
More specific variants of skill speed only applicable to specific types of skills stack additively with skill speed. Examples include:
- Attack speed for attacks and crossbow reload speed
- Cast speed for spells
- Throw speed for traps
- Summon speed for totems
- Warcry speed for warcries
- Reload speed for crossbows
Calculations
The final use time of a skill can be determined by converting a skill's use time into uses per second, then applying modifiers to skill speed or variants thereof.
For example, a skill that has a base use time of 0.8 seconds has a use speed of 1.25 per second. If the player has 40% increased total skill speed, the use speed is now 1.25 * (1 + 0.4) = 1.75. The final use time of the skill is 1/1.75 = 0.57 seconds.
Alternatively, it can be calculated as
=
Version history
Version | Changes |
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0.1.0 |
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