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Armour: Difference between revisions

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| description            = Armour reduces the Physical Damage you take from both Attacks and Spells (but provides no benefit against other Damage Types).<br><br>Exact Damage Reduction depends on the Damage dealt, but cannot be higher than 90%.
| description            = Armour reduces the Physical Damage you take from both Attacks and Spells (but provides no benefit against other Damage Types).<br><br>Exact Damage Reduction depends on the Damage dealt, but cannot be higher than 90%.
}}
}}
'''Armour''' is a [[defence]] that provides [[damage reduction]] to incoming [[physical damage]] from [[spell]]s and [[attack]]s. The % of damage reduced depends on the size of the incoming hit relative to the armour value and cannot exceed 90%. Armour is associated with [[strength]]. Hits with {{c|mod|Hits Break # Armour}} can '''Break''' a given portion of armour, rendering that amount of armour ineffective.
==Armour Break==
{{tooltip
| name                  = Armour Break
| description            = Some Skills, Items, Support Gems, and other effects can Break Armour, which lowers a target's Armour below by a specified amount. If this brings the target's Armour value to 0, their Armour is Fully Broken for 6 seconds.
Players Break Armour 3 times against Normal Monsters and 2 times Armour against Magic Monsters.
}}
'''Armour Break''' is a [[mechanic]] that allows players to reduce enemy armour by a specified amount. If the target's armour value reaches 0, their armour will be '''Fully Broken''' for 6 seconds, after which they will regain all armour. Armour broken is triple against [[normal]] monsters and double against [[magic]] monsters.
Armour cannot be broken below 0 unless {{psl|Imploding Impacts}} is allocated.
{{tooltip
{{tooltip
| name                  = Armour Break below 0
| name                  = Armour Break below 0
| description            = Enemies with Armour Broken below 0 have negative Armour. This means they take more Physical damage from Hits. Armour broken below 0 is capped by the enemy's base Armour.
| description            = Enemies with Armour Broken below 0 have negative Armour. This means they take more Physical damage from Hits. Armour broken below 0 is capped by the enemy's base Armour.
}}
}}
'''Armour''' is a [[defence]] that provides [[damage reduction]] to incoming [[physical damage]] from [[spell]]s and [[attack]]s. The % of damage reduced depends on the size of the incoming hit relative to the armour value and cannot exceed 90%. Armour is associated with [[strength]]. Hits with {{c|mod|Hits Break # Armour}} can '''Break''' a given portion of armour, rendering that amount of armour ineffective.


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{{sister|poewiki}}


[[Category:Defences]]
[[Category:Defences]]

Revision as of 02:34, 11 December 2024

Armour is a defence that provides damage reduction to incoming physical damage from spells and attacks. The % of damage reduced depends on the size of the incoming hit relative to the armour value and cannot exceed 90%. Armour is associated with strength. Hits with Hits Break # Armour can Break a given portion of armour, rendering that amount of armour ineffective.

Armour Break

Armour Break is a mechanic that allows players to reduce enemy armour by a specified amount. If the target's armour value reaches 0, their armour will be Fully Broken for 6 seconds, after which they will regain all armour. Armour broken is triple against normal monsters and double against magic monsters.

Armour cannot be broken below 0 unless Lua error: Error: Table passive_skills not found.. is allocated.