The wiki is currently a work in progress. If you'd like to help out, please check the Community Portal and our getting started guide. Also, check out our sister project on poewiki.net.
Armour: Difference between revisions
No edit summary |
Bloonpauper (talk | contribs) No edit summary |
||
Line 3: | Line 3: | ||
| description = Armour reduces the Physical Damage you take from both Attacks and Spells (but provides no benefit against other Damage Types).<br><br>Exact Damage Reduction depends on the Damage dealt, but cannot be higher than 90%. | | description = Armour reduces the Physical Damage you take from both Attacks and Spells (but provides no benefit against other Damage Types).<br><br>Exact Damage Reduction depends on the Damage dealt, but cannot be higher than 90%. | ||
}} | }} | ||
'''Armour''' is a [[defence]] that provides [[damage reduction]] to incoming [[physical damage]] from [[spell]]s and [[attack]]s. The % of damage reduced depends on the size of the incoming hit relative to the armour value and cannot exceed 90%. Armour is associated with [[strength]]. Hits with {{c|mod|Hits Break # Armour}} can '''Break''' a given portion of armour, rendering that amount of armour ineffective. | |||
==Armour Break== | |||
{{tooltip | |||
| name = Armour Break | |||
| description = Some Skills, Items, Support Gems, and other effects can Break Armour, which lowers a target's Armour below by a specified amount. If this brings the target's Armour value to 0, their Armour is Fully Broken for 6 seconds. | |||
Players Break Armour 3 times against Normal Monsters and 2 times Armour against Magic Monsters. | |||
}} | |||
'''Armour Break''' is a [[mechanic]] that allows players to reduce enemy armour by a specified amount. If the target's armour value reaches 0, their armour will be '''Fully Broken''' for 6 seconds, after which they will regain all armour. Armour broken is triple against [[normal]] monsters and double against [[magic]] monsters. | |||
Armour cannot be broken below 0 unless {{psl|Imploding Impacts}} is allocated. | |||
{{tooltip | {{tooltip | ||
| name = Armour Break below 0 | | name = Armour Break below 0 | ||
| description = Enemies with Armour Broken below 0 have negative Armour. This means they take more Physical damage from Hits. Armour broken below 0 is capped by the enemy's base Armour. | | description = Enemies with Armour Broken below 0 have negative Armour. This means they take more Physical damage from Hits. Armour broken below 0 is capped by the enemy's base Armour. | ||
}} | }} | ||
{{sister|poewiki}} | {{sister|poewiki}} | ||
[[Category:Defences]] | [[Category:Defences]] |
Revision as of 02:34, 11 December 2024
Armour is a defence that provides damage reduction to incoming physical damage from spells and attacks. The % of damage reduced depends on the size of the incoming hit relative to the armour value and cannot exceed 90%. Armour is associated with strength. Hits with Hits Break # Armour can Break a given portion of armour, rendering that amount of armour ineffective.
Armour Break
Armour Break is a mechanic that allows players to reduce enemy armour by a specified amount. If the target's armour value reaches 0, their armour will be Fully Broken for 6 seconds, after which they will regain all armour. Armour broken is triple against normal monsters and double against magic monsters.
Armour cannot be broken below 0 unless Lua error: Error: Table passive_skills not found.. is allocated.