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Rarity: Difference between revisions
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[[Flask]]s and [[Charm]]s cannot be of {{c|rare|rare}} rarity. | [[Flask]]s and [[Charm]]s cannot be of {{c|rare|rare}} rarity. | ||
===Item rarity tier system=== | |||
Modifiers and stats that influence the rarity of dropped items function using a skewed "10-tier" rarity system. When an item drops, one of these tiers is selected; the item rarity stat increases the chances to select a higher tier. | |||
How the 10-tier system works is as follows<ref>Described by Jonathan during the Tavern Talk Podcast. Jonathan later clarified that he counts tiers from 0-9, so Unid Tiers start increasing from the sixth rarity tier. https://youtu.be/pj8FxWMf4V4?si=uGrJWdE8tYSoHtGL&t=1149</ref>: | |||
'''Rarity tier 1-5''': | |||
* Increases the chance for an item that can have rarity to drop as {{c|magic|magic}}, {{c|rare|rare}}, or {{c|unique|unique}}. | |||
* Increases the chance to upgrade [[currency]] to higher value currency | |||
* Increases the chance to not drop [[base type]]s that are significantly lower level requirement than the area's drop level | |||
* Does not affect the outcomes of modifiers on unidentified items | |||
'''Rarity tier 6-10''' / Unidentified (Tier 2-6): | |||
* Implements the unidentified modifier tier system (e.g. {{c|craftinglife|Unidentifed (Tier 5)}}). | |||
** When identified, each Unid tier incrementally removes low-value modifiers from the modifier pool. Although modifier tiers increase a modifier's value, not all modifier families are valued equally; for example, [[light radius]] modifiers are completely removed at higher Unid tiers. | |||
** This does not affect the outcome of modifiers added after the item is identified, such as through [[crafting]]. | |||
====Unique==== | ====Unique==== |
Revision as of 09:00, 3 December 2024
All monsters, strongboxes and most items can have one of four different rarities. The common rarity is normal, next is magic, rare and unique.
Item rarity
Most items rolls with a random rarity - normal items being the most common and unique items the least common.
Magic, rare and unique items found on the ground are unidentified and you must use Scroll of Wisdom to discover their properties.
Rarities
Normal
Normal items (also called base items) are the "default" state of items without any explicit modifiers/affixes. Some specific base types have implicit modifiers.
A normal item can be upgraded into a magic item using an Orb of Transmutation, guaranteeing one affix, or a rare item using an
Orb of Alchemy guaranteeing four affixes - 2 prefixes and 2 suffixes. An
Orb of Chance can upgrade a normal item into a magic, rare, adding affixes accordingly. The item can be upgraded to unique if it a unique of that base type exists and the item being chanced is at least the required item level.
Magic
Magic are the upgraded versions of normal items with magical properties given by affixes, base item is the same as in normal rarity, but now you can have up to one prefix and one suffix.
Upgrading a normal item with Orb of Transmutation will give it only one affix, either prefix or suffix,
Orb of Augmentation is needed to add missing second property from the item.
Unlike Path of Exile 1 you can't reroll those affixes with another orb but you can remove one random modifier using Orb of Annulment or by using a
Chaos Orb which also remove one random modifier, but it replaces it with another random affix.
A magic item can be upgraded into a rare item using a Regal Orb. It will retain its current affixes and one new affix will be added making it an item with three affixes rather than four like in case of using an
Orb of Alchemy on normal item.
Rare
Rare items can have up to six affixes, having maximum three prefixes and three suffixes.
If item have less than six affixes, it can gain an additional mod with an Exalted Orb up to the maximum number of affixes on item.
As in magic items, there is a way to remove one affix by using Orb of Annulment, or remove one random modifier and replacing it with another one by using a
Chaos Orb.
Rare items are given a randomly generated name.
Flasks and Charms cannot be of rare rarity.
Item rarity tier system
Modifiers and stats that influence the rarity of dropped items function using a skewed "10-tier" rarity system. When an item drops, one of these tiers is selected; the item rarity stat increases the chances to select a higher tier.
How the 10-tier system works is as follows[1]:
Rarity tier 1-5:
- Increases the chance for an item that can have rarity to drop as magic, rare, or unique.
- Increases the chance to upgrade currency to higher value currency
- Increases the chance to not drop base types that are significantly lower level requirement than the area's drop level
- Does not affect the outcomes of modifiers on unidentified items
Rarity tier 6-10 / Unidentified (Tier 2-6):
- Implements the unidentified modifier tier system (e.g. Unidentifed (Tier 5)).
- When identified, each Unid tier incrementally removes low-value modifiers from the modifier pool. Although modifier tiers increase a modifier's value, not all modifier families are valued equally; for example, light radius modifiers are completely removed at higher Unid tiers.
- This does not affect the outcome of modifiers added after the item is identified, such as through crafting.
Unique
Unique items have the same base properties as normal item of the same type, but have specific unique name and artwork, as well as their own set lists of modifiers instead of random affixes. While overall it is better to have the highest rarity of item (e.g. rare items are always more powerful than magic items), this is not the case with unique items; most of the time they provide different and specific modifiers that can't be found on other items.
Items of Unique rarity often contain a set of mods which provide build-defining effects and/or quality of life to game play.
Monster rarity
Version history
Version | Changes |
---|---|
0.1.0 |
|
- ↑ Described by Jonathan during the Tavern Talk Podcast. Jonathan later clarified that he counts tiers from 0-9, so Unid Tiers start increasing from the sixth rarity tier. https://youtu.be/pj8FxWMf4V4?si=uGrJWdE8tYSoHtGL&t=1149