The wiki is currently a work in progress. If you'd like to help out, please check the Community Portal and our getting started guide. Also, check out our sister project on poewiki.net.

Life: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{stub}}
{{stub}}
{{tooltip
| name                  = Life
| description            = Lost when you take damage of any Type.<br><br>If your Life falls to 0, you die.
}}
'''Life''' (also named Health or Hit Points) is the main health source of a [[character]] or [[monster]] and it decreases when receiving damage; when it reaches 0% the entity [[die]]s.<br>
'''Life''' (also named Health or Hit Points) is the main health source of a [[character]] or [[monster]] and it decreases when receiving damage; when it reaches 0% the entity [[die]]s.<br>
For characters it means that it must be resurrected in town or checkpoint, for monster it means complete death and it can be only revived by other monsters, or by player as [[minion]].<br>
For characters it means that it must be resurrected in town or checkpoint, for monster it means complete death and it can be only revived by other monsters, or by player as [[minion]].<br>

Revision as of 23:27, 30 November 2024

✍️This article is a stub. Please help improve the article by expanding it.

{{{1}}} Life (also named Health or Hit Points) is the main health source of a character or monster and it decreases when receiving damage; when it reaches 0% the entity dies.
For characters it means that it must be resurrected in town or checkpoint, for monster it means complete death and it can be only revived by other monsters, or by player as minion.
Players can recover life by using life flask, gaining life regeneration from passive skills and equipment, or leeching life from enemies. Life is also fully restored upon entering a town or hideout.

Mechanics

Low life

The player is considered to be on low life if they are at 30% of maximum life or lower.

Full life

The player is considered to be on full life if they are at 100% of maximum life or higher through overflow. Life leech and life recharge effects are typically removed when the player reaches or are at full life.

Version history

Version Changes
0.1.0
  • Introduced to the game.