Passive skill tree: Difference between revisions
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===Passive tree variations=== | ===Passive tree variations=== | ||
The passive skills near the starting areas for each class can have three variations based on the player's chosen class. For example, the pure [[intelligence]] starting area will grant increased [[spell damage]] for a [[Sorceress]], but the same passives in that location grant increased [[minion damage]] for a [[Witch]]. If the player is neither of those two classes, the area will instead have a third variant which provides different stats. | The passive skills near the starting areas for each class can have three variations based on the player's chosen class. For example, the pure [[intelligence]] starting area will grant increased [[spell damage]] for a [[Sorceress]], but the same passives in that location grant increased [[minion damage]] for a [[Witch]]. If the player is neither of those two classes, the area will instead have a third variant which provides different stats.<ref>https://youtu.be/pj8FxWMf4V4?si=I5Ku6VhDz6C4REfV&t=1658</ref> | ||
===Attribute small passives=== | ===Attribute small passives=== | ||
Small passive nodes travelling across the entire tree grant +5 to a chosen [[attribute]] ([[strength]], [[dexterity]], or [[intelligence]]). This choice can be changed freely for half the [[gold]] cost to respec a passive point. The passive does not need to be respecced to be changed. | Small passive nodes travelling across the entire tree grant +5 to a chosen [[attribute]] ([[strength]], [[dexterity]], or [[intelligence]]). This choice can be changed freely for half the [[gold]] cost to respec a passive point. The passive does not need to be respecced to be changed. |
Revision as of 09:23, 26 November 2024
The passive skill tree allows the player to use passive skill points to allocate passive skills. The passive skill tree is composed of travel nodes, small passive skills, notables, and keystones. Passive skill points are earned by levelling up and completing quests.
Weapon set passive skills will allocate in red for weapon set 1, and green for weapon set 2.
Passive tree variations
The passive skills near the starting areas for each class can have three variations based on the player's chosen class. For example, the pure intelligence starting area will grant increased spell damage for a Sorceress, but the same passives in that location grant increased minion damage for a Witch. If the player is neither of those two classes, the area will instead have a third variant which provides different stats.[1]
Attribute small passives
Small passive nodes travelling across the entire tree grant +5 to a chosen attribute (strength, dexterity, or intelligence). This choice can be changed freely for half the gold cost to respec a passive point. The passive does not need to be respecced to be changed.