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[[Waystone]] are required to empower the [[map device]] to make [[portal]]s. The tier of the waystone determines the [[Monster level|level]] of [[monster]] encountered. [[Map]]s adjacent to previously completed maps or the Ziggurat will be avaliable to use waystones on, opening six portals to the location. All [[rare]] and [[unique]] enemies in the area need to be defeated to complete the map. If the player runs out of portals, the map will be marked as failed and no longer be able to be run.
[[Waystone]] are required to empower the [[map device]] to make [[portal]]s. The tier of the waystone determines the [[Monster level|level]] of [[monster]] encountered. [[Map]]s adjacent to previously completed maps or the Ziggurat will be avaliable to use waystones on, opening six portals to the location. All [[rare]] and [[unique]] enemies in the area need to be defeated to complete the map. If the player runs out of portals, the map will be marked as failed and no longer be able to be run.
The atlas is divided into '''biomes'''. Most map tilesets are restricted to certain biomes.


==Map mechanics==
==Map mechanics==

Revision as of 17:07, 22 November 2024

The endgame map UI.

The Atlas is the primary endgame system of Path of Exile 2. The atlas is infinite and expands in all directions. At the center of the atlas stands the Ziggurat, an ancient Vaal research centre. The Ziggurat will serve as the exile's base of operation, from where they will open portals to travel to nearby locations.

Waystone are required to empower the map device to make portals. The tier of the waystone determines the level of monster encountered. Maps adjacent to previously completed maps or the Ziggurat will be avaliable to use waystones on, opening six portals to the location. All rare and unique enemies in the area need to be defeated to complete the map. If the player runs out of portals, the map will be marked as failed and no longer be able to be run.

The atlas is divided into biomes. Most map tilesets are restricted to certain biomes.

Map mechanics