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The Trial of Chaos: Difference between revisions

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==List of Trial modifiers==
==List of Trial modifiers==
{| class="wikitable sortable"
==Modifiers==
{| class="wikitable"
|+
|+
!Modifier
!Modifier
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! Effect
! Effect
|-
|-
|Blood Globules
| rowspan="2" |Blood Globules
|[[File:Blood Globules Ultimatum.png]]
| rowspan="2" |[[File:Blood Globules Ultimatum.png]]
|I
|Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage
|-
|II
|Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage and creating damaging blood ground
|-
|Blood Mist
|[[File:Blood Mist Ultimatum.png]]
|
|Challenge area is enshrouded by a blood mist which makes monsters within it immune to damage
|-
| rowspan="2" | Burning Turrets II
| rowspan="2" |[[File:Burning Turrets II Ultimatum.png]]
|I
| Challenge area contains turrets that will periodically fire Fire Projectiles ahead
|-
|II
| Challenge area contains turrets that will periodically fire barrages of Fire Projectiles ahead
|-
| rowspan="2" | Chaotic Monsters
| rowspan="2" |[[File:Chaotic Monsters Ultimatum.png]]
|I
| Monsters gain 20% of damage added as extra Chaos damage
|-
|II
| Monsters gain 50% of damage added as extra Chaos damage
|-
| rowspan="2" | Deadly Monsters
| rowspan="2" |[[File:Deadly Monsters Ultimatum.png]]
|I
| Monsters have 300% increased Critical Hit Chance
|-
|II
| Monsters always deal Critical Hits
|-
| rowspan="2" | Damaged Defences
| rowspan="2" |[[File:Damaged Defences Ultimatum.png]]
|I
| 40% less Defences
|-
|II
| 75% less Defences
|-
| Drought
|[[File:Drought Ultimatum.png]]
|
|Monsters grant no Flask and Charm Charges on death
|-
| Enraged Bosses
|[[File:Enraged Bosses Ultimatum.png]]
|
|Bosses deal more damage and take less damage
|-
| Entangling Monsters
|[[File:Entangling Monsters Ultimatum.png]]
|
| Monsters inflict Grasping Vines on Hit
|-
| Escalating Damage Taken
|[[File:Escalating Damage Taken Ultimatum.png]]
|
|
|Globules of blood manifest nearby, tracking you. When above you they will fall dealing physical damage
| In each encounter room, damage taken will slowly increase by 1% per second, up to 50%
|-
| rowspan="2" | Heart Tethers
| rowspan="2" |[[File:Heart Tethers Ultimatum.png]]
|I
| Bloody hearts appear that apply tethers, Slowing you. Breaking the tether will Stun you
|-
|II
| Bloody hearts appear that apply tethers, Slowing you. Breaking the tether will Stun you and cause you to become vulnerable to damage for a duration
|-
| rowspan="2" | Impending Doom
| rowspan="2" |[[File:Impending Doom Ultimatum.png]]
|I
| Rings of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area
|-
|II
| Rings and circles of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area
|-
|-
|Chaotic Monsters
| Lessened Reach
|[[File:Chaotic Monsters Ultimatum.png]]
|[[File:Lessened Reach Ultimatum.png]]
|
|
|Monsters deal 30% of Damage Added as Chaos Damage
|50% less Area of Effect and Projectile Speed
|-
|-
|Impending Doom
| Lethal Rare Monsters
|[[File:Impending Doom Ultimatum.png]]
|[[File:Lethal Rare Monsters Ultimatum.png]]
|
|
|Rings of Chaos appear on the ground which grow over time, detonating when they reach maximum area
|Rare Monsters have 2 additional Modifiers<br>30% increased Rare Monsters
|-
|-
|Pyramid Beams
| Monster Speed
|[[File:Pyramid Beams Ultimatum.png]]
|[[File:Monster Speed Ultimatum.png]]
|
|
|Pyramid objects appear, projecting four rotating lasers that inflict [[Corrupted Blood]] on Hit
|Monsters gain 20% increased Skill Speed
|-
|-
|Reduced Recovery
| Occasional Impotence
|[[File:Reduced Recovery Ultimatum.png]]
|[[File:Occasional Impotence Ultimatum.png]]
|
|
|50% Reduced Life, Mana, and Energy Shield Recovery Rate
| You and your Minions deal no damage for 2 seconds every 8 seconds
|-
|-
|Shielding Monsters
| rowspan="2" | Petrification Statues
| rowspan="2" |[[File:Petrification Statues Ultimatum.png]]
|I
| Challenge area contains several statues that Petrify you if you stand within their gaze for a duration
|-
|II
| Challenge area contains several statues that Petrify you for a long duration if you stand within their gaze for a short duration
|-
| Random Projectiles
|[[File: Ultimatum.png]]
|
|Your Projectiles fly in random directions<br>Monsters fire additional Projectiles
|-
| rowspan="2" | Reduced Recovery
| rowspan="2" |[[File:Reduced Recovery Ultimatum.png]]
|I
| 40% reduced Life, Mana, and Energy Shield Recovery Rate
|-
|II
| 75% reduced Life, Mana, and Energy Shield Recovery Rate
|-
| rowspan="2" | Reduced Resistances
| rowspan="2" |[[File:Reduced Resistances Ultimatum.png]]
|I
| -15% to Elemental Resistances and -10% to Maximum Elemental Resistances
|-
|II
| -30% to Elemental Resistances and -20% to Maximum Elemental Resistances
|-
| Resistant Monsters
|[[File:Resistant Monsters Ultimatum.png]]
|
|Monsters have +40% to all Resistances
|-
| Shielding Monsters
|[[File:Shielding Monsters Ultimatum.png]]
|[[File:Shielding Monsters Ultimatum.png]]
|
|
|Monsters gain 100% of Maximum Life as extra Maximum Energy Shield
|Monsters are protected by Energy Shield
|-
| rowspan="2" | Shocking Turrets
| rowspan="2" |[[File:Shocking Turrets Ultimatum.png]]
|I
| Challenge area contains turrets that will periodically fire Lightning Projectiles ahead
|-
|II
| Challenge area contains turrets that will periodically fire a wave of Lightning Projectiles ahead
|-
|-
|Shocking Turrets
|[[File:Shocking Turrets Ultimatum.png]]
|
|Challenge area contains turrets that will periodically fire Lightning projectiles ahead
|-
|-
|Time Paradox
| rowspan="3" | Stalking Shade
| rowspan="3" |[[File:Stalking Shade Ultimatum.png]]
|I
| An invulnerable shade stalks you, inflicting Ruin with its Melee hits<br>Fail the Trials on reaching 7 Ruin
|-
|II
| An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee and Projectile hits<br>Fail the Trials on reaching 7 Ruin
|-
|III
| An invulnerable shade stalks you, gaining further speed and inflicting Ruin with powerful Melee and Projectile hits<br>
Fail the Trials on reaching 7 Ruin
| rowspan="3" | Stormcaller Runes
| rowspan="3" |[[File:Stormcaller Runes Ultimatum.png]]
|I
| Runes will appear that will call deadly Lightning storms if you remain in them
|-
|II
| Large runes will appear that will call deadly Lightning storms if you remain in them
|-
|III
| Many large runes will appear that will call deadly Lightning storms if you remain in them
|-
| rowspan="2" | Temple Traps
| rowspan="2" |[[File:Temple Traps Ultimatum.png]]
|I
| Challenge area contains spikes that deal Physical damage to those who step on them
|-
|II
| Challenge area contains many spikes that deal Physical damage to those who step on them
|-
| Time Paradox
|[[File:Time Paradox Ultimatum.png]]
|[[File:Time Paradox Ultimatum.png]]
|
|
|Buffs expire three times faster and Debuffs expire three times slower
|Buffs expire three times faster and Debuffs expire three times slower
|-
|-
|Unstoppable Monsters
| Toxic Monsters
|[[File:Toxic Monsters Ultimatum.png]]
|
| Monster Hits always inflict Bleeding and Poison
|-
| Unstoppable Monsters
|[[File:Unstoppable Monsters Ultimatum.png]]
|[[File:Unstoppable Monsters Ultimatum.png]]
|
|
|Monsters cannot be Slowed or Stunned
|Monsters cannot be Slowed or Stunned
|-
|-
|Volatile Fiends
| Volatile Fiends
|[[File:Volatile Fiends Ultimatum.png]]
|[[File:Volatile Fiends Ultimatum.png]]
|
|
|Monsters release deadly Volatiles on death. Rare monsters leave larger ones
|Monsters release deadly Volatiles on death. Rare monsters leave larger ones
|-
| rowspan="3" | Vaal Omnitect
| rowspan="3" |[[File:Vaal Omnitect Ultimatum.png]]
|I
| An ancient Vaal machination will deploy attacks against nearby intruders
|-
|II
| An ancient Vaal machination will deploy an array of attacks against nearby intruders
|-
|III
| An ancient Vaal machination will deploy a powerful array of attacks against nearby intruders
|}
|}
‎</onlyinclude>
‎</onlyinclude>

Revision as of 03:59, 14 December 2024

The Trials of Chaos is one of three Ascension Trials, first accessible in Act 3. It is a gauntlet of rooms filled with monsters and traps of increasing difficulty that must be completed without dying. It is based on Ultimatum from Path of Exile 1.

Mechanics

Each Trial of Chaos run has 10 trials or rounds. After starting the trial or completing a room, the player can progress to the entrance to the next room containing an altar. The altar displays a reward and three modifiers to choose from.

The player is then offered two choices: end the trial and receive the accumulated rewards, or aim for more rewards and start the next round by selecting a new modifier to add.

There are four possible objectives:

  • Defeat all the Monsters: Kill all enemies to progress.
  • Survive until the timer expires: Survive until the Corruption Dais is filled.
  • Escort the Statue: Stand near the statue to move it forward to the goal. It will spawn monsters as it moves.

The final trial of each run is always one of three random bosses, listed below.

If the player's character dies or fails any of the trial objectives, the trial run is failed and all rewards are forfeited.

Rewards

The Trial of Chaos offers cumulative rewards. Upon completing or manually ending a trial, each round's rewards can be obtained at the trial altar. Failing an Ultimatum encounter forfeits all accumulated rewards and ends the trial.

Rewards include corrupted rare items, corrupted unique items, currency, Vaal Orbs. and soul cores.

Additionally, Inscribed Ultimatums can have affixes which allow the player to sacrifice items to double them upon completing the trial.

Bosses

The Trialmaster

Main page: The Trialmaster

The Trialmaster also has his own set of exclusive drops and can be challenged by bringing three fates to unlock the door to the Trialmaster's Tower after successfully completing a Trial of Chaos.

List of Trial modifiers

Modifiers

Modifier Image Tier Effect
Blood Globules I Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage
II Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage and creating damaging blood ground
Blood Mist Challenge area is enshrouded by a blood mist which makes monsters within it immune to damage
Burning Turrets II File:Burning Turrets II Ultimatum.png I Challenge area contains turrets that will periodically fire Fire Projectiles ahead
II Challenge area contains turrets that will periodically fire barrages of Fire Projectiles ahead
Chaotic Monsters I Monsters gain 20% of damage added as extra Chaos damage
II Monsters gain 50% of damage added as extra Chaos damage
Deadly Monsters I Monsters have 300% increased Critical Hit Chance
II Monsters always deal Critical Hits
Damaged Defences I 40% less Defences
II 75% less Defences
Drought Monsters grant no Flask and Charm Charges on death
Enraged Bosses Bosses deal more damage and take less damage
Entangling Monsters Monsters inflict Grasping Vines on Hit
Escalating Damage Taken In each encounter room, damage taken will slowly increase by 1% per second, up to 50%
Heart Tethers I Bloody hearts appear that apply tethers, Slowing you. Breaking the tether will Stun you
II Bloody hearts appear that apply tethers, Slowing you. Breaking the tether will Stun you and cause you to become vulnerable to damage for a duration
Impending Doom I Rings of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area
II Rings and circles of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area
Lessened Reach 50% less Area of Effect and Projectile Speed
Lethal Rare Monsters Rare Monsters have 2 additional Modifiers
30% increased Rare Monsters
Monster Speed Monsters gain 20% increased Skill Speed
Occasional Impotence You and your Minions deal no damage for 2 seconds every 8 seconds
Petrification Statues I Challenge area contains several statues that Petrify you if you stand within their gaze for a duration
II Challenge area contains several statues that Petrify you for a long duration if you stand within their gaze for a short duration
Random Projectiles File:Ultimatum.png Your Projectiles fly in random directions
Monsters fire additional Projectiles
Reduced Recovery I 40% reduced Life, Mana, and Energy Shield Recovery Rate
II 75% reduced Life, Mana, and Energy Shield Recovery Rate
Reduced Resistances I -15% to Elemental Resistances and -10% to Maximum Elemental Resistances
II -30% to Elemental Resistances and -20% to Maximum Elemental Resistances
Resistant Monsters Monsters have +40% to all Resistances
Shielding Monsters Monsters are protected by Energy Shield
Shocking Turrets I Challenge area contains turrets that will periodically fire Lightning Projectiles ahead
II Challenge area contains turrets that will periodically fire a wave of Lightning Projectiles ahead
Stalking Shade I An invulnerable shade stalks you, inflicting Ruin with its Melee hits
Fail the Trials on reaching 7 Ruin
II An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee and Projectile hits
Fail the Trials on reaching 7 Ruin
III An invulnerable shade stalks you, gaining further speed and inflicting Ruin with powerful Melee and Projectile hits

Fail the Trials on reaching 7 Ruin

Stormcaller Runes I Runes will appear that will call deadly Lightning storms if you remain in them
II Large runes will appear that will call deadly Lightning storms if you remain in them
III Many large runes will appear that will call deadly Lightning storms if you remain in them
Temple Traps I Challenge area contains spikes that deal Physical damage to those who step on them
II Challenge area contains many spikes that deal Physical damage to those who step on them
Time Paradox Buffs expire three times faster and Debuffs expire three times slower
Toxic Monsters Monster Hits always inflict Bleeding and Poison
Unstoppable Monsters Monsters cannot be Slowed or Stunned
Volatile Fiends Monsters release deadly Volatiles on death. Rare monsters leave larger ones
Vaal Omnitect I An ancient Vaal machination will deploy attacks against nearby intruders
II An ancient Vaal machination will deploy an array of attacks against nearby intruders
III An ancient Vaal machination will deploy a powerful array of attacks against nearby intruders

List of wagers

Inscribed Ultimatums can roll modifiers that allow players to sacrifice the following quantities of currency to receive double back upon successfully completing the Trial.

Partying

When facing a Trial of Chaos with other players, each player will be offered their own individual set of rewards. When an individual player fails the trial, they will lose their rewards but the trial will continue with the remaining players.

In between waves, the players will vote on which modifier to add to the next wave. The one with the most votes gets added. In case of ties, a mod is randomly chosen between them.

Version history

Version Changes
0.1.0d
  • Generally improved balance across the board with Ultimatum monsters, bosses and modifiers. Mostly targeting outliers that were too difficult and bringing them in line.
  • The monster density of Ultimatum encounters has been made more consistent.
  • Stormcaller Runes, Blood Globules, Heart Tethers and Impending Doom rings no longer spawn while a player is on a lift or near the altars in the Vaal Soul Core room.
  • Fixed a bug where Player Minions could get stuck at the top of the lift in the Trial of Chaos.
0.1.0
  • Introduced to the game.

References