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Resistance: Difference between revisions

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Resistance has a default value of 0, where it does not affect the damage taken. Maximum resistances are soft capped at 75% by default but can be increased to a hard cap of 90%.  
Resistance has a default value of 0, where it does not affect the damage taken. Maximum resistances are soft capped at 75% by default but can be increased to a hard cap of 90%.  


Negative resistance causes the defender to take more damage from that damage type. For [[character]]s, the completion of each [[act]] permanently reduces all resistances by -10%, to a total of -60% when a player reaches [[endgame]].
Negative resistance causes the defender to take more damage from that damage type. For [[character]]s, the completion of each [[act]] permanently reduces all resistances by -10%, to a total of -60% when a player reaches [[endgame]] and then -70-80% in mid to late [[endgame]].
 
There are additional resistance penalties encountered when progressing through maps. These can be viewed by clicking the "i" button or map legend icon in the top left corner after interacting with the map device.
 
Maps between tier 6 and tier 10 have an additional 10% penalty to Elemental Resistances.
Maps between tier 11 and tier 16 have an additional 10% penalty to Elemental Resistances.


==Calculation==
==Calculation==

Revision as of 21:16, 13 December 2024

X Resistance
Tooltip
You take this much less X Damage. Negative values cause to take more Damage instead.

Maximum Resistance is capped at 75% by default and cannot be higher than 90%.

Resistance is a type of defence that reduces damage of a particular type by a percentage of the total damage. Players and enemies all have a resistance stat to each of Fire, Cold, Lightning and Chaos damage, and these are raised or lowered independently. Increases to 'Elemental resistance' are applied to fire, cold and lightning but not chaos.

Resistance has a default value of 0, where it does not affect the damage taken. Maximum resistances are soft capped at 75% by default but can be increased to a hard cap of 90%.

Negative resistance causes the defender to take more damage from that damage type. For characters, the completion of each act permanently reduces all resistances by -10%, to a total of -60% when a player reaches endgame and then -70-80% in mid to late endgame.

There are additional resistance penalties encountered when progressing through maps. These can be viewed by clicking the "i" button or map legend icon in the top left corner after interacting with the map device.

Maps between tier 6 and tier 10 have an additional 10% penalty to Elemental Resistances. Maps between tier 11 and tier 16 have an additional 10% penalty to Elemental Resistances.

Calculation

Final Damage = D * (100-R)/100

Example: being hit by 1000 fire damage, with a fire resistance of 30%, means you would take: 1000 * (100-30)/100 = 1000 * 0.7 = 700 damage

The higher your resistance gets, the more effective an increase in resistance is in reducing damage taken. This makes increases to maximum resistance a particularly valuable stat. For example, increasing resistance by 10 from 0% to 10% will reduce damage taken from 100% to 90%, or 10% less. But increasing by 10 from 60% to 70% would be reducing damage taken from 40% to 30%, reducing damage taken by a quarter.

Resistance Penetration

Having Penetration in a damage type reduces the effective resistance of enemies you damage with that type, thus increasing the damage they take. It only applies against positive resistances; it has no effect once the effective resistance is 0 or negative.