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Armour: Difference between revisions

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(Renaming template because of name conflict)
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{{tooltip
{{Tooltip info
| name                  = Estimated Armour Mitigation
| name                  = Estimated Armour Mitigation
| description            = Armour reduces the Physical Damage you take from both Attacks and Spells (but provides no benefit against other Damage Types).<br><br>Exact Damage Reduction depends on the Damage dealt, but cannot be higher than 90%.
| description            = Armour reduces the Physical Damage you take from both Attacks and Spells (but provides no benefit against other Damage Types).<br><br>Exact Damage Reduction depends on the Damage dealt, but cannot be higher than 90%.
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==Armour Break==
==Armour Break==
{{tooltip
{{Tooltip info
| name                  = Armour Break  
| name                  = Armour Break  
| description            = Some Skills, Items, Support Gems, and other effects can Break Armour, which lowers a target's Armour below by a specified amount. If this brings the target's Armour value to 0, their Armour is Fully Broken for 6 seconds.  
| description            = Some Skills, Items, Support Gems, and other effects can Break Armour, which lowers a target's Armour below by a specified amount. If this brings the target's Armour value to 0, their Armour is Fully Broken for 6 seconds.  
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Armour cannot be broken below 0 unless {{psl|Imploding Impacts}} is allocated.
Armour cannot be broken below 0 unless {{psl|Imploding Impacts}} is allocated.


{{tooltip
{{Tooltip info
| name                  = Armour Break below 0
| name                  = Armour Break below 0
| description            = Enemies with Armour Broken below 0 have negative Armour. This means they take more Physical damage from Hits. Armour broken below 0 is capped by the enemy's base Armour.
| description            = Enemies with Armour Broken below 0 have negative Armour. This means they take more Physical damage from Hits. Armour broken below 0 is capped by the enemy's base Armour.

Revision as of 04:30, 11 December 2024

Estimated Armour Mitigation
Tooltip
Armour reduces the Physical Damage you take from both Attacks and Spells (but provides no benefit against other Damage Types).

Exact Damage Reduction depends on the Damage dealt, but cannot be higher than 90%.

Armour is a defence that provides damage reduction to incoming physical damage from spells and attacks. The % of damage reduced depends on the size of the incoming hit relative to the armour value and cannot exceed 90%. Armour is associated with strength. Hits with Hits Break # Armour can Break a given portion of armour, rendering that amount of armour ineffective.

Armour Break

Armour Break
Tooltip
Some Skills, Items, Support Gems, and other effects can Break Armour, which lowers a target's Armour below by a specified amount. If this brings the target's Armour value to 0, their Armour is Fully Broken for 6 seconds. Players Break Armour 3 times against Normal Monsters and 2 times Armour against Magic Monsters.

Armour Break is a mechanic that allows players to reduce enemy armour by a specified amount. If the target's armour value reaches 0, their armour will be Fully Broken for 6 seconds, after which they will regain all armour. Armour broken is triple against normal monsters and double against magic monsters.

Armour cannot be broken below 0 unless Lua error: Error: Table passive_skills not found.. is allocated.

Armour Break below 0
Tooltip
Enemies with Armour Broken below 0 have negative Armour. This means they take more Physical damage from Hits. Armour broken below 0 is capped by the enemy's base Armour.