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Armour: Difference between revisions
Bloonpauper (talk | contribs) No edit summary |
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{{ | {{Tooltip info | ||
| name = Estimated Armour Mitigation | | name = Estimated Armour Mitigation | ||
| description = Armour reduces the Physical Damage you take from both Attacks and Spells (but provides no benefit against other Damage Types).<br><br>Exact Damage Reduction depends on the Damage dealt, but cannot be higher than 90%. | | description = Armour reduces the Physical Damage you take from both Attacks and Spells (but provides no benefit against other Damage Types).<br><br>Exact Damage Reduction depends on the Damage dealt, but cannot be higher than 90%. | ||
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==Armour Break== | ==Armour Break== | ||
{{ | {{Tooltip info | ||
| name = Armour Break | | name = Armour Break | ||
| description = Some Skills, Items, Support Gems, and other effects can Break Armour, which lowers a target's Armour below by a specified amount. If this brings the target's Armour value to 0, their Armour is Fully Broken for 6 seconds. | | description = Some Skills, Items, Support Gems, and other effects can Break Armour, which lowers a target's Armour below by a specified amount. If this brings the target's Armour value to 0, their Armour is Fully Broken for 6 seconds. | ||
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Armour cannot be broken below 0 unless {{psl|Imploding Impacts}} is allocated. | Armour cannot be broken below 0 unless {{psl|Imploding Impacts}} is allocated. | ||
{{ | {{Tooltip info | ||
| name = Armour Break below 0 | | name = Armour Break below 0 | ||
| description = Enemies with Armour Broken below 0 have negative Armour. This means they take more Physical damage from Hits. Armour broken below 0 is capped by the enemy's base Armour. | | description = Enemies with Armour Broken below 0 have negative Armour. This means they take more Physical damage from Hits. Armour broken below 0 is capped by the enemy's base Armour. |
Revision as of 04:30, 11 December 2024
Exact Damage Reduction depends on the Damage dealt, but cannot be higher than 90%.
Armour is a defence that provides damage reduction to incoming physical damage from spells and attacks. The % of damage reduced depends on the size of the incoming hit relative to the armour value and cannot exceed 90%. Armour is associated with strength. Hits with Hits Break # Armour can Break a given portion of armour, rendering that amount of armour ineffective.
Armour Break
Armour Break is a mechanic that allows players to reduce enemy armour by a specified amount. If the target's armour value reaches 0, their armour will be Fully Broken for 6 seconds, after which they will regain all armour. Armour broken is triple against normal monsters and double against magic monsters.
Armour cannot be broken below 0 unless Lua error: Error: Table passive_skills not found.. is allocated.