Skill speed: Difference between revisions
(Created page with "{{distinguish|Action speed|Movement speed}} {{tooltip | name = Skil Speed | description = Affects the speed at which all Skills are used. Increases and reductions to Skill Speed stack additively with increases and reductions to Attack Speed, Cast Speed, Warcry Speed, and similar stats. }} '''Skill speed''' is the generic form of stats affecting the time to use various skills, which affects the animations or delays of the skill. __TOC__...") |
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{{math|[final use time]}}={{math|[base use time] / (1 + ([skill speed%]/100))}} | {{math|[final use time]}}={{math|[base use time] / (1 + ([skill speed%]/100))}} | ||
==Version history== | |||
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{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
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[[Category:Game mechanics]] |
Revision as of 11:47, 6 December 2024
{{{1}}} {{{2}}} Skill speed is the generic form of stats affecting the time to use various skills, which affects the animations or delays of the skill.
Mechanics
Variants of skill speed
More specific variants of skill speed only applicable to specific types of skills stack additively with skill speed. Examples include:
- Attack speed for attacks
- Cast speed for spells
- Throw speed for traps
- Summon speed for totems
- Warcry speed for warcries
Reload speed is a modifier for crossbows, however it cannot be directly modified.[confirmation needed]
Calculations
The final use time of a skill can be determined by converting a skill's use time into uses per second, then applying modifiers to skill speed or variants thereof.
For example, a skill that has a base use time of 0.8 seconds has a use speed of 1.25 per second. If the player has 40% increased total skill speed, the use speed is now 1.25 * (1 + 0.4) = 1.75. The final use time of the skill is 1/1.75 = 0.57 seconds.
Alternatively, it can be calculated as
=
Version history
Version | Changes |
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0.1.0 |
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