The wiki is currently a work in progress. If you'd like to help out, please check the Community Portal and our getting started guide. Also, check out our sister project on poewiki.net.

Rarity: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
No edit summary
Line 4: Line 4:


==Item rarity==
==Item rarity==
Most items rolls with a random rarity - {{c|normal|normal}} items being the most common and {{c|unique|unique}} items the least common.
Most craftable items rolls with a random rarity - {{c|normal|normal}} items being the most common and {{c|unique|unique}} items the least common.


{{c|magic|Magic}}, {{c|rare|rare}} and {{c|unique|unique}} items found on the ground are '''unidentified''' and you must use {{il|Scroll of Wisdom}} to discover their properties.
{{c|magic|Magic}}, {{c|rare|rare}} and {{c|unique|unique}} items found on the ground are '''unidentified''' and you must use {{il|Scroll of Wisdom}} to discover their properties.

Revision as of 09:01, 3 December 2024

✍️This article is a stub. Please help improve the article by expanding it.

All monsters, strongboxes and most items can have one of four different rarities. The common rarity is normal, next is magic, rare and unique.

Item rarity

Most craftable items rolls with a random rarity - normal items being the most common and unique items the least common.

Magic, rare and unique items found on the ground are unidentified and you must use Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it. to discover their properties.

Rarities

Normal

Normal items (also called base items) are the "default" state of items without any explicit modifiers/affixes. Some specific base types have implicit modifiers.

A normal item can be upgraded into a magic item using an Orb of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic item with 1 modifierRight click this item then left click a normal item to apply it., guaranteeing one affix, or a rare item using an Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare item with 4 modifiersRight click this item then left click a normal item to apply it. guaranteeing four affixes - 2 prefixes and 2 suffixes. An Orb of ChanceOrb of ChanceStack Size: 10Unpredictably either upgrades a Normal item to Unique rarity or destroys itRight click this item then left click a normal item to apply it. can upgrade a normal item into a magic, rare, adding affixes accordingly. The item can be upgraded to unique if it a unique of that base type exists and the item being chanced is at least the required item level.

Magic

Magic are the upgraded versions of normal items with magical properties given by affixes, base item is the same as in normal rarity, but now you can have up to one prefix and one suffix.

Upgrading a normal item with Orb of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic item with 1 modifierRight click this item then left click a normal item to apply it. will give it only one affix, either prefix or suffix, Orb of AugmentationOrb of AugmentationStack Size: 30Augments a magic item with a new random modifierRight click this item then left click a normal item to apply it. Magic items can have up to two random modifiers. is needed to add missing second property from the item.

Unlike Path of Exile 1 you can't reroll those affixes with another orb but you can remove one random modifier using Orb of AnnulmentOrb of AnnulmentStack Size: 20Removes a random modifier from an itemRight click this item then left click on a magic or rare item to apply it. or by using a Chaos OrbChaos OrbStack Size: 20Removes a random modifier and augments a rare item with a new random modifierRight click this item then left click a rare item to apply it.
Shift click to unstack.
which also remove one random modifier, but it replaces it with another random affix.

A magic item can be upgraded into a rare item using a Regal OrbRegal OrbStack Size: 20Upgrades a magic item to a rare itemRight click this item then left click a rare item to apply it. Current modifiers are retained and a new one is added.
Shift click to unstack.
. It will retain its current affixes and one new affix will be added making it an item with three affixes rather than four like in case of using an Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare item with 4 modifiersRight click this item then left click a normal item to apply it. on normal item.

Rare

Rare items can have up to six affixes, having maximum three prefixes and three suffixes.

If item have less than six affixes, it can gain an additional mod with an Exalted OrbExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.
Shift click to unstack.
up to the maximum number of affixes on item.

As in magic items, there is a way to remove one affix by using Orb of AnnulmentOrb of AnnulmentStack Size: 20Removes a random modifier from an itemRight click this item then left click on a magic or rare item to apply it., or remove one random modifier and replacing it with another one by using a Chaos OrbChaos OrbStack Size: 20Removes a random modifier and augments a rare item with a new random modifierRight click this item then left click a rare item to apply it.
Shift click to unstack.
.

Rare items are given a randomly generated name.

Flasks and Charms cannot be of rare rarity.

Unique

Main page: Unique item

Unique items have the same base properties as normal item of the same type, but have specific unique name and artwork, as well as their own set lists of modifiers instead of random affixes. While overall it is better to have the highest rarity of item (e.g. rare items are always more powerful than magic items), this is not the case with unique items; most of the time they provide different and specific modifiers that can't be found on other items.

Items of Unique rarity often contain a set of mods which provide build-defining effects and/or quality of life to game play.

Item rarity tier system

Modifiers and stats that influence the rarity of dropped items function using a skewed "10-tier" rarity system. When an item drops, one of these tiers is selected; the item rarity stat increases the chances to select a higher tier.

How the 10-tier system works is as follows[1]:

Rarity tier 1-5:

  • Increases the chance for an item that can have rarity to drop as magic, rare, or unique.
  • Increases the chance to upgrade currency to higher value currency
  • Increases the chance to not drop base types that are significantly lower level requirement than the area's drop level
  • Does not affect the outcomes of modifiers on unidentified items

Rarity tier 6-10 / Unidentified (Tier 2-6):

  • Implements the unidentified modifier tier system (e.g. Unidentifed (Tier 5)).
    • When identified, each Unid tier incrementally removes low-value modifiers from the modifier pool. Although modifier tiers increase a modifier's value, not all modifier families are valued equally; for example, light radius modifiers are completely removed at higher Unid tiers.
    • This does not affect the outcome of modifiers added after the item is identified, such as through crafting.

Monster rarity

Version history

Version Changes
0.1.0
  • Introduced to the game.
  1. Described by Jonathan during the Tavern Talk Podcast. Jonathan later clarified that he counts tiers from 0-9, so Unid Tiers start increasing from the sixth rarity tier. https://youtu.be/pj8FxWMf4V4?si=uGrJWdE8tYSoHtGL&t=1149