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All monsters, stronboxes and most items can have one of four different '''rarities'''. The common rarity is {{c|normal|normal}}, next is {{c|magic|magic}}, {{c|rare|rare}} and {{c|unique|unique}}.
All monsters, strongboxes and most items can have one of four different '''rarities'''. The common rarity is {{c|normal|normal}}, next is {{c|magic|magic}}, {{c|rare|rare}} and {{c|unique|unique}}.


==Item rarity==
==Item rarity==
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{{c|normal|Normal}} items (also called base items) are the "default" state of items without any [[explicit modifier]]s/[[affixes]]. Some specific base types have [[implicit modifier]]s.
{{c|normal|Normal}} items (also called base items) are the "default" state of items without any [[explicit modifier]]s/[[affixes]]. Some specific base types have [[implicit modifier]]s.


A {{c|normal|normal}} item can be upgraded into a {{c|magic|magic}} item using an {{il|Orb of Transmutation}}, giving it always only one affix, or a {{c|rare|rare}} item using an {{il|Orb of Alchemy}} giving it four affixes. An {{il|Orb of Chance}} can upgrade a {{c|normal|normal}} item into a {{c|magic|magic}}, {{c|rare|rare}}, or even {{c|unique|unique}} item of the same base type.
A {{c|normal|normal}} item can be upgraded into a {{c|magic|magic}} item using an {{il|Orb of Transmutation}}, guaranteeing one affix, or a {{c|rare|rare}} item using an {{il|Orb of Alchemy}} guaranteeing four affixes - 2 prefixes and 2 suffixes. An {{il|Orb of Chance}} can upgrade a {{c|normal|normal}} item into a {{c|magic|magic}}, {{c|rare|rare}}, adding affixes accordingly. The item can be upgraded to {{c|unique|unique}} if it a unique of that base type exists and the item being chanced is at least the required item level.


====Magic====
====Magic====
{{c|magic|Magic}} are the upgraded versions of {{c|normal|normal}} items with magical properties given by [[affixes]], base item is the same as in {{c|normal|normal}} rarity, but now you can have up to one [[prefix]] and one [[suffix]].
{{c|magic|Magic}} are the upgraded versions of {{c|normal|normal}} items with magical properties given by [[affixes]], base item is the same as in {{c|normal|normal}} rarity, but now you can have up to one [[prefix]] and one [[suffix]].


Upgrading a {{c|normal|normal}} item with {{il|Orb of Transmutation}} will give it only one affix, either suffix or affix, {{il|Orb of Augmentation}} is needed to add missing second property from the item.
Upgrading a {{c|normal|normal}} item with {{il|Orb of Transmutation}} will give it only one affix, either prefix or suffix, {{il|Orb of Augmentation}} is needed to add missing second property from the item.


Unlike Path of Exile 1 you can't reroll those affixes with another orb but you can remove one random modifier using {{il|Orb of Annulment}} or by using a {{il|Chaos Orb}} which also remove one random modifier, but it replaces it with another random affix.
Unlike Path of Exile 1 you can't reroll those affixes with another orb but you can remove one random modifier using {{il|Orb of Annulment}} or by using a {{il|Chaos Orb}} which also remove one random modifier, but it replaces it with another random affix.
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{{c|unique|Unique}} items have the same base properties as {{c|normal|normal}} item of the same type, but have specific unique name and artwork, as well as their own set lists of modifiers instead of random affixes. While overall it is better to have the highest rarity of item (e.g. {{c|rare|rare}} items are always more powerful than {{c|magic|magic}} items), this is not the case with {{c|unique|unique}} items; most of the time they provide different and specific modifiers that can't be found on other items.
{{c|unique|Unique}} items have the same base properties as {{c|normal|normal}} item of the same type, but have specific unique name and artwork, as well as their own set lists of modifiers instead of random affixes. While overall it is better to have the highest rarity of item (e.g. {{c|rare|rare}} items are always more powerful than {{c|magic|magic}} items), this is not the case with {{c|unique|unique}} items; most of the time they provide different and specific modifiers that can't be found on other items.


Items with that rarity usually are considered to be build-defining, granting effects that can be built around.
Items of Unique rarity often contain a set of mods which provide build-defining effects and/or quality of life to game play.


==Monster rarity==
==Monster rarity==

Revision as of 21:07, 1 December 2024

✍️This article is a stub. Please help improve the article by expanding it.

All monsters, strongboxes and most items can have one of four different rarities. The common rarity is normal, next is magic, rare and unique.

Item rarity

Most items rolls with a random rarity - normal items being the most common and unique items the least common.

Magic, rare and unique items found on the ground are unidentified and you must use Scroll of Wisdom to discover their properties.

Rarities

Normal

Normal items (also called base items) are the "default" state of items without any explicit modifiers/affixes. Some specific base types have implicit modifiers.

A normal item can be upgraded into a magic item using an Orb of Transmutation, guaranteeing one affix, or a rare item using an Orb of Alchemy guaranteeing four affixes - 2 prefixes and 2 suffixes. An Orb of Chance can upgrade a normal item into a magic, rare, adding affixes accordingly. The item can be upgraded to unique if it a unique of that base type exists and the item being chanced is at least the required item level.

Magic

Magic are the upgraded versions of normal items with magical properties given by affixes, base item is the same as in normal rarity, but now you can have up to one prefix and one suffix.

Upgrading a normal item with Orb of Transmutation will give it only one affix, either prefix or suffix, Orb of Augmentation is needed to add missing second property from the item.

Unlike Path of Exile 1 you can't reroll those affixes with another orb but you can remove one random modifier using Orb of Annulment or by using a Chaos Orb which also remove one random modifier, but it replaces it with another random affix.

A magic item can be upgraded into a rare item using a Regal Orb. It will retain its current affixes and one new affix will be added making it an item with three affixes rather than four like in case of using an Orb of Alchemy on normal item.

Rare

Rare items can have up to six affixes, having maximum three prefixes and three suffixes.

If item have less than six affixes, it can gain an additional mod with an Exalted Orb up to the maximum number of affixes on item.

As in magic items, there is a way to remove one affix by using Orb of Annulment, or remove one random modifier and replacing it with another one by using a Chaos Orb.

Rare items are given a randomly generated name.

Flasks and Charms cannot be of rare rarity.

Unique

Unique items have the same base properties as normal item of the same type, but have specific unique name and artwork, as well as their own set lists of modifiers instead of random affixes. While overall it is better to have the highest rarity of item (e.g. rare items are always more powerful than magic items), this is not the case with unique items; most of the time they provide different and specific modifiers that can't be found on other items.

Items of Unique rarity often contain a set of mods which provide build-defining effects and/or quality of life to game play.

Monster rarity

Version history

Version Changes
0.1.0
  • Introduced to the game.