Keystone: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Blvcksvnbot (talk | contribs) (→Version history: add version hx 0.1.0) |
||
Line 13: | Line 13: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
}} | }} | ||
{{Version history table end}} | {{Version history table end}} |
Latest revision as of 20:43, 29 November 2024
A Keystone is a unique and powerful passive skill node that significantly impacts how a character is played. They are typically characterized by having stats that have both positive and negative effects.
Interactions
Interactions with unique items
Some unique items grant a keystone's effect without needing to have the keystone allocated in the passive tree. Allocating the keystone will not impart any additional benefits.
Some unique items have named stats which are similar to keystones.
List of keystones
Main page: List of keystone passive skills
Lua error: Error: Table passive_skills not found..
- Acrobatics
- Ancestral Bond
- Avatar of Fire
- Blood Magic
- Bulwark
- Chaos Inoculation
- Conduit
- Eldritch Battery
- Elemental Equilibrium
- Eternal Youth
- Ghost Reaver
- Giant's Blood
- Glancing Blows
- Heartstopper
- Iron Reflexes
- Mind Over Matter
- Necromantic Talisman
- Oasis
- Pain Attunement
- Resolute Technique
- Resonance
- Unwavering Stance
- Vaal Pact
- Whispers of Doom
- Zealot's Oath
Version history
Version | Changes |
---|---|
0.1.0 |
|