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'''Wand''' is an [[item class]] of one-handed [[weapons]] that require [[intelligence]] to equip. They have no local attack stats, and instead roll modifiers for [[spell]]s. Wands come with an [[implicit]] modifier that grants a specific spell; this spell is used instead of a [[default attack]].
'''Wand''' is an [[item class]] of one-handed [[weapons]] that require [[intelligence]] to equip. They have no local attack stats, and instead roll modifiers for [[spell]]s. Wands come with an [[implicit]] modifier that grants a specific spell; this spell is used instead of a [[default attack]].
A wand's level and intelligence requirement is based on the level of its [[granted skill]] implicit.


__TOC__
__TOC__


==Mechanics==
==Mechanics==
It is not possible to [[dual wield]] two wands.
It is not possible to [[dual wield]] wands.
 
===Modifier affinity===
Explicit modifiers on wands have some internal restrictions. Firstly, certain base types may only be able to roll modifiers of a certain [[damage type]]. The modifiers that are affected are:
 
* {{c|mod|+# to Level of X Spell Skills}} (Modifier affinity: X)
* {{c|mod|#% increased X Damage}} (Modifier affinity: X)
** {{c|mod|#% increased Spell Physical Damage}} (Modifier affinity: Physical)
* {{c|mod|Gain #% of Damage as Extra X Damage}} (Modifier affinity: X)
* Ailment modiifers
** {{c|mod|#% increased chance to Ignite}} (Modifier affinity: Fire/Physical)
** {{c|mod|#% increased Freeze Buildup}} (Modifier affinity: Cold/Physical)
** {{c|mod|#% increased chance to Shock}} (Modifier affinity: Lightning/Physical)
 
where X represents a damage type. For example, a {{il|Volatile Wand}} with a fire affinity can roll increased fire damage, gain as fire, and chance to ignite, but not increased cold damage, gain as cold, or chance to shock.
 
Other wand base types that do not have an affinity (e.g. {{il|Attuned Wand}}), can temporarily gain an affinity if it rolls any of the above modifiers, restricting its modifier pool. This affinity can be removed by removing any related modifiers.


==List of wands==
==List of wands==
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{{main|List of unique wands}}
{{main|List of unique wands}}
{{:List of unique wands}}
{{:List of unique wands}}
==List of active skill gems usable with wands==
{{main|List of skill gems usable with wands}}
{{:List of skill gems usable with wands}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}
{{Version history table end}}


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[[Category:Wands| ]]
[[Category:Wands| ]]
[[Category:Item classes]]
[[Category:Item classes]]
{{sister|poewiki}}

Latest revision as of 00:51, 30 January 2025

Wand is an item class of one-handed weapons that require intelligence to equip. They have no local attack stats, and instead roll modifiers for spells. Wands come with an implicit modifier that grants a specific spell; this spell is used instead of a default attack.

A wand's level and intelligence requirement is based on the level of its granted skill implicit.

Mechanics

It is not possible to dual wield wands.

Modifier affinity

Explicit modifiers on wands have some internal restrictions. Firstly, certain base types may only be able to roll modifiers of a certain damage type. The modifiers that are affected are:

  • +# to Level of X Spell Skills (Modifier affinity: X)
  • #% increased X Damage (Modifier affinity: X)
    • #% increased Spell Physical Damage (Modifier affinity: Physical)
  • Gain #% of Damage as Extra X Damage (Modifier affinity: X)
  • Ailment modiifers
    • #% increased chance to Ignite (Modifier affinity: Fire/Physical)
    • #% increased Freeze Buildup (Modifier affinity: Cold/Physical)
    • #% increased chance to Shock (Modifier affinity: Lightning/Physical)

where X represents a damage type. For example, a Volatile WandVolatile WandWandRequires Level 16, 34 IntGrants Skill: Level (5-20) Volatile Dead with a fire affinity can roll increased fire damage, gain as fire, and chance to ignite, but not increased cold damage, gain as cold, or chance to shock.

Other wand base types that do not have an affinity (e.g. Attuned WandAttuned WandWandGrants Skill: Level (1-20) Mana Drain), can temporarily gain an affinity if it rolls any of the above modifiers, restricting its modifier pool. This affinity can be removed by removing any related modifiers.

List of wands

Main page: List of wands
ItemRequired levelRequired intelligenceStats
Attuned WandAttuned WandWandGrants Skill: Level (1-20) Mana Drain11Grants Skill: Level (1-20) Mana Drain
Bone WandBone WandWandGrants Skill: Level (1-20) Bone Blast11Grants Skill: Level (1-20) Bone Blast
Withered WandWithered WandWandGrants Skill: Level (1-20) Chaos Bolt11Grants Skill: Level (1-20) Chaos Bolt
Siphoning WandSiphoning WandWandRequires Level 11, 16 IntGrants Skill: Level (3-20) Power Siphon1116Grants Skill: Level (3-20) Power Siphon
Volatile WandVolatile WandWandRequires Level 16, 34 IntGrants Skill: Level (5-20) Volatile Dead1634Grants Skill: Level (5-20) Volatile Dead

List of unique wands

ItemRequired levelRequired intelligenceStats
LifesprigLifesprig
Attuned Wand
WandGrants Skill: Level (1-20) Mana Drain+(10-20) to maximum Mana
+(1-3) to Level of all Spell Skill Gems
(5-10)% increased Cast Speed
Leeches 1% of maximum Life when you Cast a Spell
From the Smallest seeds
To the tallest redwoods
Life endures in Wraeclast.
11Grants Skill: Level (1-20) Mana Drain+(10-20) to maximum Mana
+(1-3) to Level of all Spell Skill Gems
(5-10)% increased Cast Speed
Leeches 1% of maximum Life when you Cast a Spell
Sanguine DivinerSanguine Diviner
Bone Wand
WandGrants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage
Gain (10-15) Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
One way or another, it will find what it seeks.
11Grants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage
Gain (10-15) Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
Enezun's ChargeEnezun's Charge
Volatile Wand
WandRequires Level 16, 34 IntGrants Skill: Level (5-20) Volatile Dead(80-100%) increased Spell Damage
(30-50)% increased Critical Hit Chance for Spells
Gain (10-15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
He alone was welcome in the sacred spaces of the Titans.
1634Grants Skill: Level (5-20) Volatile Dead(80-100%) increased Spell Damage
(30-50)% increased Critical Hit Chance for Spells
Gain (10-15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses

List of active skill gems usable with wands

GemTierGem requires strengthGem requires dexterityGem requires intelligence


Version history

Version Changes
0.1.0
  • Introduced to the game.