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'''Wand''' is an [[item class]] of one-handed [[weapons]] that require [[intelligence]] to equip. They have no local attack stats, and instead roll modifiers for [[spell]]s. Wands come with an [[implicit]] modifier that grants a specific spell; this spell is used instead of a [[default attack]]. | '''Wand''' is an [[item class]] of one-handed [[weapons]] that require [[intelligence]] to equip. They have no local attack stats, and instead roll modifiers for [[spell]]s. Wands come with an [[implicit]] modifier that grants a specific spell; this spell is used instead of a [[default attack]]. | ||
A wand's level and intelligence requirement is based on the level of its [[granted skill]] implicit. | |||
__TOC__ | __TOC__ | ||
==Mechanics== | ==Mechanics== | ||
It is not possible to [[dual wield]] | It is not possible to [[dual wield]] wands. | ||
===Modifier affinity=== | |||
Explicit modifiers on wands have some internal restrictions. Firstly, certain base types may only be able to roll modifiers of a certain [[damage type]]. The modifiers that are affected are: | |||
* {{c|mod|+# to Level of X Spell Skills}} (Modifier affinity: X) | |||
* {{c|mod|#% increased X Damage}} (Modifier affinity: X) | |||
** {{c|mod|#% increased Spell Physical Damage}} (Modifier affinity: Physical) | |||
* {{c|mod|Gain #% of Damage as Extra X Damage}} (Modifier affinity: X) | |||
* Ailment modiifers | |||
** {{c|mod|#% increased chance to Ignite}} (Modifier affinity: Fire/Physical) | |||
** {{c|mod|#% increased Freeze Buildup}} (Modifier affinity: Cold/Physical) | |||
** {{c|mod|#% increased chance to Shock}} (Modifier affinity: Lightning/Physical) | |||
where X represents a damage type. For example, a {{il|Volatile Wand}} with a fire affinity can roll increased fire damage, gain as fire, and chance to ignite, but not increased cold damage, gain as cold, or chance to shock. | |||
Other wand base types that do not have an affinity (e.g. {{il|Attuned Wand}}), can temporarily gain an affinity if it rolls any of the above modifiers, restricting its modifier pool. This affinity can be removed by removing any related modifiers. | |||
==List of wands== | ==List of wands== | ||
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{{main|List of unique wands}} | {{main|List of unique wands}} | ||
{{:List of unique wands}} | {{:List of unique wands}} | ||
==List of active skill gems usable with wands== | |||
{{main|List of skill gems usable with wands}} | |||
{{:List of skill gems usable with wands}} | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | {{Version history table end}} | ||
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[[Category:Wands| ]] | [[Category:Wands| ]] | ||
[[Category:Item classes]] | [[Category:Item classes]] | ||
{{sister|poewiki}} |
Latest revision as of 00:51, 30 January 2025
Wand is an item class of one-handed weapons that require intelligence to equip. They have no local attack stats, and instead roll modifiers for spells. Wands come with an implicit modifier that grants a specific spell; this spell is used instead of a default attack.
A wand's level and intelligence requirement is based on the level of its granted skill implicit.
Mechanics
It is not possible to dual wield wands.
Modifier affinity
Explicit modifiers on wands have some internal restrictions. Firstly, certain base types may only be able to roll modifiers of a certain damage type. The modifiers that are affected are:
- +# to Level of X Spell Skills (Modifier affinity: X)
- #% increased X Damage (Modifier affinity: X)
- #% increased Spell Physical Damage (Modifier affinity: Physical)
- Gain #% of Damage as Extra X Damage (Modifier affinity: X)
- Ailment modiifers
- #% increased chance to Ignite (Modifier affinity: Fire/Physical)
- #% increased Freeze Buildup (Modifier affinity: Cold/Physical)
- #% increased chance to Shock (Modifier affinity: Lightning/Physical)
where X represents a damage type. For example, a Volatile WandVolatile WandWandRequires Level 16, 34 IntGrants Skill: Level (5-20) Volatile Dead
with a fire affinity can roll increased fire damage, gain as fire, and chance to ignite, but not increased cold damage, gain as cold, or chance to shock.
Other wand base types that do not have an affinity (e.g. Attuned WandAttuned WandWandGrants Skill: Level (1-20) Mana Drain
), can temporarily gain an affinity if it rolls any of the above modifiers, restricting its modifier pool. This affinity can be removed by removing any related modifiers.
List of wands
Item | ![]() | ![]() | Stats |
---|---|---|---|
Attuned Wand![]() ![]() | 1 | 1 | Grants Skill: Level (1-20) Mana Drain |
Bone Wand![]() ![]() | 1 | 1 | Grants Skill: Level (1-20) Bone Blast |
Withered Wand![]() ![]() | 1 | 1 | Grants Skill: Level (1-20) Chaos Bolt |
Siphoning Wand![]() ![]() | 11 | 16 | Grants Skill: Level (3-20) Power Siphon |
Volatile Wand![]() ![]() | 16 | 34 | Grants Skill: Level (5-20) Volatile Dead |
List of unique wands
Item | ![]() | ![]() | Stats |
---|---|---|---|
Lifesprig![]() Attuned WandWandGrants Skill: Level (1-20) Mana Drain+(10-20) to maximum Mana +(1-3) to Level of all Spell Skill Gems (5-10)% increased Cast Speed Leeches 1% of maximum Life when you Cast a SpellFrom the Smallest seeds To the tallest redwoods Life endures in Wraeclast. ![]() | 1 | 1 | Grants Skill: Level (1-20) Mana Drain+(10-20) to maximum Mana +(1-3) to Level of all Spell Skill Gems (5-10)% increased Cast Speed Leeches 1% of maximum Life when you Cast a Spell |
Sanguine Diviner![]() Bone WandWandGrants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage Gain (10-15) Life per Enemy Killed 25% chance to inflict Bleeding on Hit 25% of Spell Mana Cost Converted to Life CostOne way or another, it will find what it seeks. ![]() | 1 | 1 | Grants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage Gain (10-15) Life per Enemy Killed 25% chance to inflict Bleeding on Hit 25% of Spell Mana Cost Converted to Life Cost |
Enezun's Charge![]() Volatile WandWandRequires Level 16, 34 IntGrants Skill: Level (5-20) Volatile Dead(80-100%) increased Spell Damage (30-50)% increased Critical Hit Chance for Spells Gain (10-15) Mana per Enemy Killed 25% chance to not destroy Corpses when Consuming CorpsesHe alone was welcome in the sacred spaces of the Titans. ![]() | 16 | 34 | Grants Skill: Level (5-20) Volatile Dead(80-100%) increased Spell Damage (30-50)% increased Critical Hit Chance for Spells Gain (10-15) Mana per Enemy Killed 25% chance to not destroy Corpses when Consuming Corpses |
List of active skill gems usable with wands
Gem | Tier | ![]() | ![]() | ![]() |
---|
Version history
Version | Changes |
---|---|
0.1.0 |
|