Trap: Difference between revisions
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{{ | {{unreleased}} | ||
'''Trap''' is an [[item class]] of two-handed [[ranged]] [[weapons]] that requires [[dexterity]] and [[intelligence]] to equip. The trap weapon grants a skill instead of a default attack. Hence the weapon rolls modifiers for [[trap]] skills (traps for short) instead of providing local attack stats. The weapon also comes with an inherent detonation type, which affects how traps are activated. | |||
__TOC__ | |||
==Mechanics== | |||
Traps are used to cause [[attack]]s to be used by a [[proxy]] when detonated, using your offence stats but not counting as using the skill directly. Each trap uses the skill once before expiring. Traps do not use [[attack speed]] as the skill is used immediately when detonated. However, they are affected by the stat "throw speed", which determines how quickly a trap can be thrown to the targeted location when used by the player. Throw speed is affected by [[action speed]] modifiers. | |||
Traps specify a detonation type, which determines how a trap is activated: | |||
* Proximity: When an enemy enters the trigger radius of the trap, it will detonate automatically. | |||
* Manual: The player must use the detonation action, which will detonate all placed traps in sequential order. | |||
The proximity and manual detonation types are similar to [[poewiki:trap|traps]] and [[poewiki:mine|mines]] function respectively in [[Path of Exile]]. | |||
==List of traps== | |||
{{main|List of traps}} | |||
{{:List of traps}} | |||
==List of unique traps== | |||
{{main|List of unique traps}} | |||
{{:List of unique traps}} | |||
==Passive skills== | |||
There are [[passive skill tree|passive skill]]s that grant trap bonuses. | |||
{{Query passive skills | |||
|q_where= | |||
passive_skill_stats.id LIKE "%trap%" | |||
}} | |||
==List of skill gems usable with traps== | |||
{{main|List of skill gems usable with traps}} | |||
{{:List of skill gems usable with traps}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|?| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
{{Navbox Weapons}} | {{Navbox Weapons}} | ||
[[Category:Traps]] | [[Category:Traps]] | ||
[[Category:Item | [[Category:Item classes]] |
Latest revision as of 18:01, 30 December 2024
Trap is an item class of two-handed ranged weapons that requires dexterity and intelligence to equip. The trap weapon grants a skill instead of a default attack. Hence the weapon rolls modifiers for trap skills (traps for short) instead of providing local attack stats. The weapon also comes with an inherent detonation type, which affects how traps are activated.
Mechanics
Traps are used to cause attacks to be used by a proxy when detonated, using your offence stats but not counting as using the skill directly. Each trap uses the skill once before expiring. Traps do not use attack speed as the skill is used immediately when detonated. However, they are affected by the stat "throw speed", which determines how quickly a trap can be thrown to the targeted location when used by the player. Throw speed is affected by action speed modifiers.
Traps specify a detonation type, which determines how a trap is activated:
- Proximity: When an enemy enters the trigger radius of the trap, it will detonate automatically.
- Manual: The player must use the detonation action, which will detonate all placed traps in sequential order.
The proximity and manual detonation types are similar to traps and mines function respectively in Path of Exile.
List of traps
No results found
List of unique traps
No results found
Passive skills
There are passive skills that grant trap bonuses. Template:Query passive skills
List of skill gems usable with traps
List of skill gems usable with traps
Version history
Version | Changes |
---|---|
Unknown |
|