Poison: Difference between revisions
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'''Poison''' is | {{Tooltip info | ||
| name = Poison | |||
| description = Poison is an [[Ailment]] that deals [[Chaos]] damage over time, and lasts 2 seconds by default. Damage from Poison bypasses [[Energy Shield]].<br><br>[[Physical]] and [[Chaos]] damage from [[Hits]] Contribute to Poison Magnitude.<br><br>Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance.<br><br>The base Magnitude of Poison is [[Chaos]] damage per second equal to 20% of the [[Physical]] and [[Chaos]] damage dealt by the [[Hit]] that inflicted it. This is calculated using the final damage dealt by the [[Hit]], but not any modifiers on the target that affect how much damage they will take from the [[Hit]]. This magnitude is not further affected by any modifiers to the damage you deal.<br><br>Modifiers and [[Debuff]]s that affect the enemy's ability to mitigate damage (such as [[Shock]]) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to [[Hit]] damage (such as [[Penetration]]) do not affect Poison damage. | |||
}} | |||
'''Poison''' is a damaging [[ailment]] that deals [[chaos]] [[damage over time]]. | |||
__TOC__ | |||
==Mechanics== | |||
Poison deals 20% of a [[hit]]'s combined [[physical]] and chaos damage dealt (before mitigation and [[damage taken]] modifiers) as chaos damage over time per second for 2 seconds. This percentage is affected multiplicatively by ailment effect/magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage. | |||
Poison can stack and has a default stack limit of 1; this can be increased through various stats or modifiers. Each instance of poison has an independent duration and only the highest damage instance(s) of poisons up to your stack limit will deal damage. | |||
Poison chance depends on an explicit chance to poison. | |||
The damage over time from poison bypasses energy shield and damages life directly. | |||
==Related gems== | |||
{{Drop enabled base item table | |||
|where= (items.stat_text LIKE "%poison%" AND items.class_id LIKE "%Gem%") | |||
|large=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Related base items== | |||
{{Drop enabled base item table | |||
|where= (items.stat_text LIKE "%poison%") AND items.class_id NOT LIKE "%Gem%" | |||
|large=1 | |||
|base_item=1 | |||
|class=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Unique Items== | |||
{{Drop enabled unique item table | |||
|where= items.stat_text LIKE "%poison%" | |||
|large=1 | |||
|base_item=1 | |||
|class=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
[[Category:Ailments]] | |||
{{sister|poewiki}} |
Latest revision as of 04:05, 30 December 2024
Physical and Chaos damage from Hits Contribute to Poison Magnitude.
Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance.
The base Magnitude of Poison is Chaos damage per second equal to 20% of the Physical and Chaos damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This magnitude is not further affected by any modifiers to the damage you deal.
Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Poison damage.
Poison is a damaging ailment that deals chaos damage over time.
Mechanics
Poison deals 20% of a hit's combined physical and chaos damage dealt (before mitigation and damage taken modifiers) as chaos damage over time per second for 2 seconds. This percentage is affected multiplicatively by ailment effect/magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage.
Poison can stack and has a default stack limit of 1; this can be increased through various stats or modifiers. Each instance of poison has an independent duration and only the highest damage instance(s) of poisons up to your stack limit will deal damage.
Poison chance depends on an explicit chance to poison.
The damage over time from poison bypasses energy shield and damages life directly.
Related gems
Item | ![]() | Stats |
---|---|---|
Bursting Plague![]() Tier: 1 Level: 1 Cost & Reservation Multiplier: 120%Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.Poison from Supported Skills also adds 200% of Damage per Second to Enemy as Plague, up to a maximum of 10% of Enemy's maximum LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | Poison from Supported Skills also adds 200% of Damage per Second to Enemy as Plague, up to a maximum of 10% of Enemy's maximum Life |
Comorbidity![]() Tier: 1 Level: 1Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.Targets can be affected by +1 Poisons from Supported Skills at the same time Supported skills have 30% less Poison DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | Targets can be affected by +1 Poisons from Supported Skills at the same time Supported skills have 30% less Poison Duration |
Corrosion![]() Tier: 1 Level: 1Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.Poison applied by supported Skills also Breaks Armour equal to 80% of Poison Damage dealtPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | Poison applied by supported Skills also Breaks Armour equal to 80% of Poison Damage dealt |
Deadly Poison![]() Tier: 3 Level: 1Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent PoisonSupported Skills deal 25% less Damage with Hits 75% more Magnitude of Poison inflicted with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | Supported Skills deal 25% less Damage with Hits 75% more Magnitude of Poison inflicted with Supported Skills |
Envenom![]() Tier: 1 Level: 1 Cost & Reservation Multiplier: 120%Supports any skill that Hits enemies, giving it a chance to Poison enemies.Supported Skills have 50% chance to Poison on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | Supported Skills have 50% chance to Poison on Hit |
Gas Arrow![]() Tier: 7 Level: 1 Cost: 9 Mana Attack Damage: 80% of baseFires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.Arrow Impact radius is 1.8 metres Poison Cloud Does not Hit, but Poisons enemies as though Hitting them Gains 50% more Area of Effect per second, up to a maximum of 200% Cloud radius is 1.8 metres Cloud duration is 4 seconds Explosion Converts 100% of Physical Damage to Fire Damage Impact radius is 1.8 metres Additional Effects From 1-20% Quality: Impact radius is (0–0.4) metresPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skill Gem panel. ![]() ![]() | 1 | Arrow Impact radius is 1.8 metres Poison Cloud Does not Hit, but Poisons enemies as though Hitting them Gains 50% more Area of Effect per second, up to a maximum of 200% Cloud radius is 1.8 metres Cloud duration is 4 seconds Explosion Converts 100% of Physical Damage to Fire Damage Impact radius is 1.8 metres |
Gas Grenade![]() Tier: 5 Level: 1 Cost: 13 Mana Cooldown Time: 3.00 sec Attack Speed: 75% of base Attack Damage: 40% of baseFires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.Impact radius is (1.4–2) metres Fuse duration is 2 seconds Poison Cloud Does not Hit, but Poisons enemies as though Hitting them Gains 20% more Area of Effect per second, up to a maximum of 160% Explosion Converts 100% of Physical Damage to Fire DamagePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 1 | Impact radius is (1.4–2) metres Fuse duration is 2 seconds Poison Cloud Does not Hit, but Poisons enemies as though Hitting them Gains 20% more Area of Effect per second, up to a maximum of 160% Explosion Converts 100% of Physical Damage to Fire Damage |
Related base items
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Antidote Charm![]() Consumes 40 of 80 Charges on use Grants Immunity to PoisonRequires Level 24Used when you become PoisonedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | — | Utility Flask | 24 | Used when you become Poisoned |
Toxic Quiver![]() ![]() | — | Quiver | 39 | (10-15)% chance to poison with attacks |
Unique Items
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Plaguefinger![]() Gauze WrapsEvasion: 6 Energy Shield: 4(30-50)% increased Evasion and Energy Shield (4-6)% increased Attack Speed (20-30)% chance to Poison on Hit All Damage from Hits Contributes to Poison MagnitudeUlcers, scabs, and pocks, the third army makes its claim. ![]() | Gauze Wraps | Gloves | 1 | (30-50)% increased Evasion and Energy Shield (4-6)% increased Attack Speed (20-30)% chance to Poison on Hit All Damage from Hits Contributes to Poison Magnitude |
Splinter of Loratta![]() Hardwood SpearSpear Physical Damage: 5-9 Critical Strike Chance: 5.00% Attacks per Second: 1.60Adds (3-5) to (8-10) Physical Damage +(30-50) to Accuracy Rating 20% increased Range 20% chance to Poison on Hit ![]() | Hardwood Spear | Spear | 1 | Adds (3-5) to (8-10) Physical Damage +(30-50) to Accuracy Rating 20% increased Range 20% chance to Poison on Hit |
Atsak's Sight![]() Veiled MaskEvasion: 58 Energy Shield: 25Requires Level 28, 30 Dex, 30 Int(100-150)% increased Evasion and Energy Shield (30-40)% increased Critical Hit Chance +(10-20) to Dexterity +(10-20) to Intelligence Critical Hits Poison the enemyRemaining unseen, the Dishonoured Assassin struck only in the depths of the harshest sandstorms. ![]() | Veiled Mask | Helmet | 28 | (100-150)% increased Evasion and Energy Shield (30-40)% increased Critical Hit Chance +(10-20) to Dexterity +(10-20) to Intelligence Critical Hits Poison the enemy |
Lycosidae![]() Rampart Tower ShieldShield Chance to Block: 26% Armour: 75Requires Level 28, 52 StrGrants Skill: ![]() (60-100)% increased Armour Accuracy Rating is doubled Blocking damage poisons the enemy as though dealing 200 base Chaos damageA true predator does not chase; It waits. ![]() | Rampart Tower Shield | Shield | 28 | Grants Skill: ![]() (60-100)% increased Armour Accuracy Rating is doubled Blocking damage poisons the enemy as though dealing 200 base Chaos damage |
Snakebite![]() Spined BracersEvasion: 60Requires Level 33, 53 Dex(40-60)% increased Evasion Rating +(7-17)% to Chaos Resistance (6-10) Life Regeneration per second (20-30)% chance to Poison on Hit Targets can be affected by +1 of your Poisons at the same timeAs the serpent shuns thought, It shuns fear. It strikes with the speed of wrath And the skill of compulsion. ![]() | Spined Bracers | Gloves | 33 | (40-60)% increased Evasion Rating +(7-17)% to Chaos Resistance (6-10) Life Regeneration per second (20-30)% chance to Poison on Hit Targets can be affected by +1 of your Poisons at the same time |
Quatl's Molt![]() Serpentscale CoatEvasion: 198Requires Level 36, 75 Dex(60-80)% increased Evasion Rating +(60-80) to maximum Life +(17-23)% to Chaos Resistance (10-20) Life Regeneration per second Cannot be PoisonedAs the serpent wills. ![]() | Serpentscale Coat | Body Armour | 36 | (60-80)% increased Evasion Rating +(60-80) to maximum Life +(17-23)% to Chaos Resistance (10-20) Life Regeneration per second Cannot be Poisoned |
Version history
Version | Changes |
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0.1.0 |
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