Culling strike: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
Culling strike is an on-hit effect that automatically kills the target if their life is | Culling strike is an on-hit effect that automatically kills the target if their life is below a certain percentage of life before receiving damage from that hit. [[Damage over time]] cannot cull. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Culling strike threshold | |+ Culling strike threshold | ||
|- | |- | ||
! Enemy rarity !! Cull threshold | ! Enemy rarity !! Cull threshold !! Effective % more DPS | ||
|- | |- | ||
| {{c|normal|Normal}} || 30% | | {{c|normal|Normal}} || 30% || ~42.8% | ||
|- | |- | ||
| {{c|magic|Magic}} || 20% | | {{c|magic|Magic}} || 20% || 25% | ||
|- | |- | ||
| {{c|rare|Rare}} || 10% | | {{c|rare|Rare}} || 10% || ~11.1% | ||
|- | |- | ||
| {{c|unique|Unique}} || 5% | | {{c|unique|Unique}} || 5% || ~5.2% | ||
|} | |} | ||
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The effect of culling strike is not considered dealing damage to the target, and will never count towards [[overkill]] damage. A hit does not need to deal damage to cull. | The effect of culling strike is not considered dealing damage to the target, and will never count towards [[overkill]] damage. A hit does not need to deal damage to cull. | ||
Cull threshold is always calculated based on a percentage of single-player monster life. This results in a lower relative cull threshold when monsters are affected [[party]] stat bonuses. | |||
==Sources of culling strike== | ==Sources of culling strike== | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | {{Version history table end}} | ||
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}} | }} | ||
[[Category: | {{sister|poewiki}} | ||
[[Category:Combat mechanics]] |
Latest revision as of 17:48, 4 February 2025
Culling strike (also known as culling or cull) is a property that causes hits to instantly kill enemies that are below a certain threshold of life based on their rarity.
Mechanics
Culling strike is an on-hit effect that automatically kills the target if their life is below a certain percentage of life before receiving damage from that hit. Damage over time cannot cull.
Enemy rarity | Cull threshold | Effective % more DPS |
---|---|---|
Normal | 30% | ~42.8% |
Magic | 20% | 25% |
Rare | 10% | ~11.1% |
Unique | 5% | ~5.2% |
A hit that is evaded or dodged cannot cause a culling strike. Culling strike ignores any other source of damage mitigation. Culling strike ignores energy shield.
Certain monsters with scripted death animations cannot be culled.
The effect of culling strike is not considered dealing damage to the target, and will never count towards overkill damage. A hit does not need to deal damage to cull.
Cull threshold is always calculated based on a percentage of single-player monster life. This results in a lower relative cull threshold when monsters are affected party stat bonuses.
Sources of culling strike
Gems
Gem | Tier | ![]() | ![]() | ![]() |
---|
Mods
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Unique items
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Passive skills
Base passives
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Ascendancy passives
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Version history
Version | Changes |
---|---|
0.1.0 |
|