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Strongbox: Difference between revisions

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Certain mechanics may allow a strongbox to be openable again. To do so, the player must hold the left click button down on the strongbox.
Certain mechanics may allow a strongbox to be openable again. To do so, the player must hold the left click button down on the strongbox.
The loot from strongboxes is not affected by rarity modifiers from your gear, though they are affected by strongbox-specific modifiers. Strongboxes innately gain 50% more item quantity and rarity in [[Cruel]] difficulty, and 100% more in [[endgame]].


==Types of Strongboxes==
==Types of Strongboxes==
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| Blacksmith's Strongbox || [[Martial weapons]]
| Blacksmith's Strongbox || [[Martial weapons]]
|-
|-
| Large Strongbox || a mix of items with higher quantity than a normal Strongbox
| Cartographer's Strongbox || [[Precursor tablet]], [[Maps]]
|-
| Large Strongbox || a mix of items with a higher quantity than a normal strongbox
|-
|-
| Ornate Strongbox ||  
| Ornate Strongbox ||  
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| Researcher's Strongbox || [[Currency item|Currency items]]
| Researcher's Strongbox || [[Currency item|Currency items]]
|-
|-
| Jeweller's Strongbox || Rings and Amulets
| Jeweller's Strongbox || [[Rings]], [[Amulets]], [[Jewels]]
|}
|}


== Affixes ==
== Affixes ==


{| class="wikitable"
{| class="wikitable sortable"
|-
|-
! Name !! Type !! Effect
! Name !! Type !! Effect
|-
| Arctic || Prefix || Freezes you when activated
|-
|-
| Chaotic || Prefix || Casts Chaos Barrages
| Chaotic || Prefix || Casts Chaos Barrages
|-
| Crowded || Prefix || Guarded by 4-8 Packs of Monsters
|-
| Frosted || Prefix || Casts Ice Spikes
|-
| Intimidating || Prefix || Guarded by 3 packs of Rare Monsters
|-
|-
| Menacing || Prefix || Guarded by a pack/2 packs of Rare Monsters
| Menacing || Prefix || Guarded by a pack/2 packs of Rare Monsters
|-
|-
| Scorched || Prefix || Summons Volatile Crags
| Scorched || Prefix || Summons Volatile Crags
|-
| Vibrating || Prefix || Casts Lightning Storms
|-
| of Ascendance  || Suffix || +1 Chest level
|-
| of Bounty  || Suffix || 25-80% Increased Quantity of Contained Items
|-
| of the Barya  || Suffix || Contains 1 additional [[Barya]]
|-
|-
| of Treasures || Suffix || 105-200% more Rarity of Contained Items
| of Treasures || Suffix || 105-200% more Rarity of Contained Items
|-
|-
|  || || Casts Lightning Storms
| of Runic Power || Suffix || Contains 2 additional Runes
|-
| Arctic || Prefix || Freezes you when activated
|-
|-
| Crowded || Prefix || Guarded by 4-8 Packs of Monsters
| of Singularity || Suffix || Contains 1 unique item
|-
|-
| of Wisdom || Suffix || Contains Identified Items
| of Wisdom || Suffix || Contains Identified Items
|-
| of Bounty  || Suffx || 30-80% Incresed Quantity of Contained Items
|}
|}


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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0g|
* Strongboxes have increased Item Quantity and Item Rarity, guarantee a Rare item as well as getting a further +50% more Item Quantity and Item Rarity in Cruel, and +100% more in Endgame.
* Researcher's Strongboxes will now have a much higher chance to drop Rare currency instead of Magic currency.
* Reduced the variance in the number of items Strongboxes dropped. They should more consistently drop a good number of items.
}}
{{Version history table row|0.2.0e|
* Strongboxes now pause Delirium fog when they are opened, in addition to the pause they already had on completion.
}}
{{Version history table row|0.2.0d|
{{Version history table row|0.2.0d|
* The Rain Festival Beetle now has Drops 3-5 additional Jewels (from 5-7) and 100-150% more Rarity of Contained Items (from 50-100%).{{undocumented}}
* The Rain Festival Beetle now has Drops 3-5 additional Jewels (from 5-7) and 100-150% more Rarity of Contained Items (from 50-100%).{{undocumented}}
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}}
}}
{{Version history table end}}
{{Version history table end}}
==References==
{{Reflist}}


{{sister|poewiki}}
{{sister|poewiki}}

Latest revision as of 13:14, 14 May 2025

Strongboxes
Tooltip
Strongboxes are locked chests that contain various items.

Attempting to unlock a Strongbox will unleash packs of monsters that must be defeated in order to get the items within.

Strongboxes can be modified to increase the difficulty and reward of the monsters and rewards within respectively.

Strongboxes are an encounter found in both the campaign and endgame. The exile may encounter chests with varying rarity, including unique. These chests may be crafted upon with currency items. When the chest is opened, a dark mist will surround the character, and monsters will approach. After they are slain, the chest will open and drop its rewards.

This mechanic is extremely similar to a Path of Exile 1 mechanic of the same name.

Mechanics

Corrupting a strongbox with a Vaal OrbVaal OrbStack Size: 20Modifies an item unpredictably and Corrupts itRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. results in all items being Corrupted.

Certain mechanics may allow a strongbox to be openable again. To do so, the player must hold the left click button down on the strongbox.

The loot from strongboxes is not affected by rarity modifiers from your gear, though they are affected by strongbox-specific modifiers. Strongboxes innately gain 50% more item quantity and rarity in Cruel difficulty, and 100% more in endgame.

Types of Strongboxes

Type Items contained
Strongbox a mix of items
Arcane Strongbox Foci, Sceptres, Staves, Wands
Armourer's Strongbox Armour (equipment)
Blacksmith's Strongbox Martial weapons
Cartographer's Strongbox Precursor tablet, Maps
Large Strongbox a mix of items with a higher quantity than a normal strongbox
Ornate Strongbox
Researcher's Strongbox Currency items
Jeweller's Strongbox Rings, Amulets, Jewels

Affixes

Name Type Effect
Arctic Prefix Freezes you when activated
Chaotic Prefix Casts Chaos Barrages
Crowded Prefix Guarded by 4-8 Packs of Monsters
Frosted Prefix Casts Ice Spikes
Intimidating Prefix Guarded by 3 packs of Rare Monsters
Menacing Prefix Guarded by a pack/2 packs of Rare Monsters
Scorched Prefix Summons Volatile Crags
Vibrating Prefix Casts Lightning Storms
of Ascendance Suffix +1 Chest level
of Bounty Suffix 25-80% Increased Quantity of Contained Items
of the Barya Suffix Contains 1 additional Barya
of Treasures Suffix 105-200% more Rarity of Contained Items
of Runic Power Suffix Contains 2 additional Runes
of Singularity Suffix Contains 1 unique item
of Wisdom Suffix Contains Identified Items

Unique strongboxes

Name Modifiers Flavour text Image Notes
Ixchel's Torment
Blacksmith's Strongbox
Guarded by 31 packs of Monsters

Guarded by abberations of Chaos
Contains an additional Unique Item, Corrupted with <random corruption outcome>

Corrupted
His Trials will end when Time does...
and then, they wil begin again.
Contains monsters from Trial of Chaos.
The random mod can be one of the following corruption outcomes:
  • ...with an Enchantment
  • ...with unpredictable mod ranges
  • ...with an additional Socket
Ogham's Legacy
Large Strongbox
Revives the fallen monster (3-6) times
Fallen monster gains an additional modifier each time it revives
Contains no other Items
The cycle of vengeance never ends... even in death. The monster corpse found on the strongbox will revive multiple times.
Proccing chance for strongbox to be reopenable allows the monster to gain even more modifiers.
Rare monster with 14 mods from reproccing Ogham's Legacy
The Rain Festival Beetle
Jeweller's Strongbox
Drops (3-5) additional Jewels
(100-150)% more Rarity of Contained Items
During the first rain of each year, rich and poor alike
chased the Beetle through the flooding streets of Keth,
and its bounty was shared equally by all.
Clicking the strongbox will turn it into a monster called The Rain Festival Beetle that runs away from the player.[1] Defeating it will drop items that would be contained in the strongbox, including 3-5 basic jewels.
Ventor's Contraption
Researcher's Strongbox
Can be reopened 4 times
Gold cost increased by 950% to 1050% each time opened
Costs 200 Gold to open
Drops items from Ventor's Trove
Prospero smiles upon you, fair traveller.
Step close, take a chance, and try fortune's fare!
Clicking the strongbox spends your current Gold to roll a random currency reward which can range from Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it. to stacks of currency to high level uncut gems and Perfect Jeweller's OrbsPerfect Jeweller's OrbStack Size: 20Sets a Skill Gem to have 5 Support Gem SocketsRight click this item then left click a Skill Gem to apply it. Can only apply to Skill Gems with fewer than 5 Support Gem Sockets., or certain unique items with #% increased Rarity of Items found.[2][3] The rewards appear to be fully random and do not improve with each roll.

Version history

Version Changes
0.2.0g
  • Strongboxes have increased Item Quantity and Item Rarity, guarantee a Rare item as well as getting a further +50% more Item Quantity and Item Rarity in Cruel, and +100% more in Endgame.
  • Researcher's Strongboxes will now have a much higher chance to drop Rare currency instead of Magic currency.
  • Reduced the variance in the number of items Strongboxes dropped. They should more consistently drop a good number of items.
0.2.0e
  • Strongboxes now pause Delirium fog when they are opened, in addition to the pause they already had on completion.
0.2.0d
  • The Rain Festival Beetle now has Drops 3-5 additional Jewels (from 5-7) and 100-150% more Rarity of Contained Items (from 50-100%).[Undocumented]
0.2.0
  • Introduced 4 Unique Strongboxes - special chests with unique encounters.
  • Strongboxes now spawn slightly more packs of Monsters in Maps.
  • Strongboxes can now appear in certain Act 1 areas.
  • (Hotfix 4) Monsters spawned from Strongboxes can no longer be Spectred.
0.1.1c
  • Added Minimap Icons for Strongboxes.
0.1.1
  • A number of Maps now have 50% more chance to contain Strongboxes.
  • Maps that are only exclusively found in Biomes containing Citadels now have 50% more chance to contain Essences, Strongboxes and Shrines.
  • Strongboxes have been adjusted to spawn waves of enemies over a much shorter period of time.
  • The Strongbox fog effect now fades away once all the waves of enemies have been spawned.
  • Significantly increased the chance to encounter Research Strongboxes.
  • Added a visual effect to distinguish which Monsters have been spawned by a Strongbox.
  • The Volcanic Crag, Lightning Storms, Ice Spikes and Chaos Barrage Strongbox modifiers have all been adjusted to activate after a delay.
  • Fixed a bug where strongboxes could fail to generate any monsters.
0.1.0f
  • Fixed a bug where Rare monsters could pause Delirium mist for an extended period of time, even before touching the Mirror of Delirium. This could result in opening a mirror and having no monsters spawn, or the mist not expanding fully. In addition, Delirium mist is now paused for 10 seconds when opening a Strongbox (previously 5). Note that unrelated to Delirium Mist, further changes to Strongboxes will be made in an upcoming patch to make them less terrible.
0.1.0
  • Introduced to the game.

References