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Electrocute: Difference between revisions

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'''Electrocute''' is a non-damaging [[ailment]] that sets [[action speed]] to 0, [[immobilise|immobilising]] a target. Electrocute is usually inflicted by [[lightning damage]], but lightning damage cannot inflict electrocute by default.
'''Electrocute''' is a non-damaging [[ailment]] that sets [[action speed]] to 0, [[immobilise|immobilising]] a target. Electrocute is usually inflicted by [[lightning damage]], but lightning damage cannot inflict electrocute by default.
==Related gems==
{{Drop enabled base item table
|where= (items.stat_text LIKE "%electrocu%") AND items.class_id LIKE "%Gem%"
|large=1
|level=1
|stat=1
}}


==Related unique items==
==Related unique items==
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0e|
* Fixed a bug where Electrocute was not counting towards "per Elemental Ailment on the Enemy".
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* Electrocute now builds up roughly 44% slower on non-players.
* Electrocute now builds up roughly 44% slower on non-players.

Latest revision as of 13:20, 21 April 2025

Electrocution
Tooltip
Electrocution is an Ailment that interrupts the target's actions and prevents them performing any action, and lasts 5 seconds by default.

Only Lightning damage from Hits with specific skills or effects Contributes to Electrocution Buildup on enemies until they become Electrocuted. Other sources of Lightning damage will not build up towards Electrocution.

Electrocute is a non-damaging ailment that sets action speed to 0, immobilising a target. Electrocute is usually inflicted by lightning damage, but lightning damage cannot inflict electrocute by default.

Related gems

ItemRequired levelStats
Combat Frenzy1Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (4.1–6) seconds
Electrocute1Supported Skills Cannot inflict Shock
Lightning Damage from Supported Skills Contributes to Electrocution Buildup
Neural Overload1Supported Skills Electrocute Primed enemies on Hit
Voltaic Grenade1Converts 80% of Physical Damage to Lightning Damage
50% more Electrocution buildup
Lightning damage from this skill Contributes to Electrocution Buildup
Explosion radius is 2 metres
Fuse duration is 1.2 seconds

Related unique items

ItemBase itemRequired levelStats
Brain RattlerStudded Greatclub16Adds (18-22) to (24-28) Physical Damage
Adds 1 to (50-55) Lightning Damage
(10-15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
Kitoko's CurrentJewelled Gloves26(30-50)% increased Energy Shield
+(10-20) to Dexterity
(10-15)% reduced Attack and Cast Speed
Lightning Damage from Hits contributes to Electrocution Buildup
Beyond ReachVisceral Quiver65(20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage

Version history

Version Changes
0.2.0e
  • Fixed a bug where Electrocute was not counting towards "per Elemental Ailment on the Enemy".
0.2.0
  • Electrocute now builds up roughly 44% slower on non-players.
  • Magic enemies are now Primed for Electrocution when they have at least 50% Electrocution buildup, Rare at 60%, and Unique at 70% (previously 60%, 70%, and 80% respectively).
0.1.0e
  • Electrocute is now 25% harder to Buildup. (But the Damage Penalty has been removed from the Support Gem)
0.1.0
  • Introduced to the game.