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Rogue exile: Difference between revisions
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.2.0f| | |||
*Rogue Exiles will always have appropriate Tier Runes socketed into dropped items relative to their item levels. | |||
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{{Version history table row|0.2.0e| | |||
*Added lighting to Rogue Exiles to reduce the likelihood of losing track of them. | |||
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{{Version history table row|0.2.0b| | {{Version history table row|0.2.0b| | ||
* All non-unique monsters have less life, tapering from 100% to 75% of what they had between levels 8 and 15. All monsters between level 15 and 46 now have exactly 25% less Life. All monsters between level 46 and 64 now have less life, tapering up from 75% to 100%. This results in all monsters in Endgame having the same Life as before this change. Their thresholds for Crowd Control and Ailments have been adjusted proportionately by the same amount. | * All non-unique monsters have less life, tapering from 100% to 75% of what they had between levels 8 and 15. All monsters between level 15 and 46 now have exactly 25% less Life. All monsters between level 46 and 64 now have less life, tapering up from 75% to 100%. This results in all monsters in Endgame having the same Life as before this change. Their thresholds for Crowd Control and Ailments have been adjusted proportionately by the same amount. | ||
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[[Category: | [[Category:Unique monsters]] | ||
[[Category:Rogue exiles]] | |||
[[Category:Encounters]] | [[Category:Encounters]] |
Latest revision as of 23:03, 16 April 2025

Rogue exiles are a special type of monsters. Wandering around Wraeclast, these hostile exiles seek out a fight to the death. Rogue exiles start appearing in Part 2 of the campaign and have an ~8% chance to appear in maps.
Mechanics
Rogue exiles are Unique monsters based on playable characters and can use player skills, including Dodge Roll. They use a more advanced AI than other monsters with smart targeting and smart pathfinding.
They also come equipped with their own set of equipment, which can occasionally include drop-enabled unique items, and stats from these items will affect the rogue exile. Any unique items they carry will be displayed under their modifiers.
When defeated, rogue exiles will drop all the equipment they were carrying. If you are defeated by a rogue exile, they will open a Town Portal and leave the area.
List of rogue exiles
- Taua, the Ruthless (Warrior) - Physical 2h Mace-wielding Karui.
- Raok, the Bloodthirsty (Warrior) - Physical 1h Mace/Shield-wielding Karui that plunders for Kitava.
- Bronnach, the Manhunter (Ranger) - Physical/Cold Bow-wielding Azmerian huntress.
- Adrienne, the Malignant Rose (Ranger) - Chaos Bow-wielding toxicist from Ezomyr.
- Vasa, of the Death Akhara (Witch) - Physical Wand-wielding necromancer Maraketh who challenges even Nekraata itself.
- Ciara, the Curse Weaver (Witch) - Chaos Wand-wielding/unarmed occult witch.
- Nyassa, the Flaming Hand (Sorceress) - Fire Staff-wielding pyromancer that burns all in the name of Kopec.
- Hesperia, the Arcane Tempest (Sorceress) - Elemental Staff-wielding sorceress.
- Ulfred, the Afflicted (Mercenary) - Physical/Fire Crossbow-wielding mercenary.
- Drusian, the Artillerist (Mercenary) - Physical/Fire Crossbow-wielding mechanic that specializes in combat with ballistae.
- Sondar, the Stormbinder (Monk) - Physical Quarterstaff-wielding monk that channels the winds.
- Doran, the Deft (Monk) - Cold Quarterstaff-wielding trickster that is adept in slowing and confusing his enemies.
Version history
Version | Changes |
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0.2.0f |
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0.2.0e |
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0.2.0b |
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0.2.0 |
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