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Skill speed: Difference between revisions

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(Created page with "{{distinguish|Action speed|Movement speed}} {{tooltip | name = Skil Speed | description = Affects the speed at which all Skills are used. Increases and reductions to Skill Speed stack additively with increases and reductions to Attack Speed, Cast Speed, Warcry Speed, and similar stats. }} '''Skill speed''' is the generic form of stats affecting the time to use various skills, which affects the animations or delays of the skill. __TOC__...")
 
(Server tick limit)
 
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{{stub}}
{{distinguish|Action speed|Movement speed}}
{{distinguish|Action speed|Movement speed}}
{{tooltip
{{Tooltip info
| name                  = Skil Speed
| name                  = Skill Speed
| description            = Affects the speed at which all Skills are used. Increases and reductions to Skill Speed stack additively with increases and reductions to Attack Speed, Cast Speed, Warcry Speed, and similar stats.
| description            = Affects the speed at which all Skills are used. Increases and reductions to Skill Speed stack additively with increases and reductions to Attack Speed, Cast Speed, Warcry Speed, and similar stats.
}}
}}
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More specific variants of skill speed only applicable to specific types of skills stack additively with skill speed. Examples include:
More specific variants of skill speed only applicable to specific types of skills stack additively with skill speed. Examples include:


* '''Attack speed''' for [[attack]]s
* '''Attack speed''' for [[attack]]s and crossbow [[reload]] speed
* '''Cast speed''' for [[spell]]s
* '''Cast speed''' for [[spell]]s
* '''Throw speed''' for [[trap]]s
* '''Throw speed''' for [[trap]]s
* '''Summon speed''' for [[totem]]s
* '''Summon speed''' for [[totem]]s
* '''Warcry speed''' for [[warcries]]
* '''Warcry speed''' for [[warcries]]
* '''[[Reload]] speed''' for [[crossbow]]s


'''Reload speed''' is a modifier for [[crossbow]]s, however it cannot be directly modified.{{confirm}}
===Use time penalities===
Certain skills (e.g. {{il|Whirling Assault}}) have an inherent penalty to use time (e.g. {{c|mod|+# seconds to Total Attack Time}}). This value is added after other modifiers to skill speed are calculated; therefore, this penalty cannot be modified by skill speed modifiers.


===Calculations===
===Calculations===
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Alternatively, it can be calculated as
Alternatively, it can be calculated as


{{math|[final use time]}}={{math|[base use time] / (1 + ([skill speed%]/100))}}
{{math
|display=block
|indent=1
|formula= usetime_{Final} = (\frac{usetime_{Base} }{(1 + (skill speed\%/100))}) + usetime_{Penalty}
}}
 
===Skill use per second limit===
Non-channelling actions can be performed once per server frame, which is 33 milliseconds. This means you can perform up to 30.3 actions per second. Reducing a skill attack/cast time to go below 0.033 seconds can you to lose DPS due to missed frames, despite the fact the tooltip will calculate the DPS as if this actions per server tick limitation did not exist.
 
==Version history==
{{Version history table header}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}
[[Category:Game mechanics]]

Latest revision as of 21:50, 31 January 2025

✍️This article is a stub. Please help improve the article by expanding it.
Not to be confused with Action speed or Movement speed.
Skill Speed
Tooltip
Affects the speed at which all Skills are used. Increases and reductions to Skill Speed stack additively with increases and reductions to Attack Speed, Cast Speed, Warcry Speed, and similar stats.

Skill speed is the generic form of stats affecting the time to use various skills, which affects the animations or delays of the skill.

Mechanics

Variants of skill speed

More specific variants of skill speed only applicable to specific types of skills stack additively with skill speed. Examples include:

Use time penalities

Certain skills (e.g. Whirling Assault) have an inherent penalty to use time (e.g. +# seconds to Total Attack Time). This value is added after other modifiers to skill speed are calculated; therefore, this penalty cannot be modified by skill speed modifiers.

Calculations

The final use time of a skill can be determined by converting a skill's use time into uses per second, then applying modifiers to skill speed or variants thereof.

For example, a skill that has a base use time of 0.8 seconds has a use speed of 1.25 per second. If the player has 40% increased total skill speed, the use speed is now 1.25 * (1 + 0.4) = 1.75. The final use time of the skill is 1/1.75 = 0.57 seconds.

Alternatively, it can be calculated as

Skill use per second limit

Non-channelling actions can be performed once per server frame, which is 33 milliseconds. This means you can perform up to 30.3 actions per second. Reducing a skill attack/cast time to go below 0.033 seconds can you to lose DPS due to missed frames, despite the fact the tooltip will calculate the DPS as if this actions per server tick limitation did not exist.

Version history

Version Changes
0.1.0
  • Introduced to the game.