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Corpse: Difference between revisions

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A '''corpse''' is left behind whenever a [[monster]] is killed. Some [[skill]]s may consume or target corpses.
A '''corpse''' is left behind whenever a [[monster]] is killed. Some [[skill]]s may consume or target corpses.


Effects which cause an enemy to explode on death will not leave corpses behind.
Corpses are not items and cannot be picked up. An effect which causes an enemy to explode on death will not leave a corpse behind.


[[Category:Game mechanics]]
[[Category:Game mechanics]]
==Unique items==
The following unique items are related to Corpses:
{{Drop enabled unique item table
|tables = item_stats
|join = item_stats._pageID=items._pageID
|where =
    items.stat_text LIKE "%corpse%"
|stat=1
|large=1
}}

Latest revision as of 04:21, 10 April 2025

✍️This article is a stub. Please help improve the article by expanding it.

A corpse is left behind whenever a monster is killed. Some skills may consume or target corpses.

Corpses are not items and cannot be picked up. An effect which causes an enemy to explode on death will not leave a corpse behind.

Unique items

The following unique items are related to Corpses:

ItemStats
The Devouring DiademThe Devouring Diadem
Wicker Tiara
Energy Shield: 28Requires Level 10, 20 Int(60-100)% increased Energy Shield
+(40-60) to maximum Life
+(10-20) to Intelligence
+(13-19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of Life
The spirit hungers for the flesh.
(60-100)% increased Energy Shield
+(40-60) to maximum Life
+(10-20) to Intelligence
+(13-19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of Life
Enezun's ChargeEnezun's Charge
Volatile Wand
WandRequires Level 16, 34 IntGrants Skill: Level (5-20) Volatile Dead(80-100%) increased Spell Damage
(30-50)% increased Critical Hit Chance for Spells
Gain (10-15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
He alone was welcome in the sacred spaces of the Titans.
Grants Skill: Level (5-20) Volatile Dead(80-100%) increased Spell Damage
(30-50)% increased Critical Hit Chance for Spells
Gain (10-15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
DeidbellDeidbell
Elite Greathelm
Armour: 136Requires Level 33, 61 Str(60-100)% increased Armour
+(10-20) Strength
(20-30)% increased Warcry Speed
Corpses in your Presence Explode when you Warcry, dealing 10% of their Life as Physical Damage
Warcry Skills have (20-30)% increased Area of Effect
May you never hear it toll.
(60-100)% increased Armour
+(10-20) Strength
(20-30)% increased Warcry Speed
Corpses in your Presence Explode when you Warcry, dealing 10% of their Life as Physical Damage
Warcry Skills have (20-30)% increased Area of Effect