Poison: Difference between revisions

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==Mechanics==
==Mechanics==
Poison deals ?% of a [[hit]]'s combined [[physical]] and chaos damage dealt (before mitigation and [[damage taken]] modifiers) as chaos damage over time for 2 seconds. This percentage is affected multiplicatively by ailment magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage.
Poison deals ?% of a [[hit]]'s combined [[physical]] and chaos damage dealt (before mitigation and [[damage taken]] modifiers) as chaos damage over time for 2 seconds. This percentage is affected multiplicatively by ailment effect/magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage.


Poison can stack and has a default stack limit of 1; this can be increased through various stats or modifiers. Each instance of poison has an independent duration and only the highest damage instance(s) of poisons up to your stack limit will deal damage.
Poison can stack and has a default stack limit of 1; this can be increased through various stats or modifiers. Each instance of poison has an independent duration and only the highest damage instance(s) of poisons up to your stack limit will deal damage.

Latest revision as of 05:09, 25 November 2024

Poison is a damaging ailment that deals chaos damage over time.

Mechanics

Poison deals ?% of a hit's combined physical and chaos damage dealt (before mitigation and damage taken modifiers) as chaos damage over time for 2 seconds. This percentage is affected multiplicatively by ailment effect/magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage.

Poison can stack and has a default stack limit of 1; this can be increased through various stats or modifiers. Each instance of poison has an independent duration and only the highest damage instance(s) of poisons up to your stack limit will deal damage.

The chance to apply poison depends on the amount of damage dealt. Critical strikes do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt.

The damage over time from poison bypasses energy shield and damages life directly.

Version history

Version Changes
Unknown
  • Introduced to the game.