Block: Difference between revisions

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(Created page with "'''Blocking''' is negating or reducing enemy damage by deflecting it with a shield. Shield implicit modifiers may grant the {{sl|Raise Shield}} ability, which allows the player to raise their shield, completely negating incoming damage from the front. As the character takes damage while in '''active block''', their stun meter builds up. If the meter fills, the character will be stunned and the active block will end. Certain enemies will have unblockable a...")
 
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'''Blocking''' is negating or reducing enemy damage by deflecting it with a [[shield]]. Shield [[implicit]] modifiers may grant the {{sl|Raise Shield}} ability, which allows the player to raise their shield, completely negating incoming damage from the front. As the character takes damage while in '''active block''', their [[stun]] meter builds up. If the meter fills, the character will be [[stunned]] and the active block will end. Certain enemies will have unblockable attacks, which are indicated by red flashes over them prior to the attack.
'''Blocking''' is negating or reducing enemy damage with a [[shield]]. Shield [[implicit]] modifiers may grant the {{sl|Raise Shield}} [[skill]], which allows the player to raise their shield, completely negating incoming damage from the front. As the character takes damage while in '''active block''', their [[stun]] meter builds up. If the meter fills, the character will be stunned and the active block will end. Certain enemies will have unblockable attacks, which are indicated by red flashes over them prior to the attack.

Revision as of 01:57, 22 November 2024

Blocking is negating or reducing enemy damage with a shield. Shield implicit modifiers may grant the Module Error: No skills found with q_where = skill.active_skill_name="Raise Shield" skill, which allows the player to raise their shield, completely negating incoming damage from the front. As the character takes damage while in active block, their stun meter builds up. If the meter fills, the character will be stunned and the active block will end. Certain enemies will have unblockable attacks, which are indicated by red flashes over them prior to the attack.