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Reviving: Difference between revisions
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'''Reviving''' [[Minion]]s heal after avoiding damage for a short time, and automatically revive after a short delay when killed. This delay is reset whenever another Reviving [[Minion]] dies. | '''Reviving''' [[Minion]]s heal after avoiding damage for a short time, and automatically revive after a short delay when killed. This delay is reset whenever another Reviving [[Minion]] dies. | ||
==Unique items== | |||
The following unique items are related to Reviving Minions: | |||
{{Drop enabled unique item table | |||
|tables = item_stats | |||
|join = item_stats._pageID=items._pageID | |||
|where = | |||
items.stat_text LIKE "%revive%" | |||
|stat=1 | |||
|large=1 | |||
}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.1.1| | |||
* Reviving Minions that died from being out-of-range of you now instead immediately revive near you. | |||
}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
[[Category:Combat mechanics]] | [[Category:Combat mechanics]] | ||
[[Category:Allies]] | [[Category:Allies]] |
Latest revision as of 18:41, 7 April 2025
Reviving Minions heal after avoiding damage for a short time, and automatically revive after a short delay when killed. This delay is reset whenever another Reviving Minion dies.
Unique items
The following unique items are related to Reviving Minions:
Item | Stats |
---|---|
Necromantle![]() | +(40-60) to maximum Life +(30-50) to maximum Mana Minions have +(17-23)% to Chaos Resistance Minions gain (20-30)% of their Maximum Life as Extra Maximum Energy Shield Minions Revive 50% faster |
Heartbound Loop![]() | (7-10)% increased Cast SpeedMinions have (10-15)% increased maximum Life (10-15) Life Regeneration per second (20-40)% increased Mana Regeneration Rate 300 Physical Damage taken on Minion Death Minions Revive (10-15)% faster |