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Reviving: Difference between revisions

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(Created page, added definition from in-game tooltip)
 
 
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Reviving [[Minion]]s heal after avoiding damage for a short time, and automatically revive after a short delay when killed. This delay is reset whenever another Reviving [[Minion]] dies.
'''Reviving''' [[Minion]]s heal after avoiding damage for a short time, and automatically revive after a short delay when killed. This delay is reset whenever another Reviving [[Minion]] dies.
 
==Unique items==
The following unique items are related to Reviving Minions:
{{Drop enabled unique item table
|tables = item_stats
|join = item_stats._pageID=items._pageID
|where =
    items.stat_text LIKE "%revive%"
|stat=1
|large=1
}}
 
==Version history==
{{Version history table header}}
{{Version history table row|0.1.1|
* Reviving Minions that died from being out-of-range of you now instead immediately revive near you.
}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}
 
[[Category:Combat mechanics]]
[[Category:Allies]]

Latest revision as of 18:41, 7 April 2025

Reviving Minions heal after avoiding damage for a short time, and automatically revive after a short delay when killed. This delay is reset whenever another Reviving Minion dies.

Unique items

The following unique items are related to Reviving Minions:

ItemStats
Necromantle+(40-60) to maximum Life
+(30-50) to maximum Mana
Minions have +(17-23)% to Chaos Resistance
Minions gain (20-30)% of their Maximum Life as Extra Maximum Energy Shield
Minions Revive 50% faster
Heartbound Loop(7-10)% increased Cast SpeedMinions have (10-15)% increased maximum Life
(10-15) Life Regeneration per second
(20-40)% increased Mana Regeneration Rate
300 Physical Damage taken on Minion Death
Minions Revive (10-15)% faster

Version history

Version Changes
0.1.1
  • Reviving Minions that died from being out-of-range of you now instead immediately revive near you.
0.1.0
  • Introduced to the game.