The wiki is currently a work in progress. If you'd like to help out, please check the Community Portal and our getting started guide. Also, check out our sister project on poewiki.net.
Wand: Difference between revisions
Mefisto1029 (talk | contribs) |
|||
(9 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
'''Wand''' is an [[item class]] of one-handed [[weapons]] that require [[intelligence]] to equip. They have no local attack stats, and instead roll modifiers for [[spell]]s. Wands come with an [[implicit]] modifier that grants a specific spell; this spell is used instead of a [[default attack]]. | '''Wand''' is an [[item class]] of one-handed [[weapons]] that require [[intelligence]] to equip. They have no local attack stats, and instead roll modifiers for [[spell]]s. Wands come with an [[implicit]] modifier that grants a specific spell; this spell is used instead of a [[default attack]]. | ||
A wand's level and intelligence requirement is based on the level of its [[granted skill]] implicit. | |||
__TOC__ | __TOC__ | ||
Line 9: | Line 11: | ||
Explicit modifiers on wands have some internal restrictions. Firstly, certain base types may only be able to roll modifiers of a certain [[damage type]]. The modifiers that are affected are: | Explicit modifiers on wands have some internal restrictions. Firstly, certain base types may only be able to roll modifiers of a certain [[damage type]]. The modifiers that are affected are: | ||
* {{c|mod|+# to Level of X Spell Skills}} | * {{c|mod|+# to Level of X Spell Skills}} (Modifier affinity: X) | ||
* {{c|mod|#% increased X Damage}} | * {{c|mod|#% increased X Damage}} (Modifier affinity: X) | ||
* {{c|mod|#% increased chance to Ignite}} | ** {{c|mod|#% increased Spell Physical Damage}} (Modifier affinity: Physical) | ||
* {{c|mod|#% increased Freeze Buildup}} | * {{c|mod|Gain #% of Damage as Extra X Damage}} (Modifier affinity: X) | ||
* {{c|mod|#% increased chance to Shock}} | * Ailment modiifers | ||
** {{c|mod|#% increased chance to Ignite}} (Modifier affinity: Fire/Physical) | |||
** {{c|mod|#% increased Freeze Buildup}} (Modifier affinity: Cold/Physical) | |||
** {{c|mod|#% increased chance to Shock}} (Modifier affinity: Lightning/Physical) | |||
where X represents a damage type. For example, a {{il|Volatile Wand}} with a fire affinity can roll increased fire damage and chance to ignite, but not increased cold damage or chance to shock. | where X represents a damage type. For example, a {{il|Volatile Wand}} with a fire affinity can roll increased fire damage, gain as fire, and chance to ignite, but not increased cold damage, gain as cold, or chance to shock. | ||
Other wand base types that do not have an affinity (e.g. {{il|Attuned Wand}}), can temporarily gain an affinity if it rolls any of the above modifiers, restricting its modifier pool. This affinity can be removed by removing any related modifiers. | Other wand base types that do not have an affinity (e.g. {{il|Attuned Wand}}), can temporarily gain an affinity if it rolls any of the above modifiers, restricting its modifier pool. This affinity can be removed by removing any related modifiers. | ||
Line 26: | Line 31: | ||
{{main|List of unique wands}} | {{main|List of unique wands}} | ||
{{:List of unique wands}} | {{:List of unique wands}} | ||
==List of active skill gems usable with wands== | |||
{{main|List of skill gems usable with wands}} | |||
{{:List of skill gems usable with wands}} | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.2.0| | |||
* Wands, Sceptres, Staves, and Focii can now only roll up to +150-164 to Maximum Mana. | |||
* The first two tiers of added Elemental Damage modifiers on Weapons have had their values lowered. | |||
* Added Lighting Damage modifiers on Weapons have had their values slightly lowered. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. |
Latest revision as of 08:21, 3 April 2025
Wand is an item class of one-handed weapons that require intelligence to equip. They have no local attack stats, and instead roll modifiers for spells. Wands come with an implicit modifier that grants a specific spell; this spell is used instead of a default attack.
A wand's level and intelligence requirement is based on the level of its granted skill implicit.
Mechanics
It is not possible to dual wield wands.
Modifier affinity
Explicit modifiers on wands have some internal restrictions. Firstly, certain base types may only be able to roll modifiers of a certain damage type. The modifiers that are affected are:
- +# to Level of X Spell Skills (Modifier affinity: X)
- #% increased X Damage (Modifier affinity: X)
- #% increased Spell Physical Damage (Modifier affinity: Physical)
- Gain #% of Damage as Extra X Damage (Modifier affinity: X)
- Ailment modiifers
- #% increased chance to Ignite (Modifier affinity: Fire/Physical)
- #% increased Freeze Buildup (Modifier affinity: Cold/Physical)
- #% increased chance to Shock (Modifier affinity: Lightning/Physical)
where X represents a damage type. For example, a Volatile Wand with a fire affinity can roll increased fire damage, gain as fire, and chance to ignite, but not increased cold damage, gain as cold, or chance to shock.
Other wand base types that do not have an affinity (e.g. Attuned Wand), can temporarily gain an affinity if it rolls any of the above modifiers, restricting its modifier pool. This affinity can be removed by removing any related modifiers.
List of wands
Item | ![]() | ![]() | Stats |
---|---|---|---|
Attuned Wand![]() | 1 | 1 | Grants Skill: Level (1-20) Mana Drain |
Bone Wand![]() | 1 | 1 | Grants Skill: Level (1-20) Bone Blast |
Withered Wand![]() | 1 | 1 | Grants Skill: Level (1-20) Chaos Bolt |
Siphoning Wand![]() | 11 | 16 | Grants Skill: Level (3-20) Power Siphon |
Volatile Wand![]() | 16 | 34 | Grants Skill: Level (5-20) Volatile Dead |
Acrid Wand![]() | 33 | 72 | Grants Skill: Level (9-20) Decompose |
List of unique wands
Item | ![]() | ![]() | Stats |
---|---|---|---|
Lifesprig![]() | 1 | 1 | Grants Skill: Level (1-20) Mana Drain+(10-20) to maximum Mana +(1-3) to Level of all Spell Skill Gems (5-10)% increased Cast Speed Leeches 1% of maximum Life when you Cast a Spell |
Sanguine Diviner![]() | 1 | 1 | Grants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage Gain (10-15) Life per Enemy Killed 25% chance to inflict Bleeding on Hit 25% of Spell Mana Cost Converted to Life Cost |
The Wicked Quill![]() | 1 | 1 | Grants Skill: Level (1-20) Chaos Bolt(60-100)% increased Spell Damage +(60-100) to maximum Mana +(7-13)% to Chaos Resistance Spells have a 25% chance to inflict Withered for 4 seconds on Hit |
Enezun's Charge![]() | 16 | 34 | Grants Skill: Level (5-20) Volatile Dead(80-100%) increased Spell Damage (30-50)% increased Critical Hit Chance for Spells Gain (10-15) Mana per Enemy Killed 25% chance to not destroy Corpses when Consuming Corpses |
Cursecarver![]() | 33 | 72 | Grants Skill: Level (9-20) Decompose(80–100)% increased Spell Damage (10–20)% increased Cast Speed Lose 10 Life per Enemy Killed (30–50)% increased Mana Regeneration Rate +4 to Level of <Random Curse> Skills |
List of active skill gems usable with wands
Gem | Tier | ![]() | ![]() | ![]() |
---|
Version history
Version | Changes |
---|---|
0.2.0 |
|
0.1.0 |
|