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'''Staff''' is an [[item class]] of [[two-handed]] [[weapons]] that require [[intelligence]] to equip. They have no local attack stats, and instead roll modifiers for [[spell]]s. Staves come with an [[implicit]] modifier that grants a specific spell; this spell is used instead of a [[default attack]]. This inherent spell will also receive any bonuses to skill level that correctly applies to that skill's tags.
'''Staff''' is an [[item class]] of [[two-handed]] [[weapons]] that require [[intelligence]] to equip. They have no local attack stats, and instead roll modifiers for [[spell]]s. Staves come with an [[implicit]] modifier that grants a specific spell; this spell is used instead of a [[default attack]]. This inherent spell will also receive any bonuses to skill level that correctly applies to that skill's tags.


Each staff level and intelligance requirment is based on [[implicit]] spell it grant.
A staff's level and intelligence requirement is based on the level of its [[granted skill]] implicit.


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==Mechanics==
===Modifier affinity===
Explicit modifiers on staves have some internal restrictions. Firstly, certain base types may only be able to roll modifiers of a certain [[damage type]]. The modifiers that are affected are:
* {{c|mod|+# to Level of X Spell Skills}} (Modifier affinity: X)
* {{c|mod|#% increased X Damage}} (Modifier affinity: X)
** {{c|mod|#% increased Spell Physical Damage}} (Modifier affinity: Physical)
* Ailment modifiers
** {{c|mod|#% increased chance to Ignite}} (Modifier affinity: Fire/Physical)
** {{c|mod|#% increased Freeze Buildup}} (Modifier affinity: Cold/Physical)
** {{c|mod|#% increased chance to Shock}} (Modifier affinity: Lightning/Physical)
where X represents a damage type. For example, an {{il|Ashen Staff}} with a fire affinity can roll increased fire damage, gain as fire, and chance to ignite, but not increased cold damage, gain as cold, or chance to shock.
Other staff base types that do not have an affinity (e.g. {{il|Chiming Staff}}), can temporarily gain an affinity if it rolls any of the above modifiers, restricting its modifier pool. This affinity can be removed by removing any related modifiers.


==List of staves==
==List of staves==
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
* Wands, Sceptres, Staves, and Focii can now only roll up to +150-164 to Maximum Mana.
* The first two tiers of added Elemental Damage modifiers on Weapons have had their values lowered.
* Added Lighting Damage modifiers on Weapons have had their values slightly lowered.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 08:21, 3 April 2025

Not to be confused with Quarterstaff.

Staff is an item class of two-handed weapons that require intelligence to equip. They have no local attack stats, and instead roll modifiers for spells. Staves come with an implicit modifier that grants a specific spell; this spell is used instead of a default attack. This inherent spell will also receive any bonuses to skill level that correctly applies to that skill's tags.

A staff's level and intelligence requirement is based on the level of its granted skill implicit.

Mechanics

Modifier affinity

Explicit modifiers on staves have some internal restrictions. Firstly, certain base types may only be able to roll modifiers of a certain damage type. The modifiers that are affected are:

  • +# to Level of X Spell Skills (Modifier affinity: X)
  • #% increased X Damage (Modifier affinity: X)
    • #% increased Spell Physical Damage (Modifier affinity: Physical)
  • Ailment modifiers
    • #% increased chance to Ignite (Modifier affinity: Fire/Physical)
    • #% increased Freeze Buildup (Modifier affinity: Cold/Physical)
    • #% increased chance to Shock (Modifier affinity: Lightning/Physical)

where X represents a damage type. For example, an Ashen Staff with a fire affinity can roll increased fire damage, gain as fire, and chance to ignite, but not increased cold damage, gain as cold, or chance to shock.

Other staff base types that do not have an affinity (e.g. Chiming Staff), can temporarily gain an affinity if it rolls any of the above modifiers, restricting its modifier pool. This affinity can be removed by removing any related modifiers.

List of staves

Main page: List of staves
ItemRequired levelRequired intelligenceStats
Ashen Staff11Grants Skill: Level (1-20) Firebolt
Gelid Staff11Grants Skill: Level (1-20) Freezing Shards
Voltaic Staff11Grants Skill: Level (1-20) Lightning Bolt
Pyrophyte Staff1634Grants Skill: Level (5-20) Living Bomb
Chiming Staff2552Grants Skill: Level (7-20) Sigil of Power

List of unique staves

ItemRequired levelRequired intelligenceStats
Dusk Vigil11Grants Skill: Level (1-20) Firebolt
Grants Skill: Level (1-20) Ember Fusillade(60-80)% increased Spell Damage
Gain (5-10) Life per Enemy Killed
25% increased Mana Regeneration Rate
Trigger Ember Fusillade Skill on casting a Spell
Earthbound11Grants Skill: Level (1-20) Lightning Bolt
Grants Skill: Level (1-20) Spark(80-120)% increased Lightning Damage
(10-20)% increased Cast Speed
(20-30)% increased Mana Regeneration Rate
Trigger Spark Skill on killing a Shocked Enemy
Taryn's Shiver11Grants Skill: Level (1-20) Freezing Shards(80-120)% increased Cold Damage
(10-20)% increased Cast Speed
100% increased Freeze Buildup
Enemies Frozen by you take 50% increased Damage
The Searing Touch1634Grants Skill: Level (5-20) Living Bomb(80-120)% increased Fire Damage
(10-20)% increased Cast Speed
100% increased chance to Ignite
100% increased Magnitude of Ignite you inflict
Sire of Shards2552Grants Skill: Level (7-20) Sigil of Power(80-120)% increased Spell Damage
(10-20)% increased Cast Speed
+(5-10)% to all Elemental Resistances
20% increased Light Radius
Spells fire 4 additional Projectiles
Spells fire Projectiles in a circle
The Burden of Shadows82178Grants Skill: Level (18-19) Sigil of Power(20-30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost

List of active skill gems usable with staves

GemTierGem requires strengthGem requires dexterityGem requires intelligence

Version history

Version Changes
0.2.0
  • Wands, Sceptres, Staves, and Focii can now only roll up to +150-164 to Maximum Mana.
  • The first two tiers of added Elemental Damage modifiers on Weapons have had their values lowered.
  • Added Lighting Damage modifiers on Weapons have had their values slightly lowered.
0.1.0
  • Introduced to the game.