The wiki is currently a work in progress. If you'd like to help out, please check the Community Portal and our getting started guide. Also, check out our sister project on poewiki.net.

Accuracy: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(6 intermediate revisions by 2 users not shown)
Line 4: Line 4:


==Mechanics==
==Mechanics==
 
Accuracy is weighed against the target's [[evasion]] when determining if an attack hits or misses according to:
Accuracy is weighed against the target's [[evasion]] when determining if an attack hits or misses according to:<ref name="MaliceMechanics"/><ref name="cite3"/>


{{math|formula=
{{math|formula=
\text{Uncapped Chance to Hit} = {\text{Attacker's Accuracy}*1.5 \over (\text{Attacker's Accuracy} + \text{Defender's Evasion}) \times 100 }
\text{Uncapped Chance to Hit} = {\text{Attacker's Accuracy}*1.5 *100 \over (\text{Attacker's Accuracy} + \text{Defender's Evasion})}
}}<ref>https://www.youtube.com/watch?v=d36Fkg9X_30</ref>
}}<ref>https://www.youtube.com/watch?v=d36Fkg9X_30</ref>
}}


{{math|formula=\text{Chance to Hit} = \min\left(\max\left(\text{Uncapped Chance to Hit}, .05\right), 1\right)
{{math|formula=\text{Chance to Hit} = \min\left(\max\left(\text{Uncapped Chance to Hit}, .05\right), 1\right)
}}
}}


Chance to hit can not be lower than 5% but can reach 100%.
Chance to hit can not be lower than 5% but can reach 100%. The [[Amazon]]'s [[Critical Strike]] notable allows chance to hit to exceed 100%. Due to the accuracy formula, the highest possible chance to hit you can have is 150%.


* Effects that state {{c|mod|Can't be Evaded}} or {{c|mod|Always Hit}} (e.g. [[Resolute Technique]], {{il|Killing Palm}}) will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively.
* Effects that state {{c|mod|Can't be Evaded}} or {{c|mod|Always Hit}} (e.g. [[Resolute Technique]], {{il|Killing Palm}}) will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively.
* {{c|mod|Cannot Evade}} (e.g. [[Unwavering Stance]]) does the same, in reverse; all skills against the subject will hit regardless of accuracy.  
* {{c|mod|Cannot Evade}} (e.g. [[Unwavering Stance]]) does the same, in reverse; all skills against the subject will hit regardless of accuracy.  


[[Spells]] do not benefit from accuracy.
[[Spell]] do not benefit from accuracy.


===Accuracy penalty===
===Accuracy penalty===

Latest revision as of 20:50, 31 March 2025

Accuracy is used to hit a target with an attack, and is checked against the target's Evasion to determine that chance.

Every point of Dexterity grants +5 accuracy.

Mechanics

Accuracy is weighed against the target's evasion when determining if an attack hits or misses according to:

[1]

Chance to hit can not be lower than 5% but can reach 100%. The Amazon's Critical Strike notable allows chance to hit to exceed 100%. Due to the accuracy formula, the highest possible chance to hit you can have is 150%.

  • Effects that state Can't be Evaded or Always Hit (e.g. Resolute Technique, Killing Palm) will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively.
  • Cannot Evade (e.g. Unwavering Stance) does the same, in reverse; all skills against the subject will hit regardless of accuracy.

Spell do not benefit from accuracy.

Accuracy penalty

Player and minion attacks incur an accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 12 metres away.

Version history

Version Changes
0.1.0
  • Introduced to the game.