|explicit1_text = Gain (40-60)% of Damage as Extra Fire Damage
|implicit1_text = Grants Skill: Level 19 [[Purity of Fire]]
|explicit2_text = Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage
|explicit1_text = Gain (40-60)% of Damage as Extra Fire Damage
|explicit3_text = Allies in your Presence Regenerate (2-3)% of their Maximum Life per second
|explicit2_text = Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage
|explicit4_text = Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
|explicit3_text = Allies in your Presence Regenerate (2-3)% of their Maximum Life per second
|explicit4_text = Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
|flavour_text = Fire destroys, but fire also purifies.<br>Life always springs anew.
|flavour_text = Fire destroys, but fire also purifies.<br>Life always springs anew.
|required_level = 84
|required_strength = 58
|required_intelligence = 149
|release_version = 0.1.0
|release_version = 0.1.0
|is_drop_restricted = true
|is_drop_restricted = true
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==Mechanics==
==Mechanics==
{{c|mod|Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance}}: All fire, cold, and lightning damage received by enemies is resisted by the enemy's lowest value between fire, cold, or lightning resistance, regardless of the specific elemental damage type received. This includes [[damage over time]]. [[Chaos resistance]] is not factored, and this does not apply to physical or chaos damage.
Lowest resistance is factored after all reductions or increases to resistances including [[exposure]]. It does not factor in [[penetration]]; this applies after the lowest resistance is chosen. Penetration only applies if it matches the damage type of the resistance being used.
This does not mean a skill deals the damage type of the resistance being used; for example, {{il|Spark}} being resisted against Fire Resistance will not cause Spark to scale with fire damage modifiers or increased fire damage taken.
{{Item acquisition}}
{{Item acquisition}}
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<gallery>
<gallery>
</gallery>
</gallery>
==Legacy variants==
Sacred Flame has a [[legacy variant]].
{{legacy variant table header|level=yes}}
{{legacy variant table row|0.1.0e|level=78
|implicit=
* {{c|mod|Grants Skill: Level 18 Purity of Fire}}{{efn|name=Legacy}}
|explicit=
* Gain (40-60)% of Damage as Extra Fire Damage
* Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage
* Allies in your Presence Regenerate (2-3)% of their Maximum Life per second
* Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
}}
{{Legacy variant table end}}
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.1.0e|
* Fixed a bug where the Arbiter of Ash area level wasn't being increased with difficulty.
**
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
}}
}}
{{Version history table end}}
{{Version history table end}}
==Notes==
{{Notelist|notes=
{{efn|name=Legacy|The Level 18 Purity of Fire version of this item became legacy because it is now only available at [[item level]] 84 instead of 82 related to the bug fix in [[Version 0.1.0e]]. Legacy versions require level 78, 54 strength and 138 intelligence.}}
}}
{{Navbox Unique Items}}
{{Navbox Unique Items}}
Latest revision as of 14:34, 26 February 2025
Sacred Flame Shrine SceptreSceptre Spirit: 100Requires Level 84, 58 Str, 149 IntGrants Skill: Level 19 Purity of FireGain (40-60)% of Damage as Extra Fire Damage Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage Allies in your Presence Regenerate (2-3)% of their Maximum Life per second Enemies in your Presence Resist Elemental Damage based on their Lowest ResistanceFire destroys, but fire also purifies. Life always springs anew.
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance: All fire, cold, and lightning damage received by enemies is resisted by the enemy's lowest value between fire, cold, or lightning resistance, regardless of the specific elemental damage type received. This includes damage over time. Chaos resistance is not factored, and this does not apply to physical or chaos damage.
Lowest resistance is factored after all reductions or increases to resistances including exposure. It does not factor in penetration; this applies after the lowest resistance is chosen. Penetration only applies if it matches the damage type of the resistance being used.
This does not mean a skill deals the damage type of the resistance being used; for example, Spark being resisted against Fire Resistance will not cause Spark to scale with fire damage modifiers or increased fire damage taken.
Item acquisition
Sacred Flame has restrictions on where or how it can drop. It cannot be chanced.
↑The Level 18 Purity of Fire version of this item became legacy because it is now only available at item level 84 instead of 82 related to the bug fix in Version 0.1.0e. Legacy versions require level 78, 54 strength and 138 intelligence.
Shrine SceptreSceptre Spirit: 100Requires Level 26, 18 Str, 41 IntGrants Skill: Level (8-20) Purity of FireSparkSpell, Projectile, Lightning, Duration Tier: 1 Level: (1-20) Cost: (6-64) Mana Cast Time: 0.70 sec Critical Strike Chance: 9.00%Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.Deals (1–12) to (8–229) Lightning Damage (0–19)% increased Projectile Speed Fires (6–13) Projectiles Projectile duration is 2 seconds
Additional Effects From 1-20% Quality: Fires (0–4) ProjectilesSkills can be managed in the Skills Panel.Compare each legacy variant to the current variant.