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|rarity_id = unique
|rarity_id = unique
|name = Pillar of the Caged God
|name = Pillar of the Caged God
|class_id = Quarterstaff
|class_id = Warstaff
|base_item = Long Quarterstaff
|base_item = Long Quarterstaff
|implicit1_text = 16% increased Range
|implicit1_text = 16% increased Range
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==Mechanics==
==Mechanics==
{{c|mod|#% increased Weapon Damage per 5 Strength}}: "Weapon Damage" refers to damage with [[hit]]s using your [[weapon]]. It does not apply to [[unarmed]] attacks or attacks from [[totem]]s that use their own weapons (e.g. {{il|Shockwave Totem}}).
{{c|mod|#% increased Weapon Damage per 5 Strength}}: "Weapon Damage" refers to damage with [[hit]]s using your [[weapon]]. It does not apply to [[unarmed]] attacks (including [[Concoction|Concoctions]]) or attacks from [[totem]]s that use their own weapons (e.g. {{il|Shockwave Totem}}).
{{Item acquisition}}
{{Item acquisition}}
Latest revision as of 21:46, 22 January 2025
Pillar of the Caged God Long QuarterstaffQuartertaff Physical Damage: 9-18 Critical Strike Chance: 10.00% Attacks per Second: 1.40Requires 10 Dex16% increased Range2% increased Area of Effect for Attacks per 5 Intelligence 2% increased Attack Speed per 5 Dexterity 10% increased Weapon Damage per 5 StrengthForged to rule the waves and tide Destined to serve the monkey's paw Strong as a tower of iron Deft as the needle doubt
#% increased Weapon Damage per 5 Strength: "Weapon Damage" refers to damage with hits using your weapon. It does not apply to unarmed attacks (including Concoctions) or attacks from totems that use their own weapons (e.g. Shockwave Totem).
Item acquisition
Pillar of the Caged God can drop anywhere. It can be chanced.
Long QuarterstaffQuartertaff Physical Damage: 9-18 Critical Strike Chance: 10.00% Attacks per Second: 1.40Requires 10 Dex16% increased RangeShockwave TotemAttack, Totem, AoE, Melee, Slam, Physical, Duration, Nova Tier: 3 Level: (1-40) Cost: (15-1317) Mana Critical Strike Chance: 5.00%Raises a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.Totem Totem duration is 12 seconds Limit 1 Totem Totem base attack time is 3 seconds Totem uses its own weapon, dealing (6-141) to (9-212) base Physical damage
Slam Attack Damage:(140-369)% Shockwave radius is 3 metres
Jagged Ground Eruption Attack Damage:(30-79)%
Additional Effects From 1-20% Quality: Totem base attack time is (-0.55–0) secondsSkills can be managed in the Skills Panel.