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Utility: Difference between revisions
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(Created page with "Utility in Path of Exile 2 refers to abilities or effects that enhance a character’s effectiveness beyond direct damage or defense. Utility can include crowd control (like slows or stuns), movement enhancements, resource management (e.g., mana regeneration), or bonuses that synergize with other mechanics (e.g., increased area of effect or reduced skill cooldown). Utility-focused abilities help improve...") |
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Utility in [[Path of Exile 2]] refers to [[skills|abilities]] or effects that enhance a character’s effectiveness beyond direct [[damage]] or [[ | Utility in [[Path of Exile 2]] refers to [[skills|abilities]] or effects that enhance a character’s effectiveness beyond direct [[damage]] or [[defence]]. Utility can include [[crowd control]] (like [[slow|slows]] or [[stun|stuns]]), movement enhancements, resource management (e.g., [[mana regeneration]]), or bonuses that synergize with other mechanics (e.g., increased area of effect or reduced [[skill]] [[cooldown]]). Utility-focused [[skills|abilities]] help improve gameplay fluidity and versatility. | ||
[[Category:Terminology]] |
Latest revision as of 07:32, 31 December 2024
Utility in Path of Exile 2 refers to abilities or effects that enhance a character’s effectiveness beyond direct damage or defence. Utility can include crowd control (like slows or stuns), movement enhancements, resource management (e.g., mana regeneration), or bonuses that synergize with other mechanics (e.g., increased area of effect or reduced skill cooldown). Utility-focused abilities help improve gameplay fluidity and versatility.