Armour (equipment): Difference between revisions
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'''Armour''' are a category of [[equipment]] equipped to different body parts to provide both defensive and offensive benefits. | '''Armour''' are a category of [[equipment]] equipped to slots associated with different body parts to provide both defensive and offensive benefits. | ||
__TOC__ | __TOC__ | ||
Armour as a category encompasses several [[item class]]es: [[helmet]]s, [[Body armour]]s, [[gloves]], [[boots]], and [[off hand]]s. | |||
Armours follow a specific naming pattern based on their attribute alignments. | Armours follow a specific naming pattern based on their attribute alignments. | ||
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! Armour name !! [[Strength]] !! [[Dexterity]] !! [[Intelligence]] | ! Armour name !! [[Strength]] !! [[Dexterity]] !! [[Intelligence]] | ||
|- | |- | ||
| [[Greathelm]]<br>[[Plate]]{{*}}[[Cuirass]]<br>[[Mitts]]<br>[[Boots (item category)|Boots]]<br>[[ | | [[Greathelm]]<br>[[Plate]]{{*}}[[Cuirass]]<br>[[Mitts]]<br>[[Boots (item category)|Boots]]<br>[[Shield]] || 100% || 0% || 0% | ||
|- | |- | ||
| [[Hood]]{{*}}[[Cap]]<br>[[Vest]]{{*}}[[Coat]]<br>[[Bracers]]<br>[[Greaves]]<br>[[ | | [[Hood]]{{*}}[[Cap]]<br>[[Vest]]{{*}}[[Coat]]<br>[[Bracers]]<br>[[Greaves]]<br>[[Buckler]] || 0% || 100% || 0% | ||
|- | |- | ||
| [[Tiara]]{{*}}[[Circlet]]<br>[[Robe]]{{*}}[[Raiment]]<br>[[Gloves (item category)|Gloves]]<br>[[Sandals]]<br>[[ | | [[Tiara]]{{*}}[[Circlet]]<br>[[Robe]]{{*}}[[Raiment]]<br>[[Gloves (item category)|Gloves]]<br>[[Sandals]]<br>[[Foci]] || 0% || 0% || 100% | ||
|- | |- | ||
| [[Helm]]<br>[[Armour (item category)|Armour]]{{*}}[[Mail]]<br>[[Gauntlets]]<br>[[Sabatons]]<br>[[Targe]] || 50% || 50% || 0% | | [[Helm]]<br>[[Armour (item category)|Armour]]{{*}}[[Mail]]<br>[[Gauntlets]]<br>[[Sabatons]]<br>[[Targe]] || 50% || 50% || 0% | ||
|- | |- | ||
| [[Crown]]<br>[[Vestments]]{{*}}[[Mantle]]<br>[[Cuffs]]<br>[[Shoes]]<br>[[ | | [[Crown]]<br>[[Vestments]]{{*}}[[Mantle]]<br>[[Cuffs]]<br>[[Shoes]]<br>[[Kite Shield]] || 50% || 0% || 50% | ||
|- | |- | ||
| [[Mask]]<br>[[Garb]]{{*}}[[Jacket]]<br>[[Wraps]]<br>[[Leggings | | [[Mask]]<br>[[Garb]]{{*}}[[Jacket]]<br>[[Wraps]]<br>[[Leggings]] || 0% || 50% || 50% | ||
|} | |} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|?| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | {{Version history table end}} | ||
{{Navbox Armours}} | {{Navbox Armours}} | ||
[[Category:Armours | [[Category:Armours]] | ||
{{Sister|poewiki}} |
Revision as of 14:20, 27 November 2024
Armour are a category of equipment equipped to slots associated with different body parts to provide both defensive and offensive benefits.
Armour as a category encompasses several item classes: helmets, Body armours, gloves, boots, and off hands.
Armours follow a specific naming pattern based on their attribute alignments.
Additionally, all primary attribute shields face left in their 2D artwork, while all hybrid attribute shields face right.
Armour name | Strength | Dexterity | Intelligence |
---|---|---|---|
Greathelm Plate • Cuirass Mitts Boots Shield |
100% | 0% | 0% |
Hood • Cap Vest • Coat Bracers Greaves Buckler |
0% | 100% | 0% |
Tiara • Circlet Robe • Raiment Gloves Sandals Foci |
0% | 0% | 100% |
Helm Armour • Mail Gauntlets Sabatons Targe |
50% | 50% | 0% |
Crown Vestments • Mantle Cuffs Shoes Kite Shield |
50% | 0% | 50% |
Mask Garb • Jacket Wraps Leggings |
0% | 50% | 50% |
Version history
Version | Changes |
---|---|
Unknown |
|