Trap: Difference between revisions
(Created page with "{{see also|List of unique traps}} This is a list of trap class weapon base types. <onlyinclude>{{Query base item|where=items.class_id="Trap"|large=1|level=1|int=1|stat=1}}</onlyinclude> {{Navbox Weapons}} Category:Traps Category:Item lists") |
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'''Wand''' is an [[item class]] of one-handed [[weapons]] that require [[dexterity]] and [[intelligence]] to equip. They have no local attack stats, and instead roll modifiers for [[spell]]s. Traps also come with an inherent detonation type, which affects how a trap is activated. | |||
__TOC__ | |||
==Mechanics== | |||
It is not possible to [[dual wield]] two traps. | |||
Traps are used to cause [[spell]]s to be used by a [[proxy]] when detonated, using your offence stats but not counting as using the skill directly. Each trap uses the skill once before expiring. Traps do not use [[cast speed]] as the skill is used immediately when detonated. However, they are affected by the stat "throw speed", which determines how quickly a trap can be thrown to the targeted location when used by the player. Throw speed is affected by [[action speed]] modifiers. | |||
Traps specify a detonation type, which determines how a trap is activated: | |||
* Proximity: When an enemy enters the trigger radius of the trap, it will detonate automatically. | |||
* Manual: The player must click the detonation hotkey, which will detonate all placed traps in sequential order. | |||
The proximity and manual detonation types are similar to [[poewiki:trap|traps]] and [[poewiki:mine|mines]] function respectively in [[Path of Exile]]. | |||
==List of traps== | |||
{{main|List of traps}} | |||
{{:List of traps}} | |||
==List of unique traps== | |||
{{main|List of unique traps}} | |||
{{:List of unique traps}} | |||
==Passive skills== | |||
There are [[passive skill tree|passive skill]]s that grant trap bonuses. | |||
{{Query passive skills | |||
|q_where= | |||
passive_skill_stats.id LIKE "%trap%" | |||
}} | |||
==List of skill gems usable with traps== | |||
{{main|List of skill gems usable with traps}} | |||
{{:List of skill gems usable with traps}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|?| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
{{Navbox Weapons}} | {{Navbox Weapons}} | ||
[[Category:Traps]] | [[Category:Traps]] | ||
[[Category:Item | [[Category:Item classes]] |
Latest revision as of 07:49, 27 November 2024
Wand is an item class of one-handed weapons that require dexterity and intelligence to equip. They have no local attack stats, and instead roll modifiers for spells. Traps also come with an inherent detonation type, which affects how a trap is activated.
Mechanics
It is not possible to dual wield two traps.
Traps are used to cause spells to be used by a proxy when detonated, using your offence stats but not counting as using the skill directly. Each trap uses the skill once before expiring. Traps do not use cast speed as the skill is used immediately when detonated. However, they are affected by the stat "throw speed", which determines how quickly a trap can be thrown to the targeted location when used by the player. Throw speed is affected by action speed modifiers.
Traps specify a detonation type, which determines how a trap is activated:
- Proximity: When an enemy enters the trigger radius of the trap, it will detonate automatically.
- Manual: The player must click the detonation hotkey, which will detonate all placed traps in sequential order.
The proximity and manual detonation types are similar to traps and mines function respectively in Path of Exile.
List of traps
Item | Required level | Required dexterity | Required intelligence | Stats |
---|---|---|---|---|
Clay TrapFile:Clay Trap inventory icon.pngClay TrapTrapThrow Time: 0.75 sec Detonation Type: ProximityFile:Clay Trap inventory icon.png | 1 | 0 | 0 | Throw Time: 0.75 sec Detonation Type: Proximity |
Incense TrapFile:Incense Trap inventory icon.pngIncense TrapTrapRequires Level 20Throw Time: 0.8 sec Detonation Type: Manual (#)% increased Cooldown Recovery Rate for throwing TrapsFile:Incense Trap inventory icon.png | 20 | 0 | 0 | Throw Time: 0.8 sec Detonation Type: Manual (#)% increased Cooldown Recovery Rate for throwing Traps |
List of unique traps
No results found
Passive skills
There are passive skills that grant trap bonuses. Template:Query passive skills
List of skill gems usable with traps
List of skill gems usable with traps
Version history
Version | Changes |
---|---|
Unknown |
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