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Page values for "Parry"

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"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2025-04-04 1:29:39 PM
_modificationDateDatetime2025-05-01 6:26:53 AM
_creatorStringThemJohns
_categoriesList of String, delimiter: |
_isRedirectBooleanNo
_pageNameOrRedirectStringParry
_pageIDInteger8,130
_pageNamePageParry
_pageTitleString

Parry

_pageNamespaceInteger0

"skill_levels" values

2 rows are stored for this page
FieldField typeValue
attack_speed_multiplierInteger
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat
damage_multiplierFloat
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger1
level_requirementInteger
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
spirit_reservation_flatInteger
stat_textText
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger
FieldField typeValue
attack_speed_multiplierInteger
attack_timeFloat0.75
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat5.0
damage_effectivenessFloat
damage_multiplierFloat65.0
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger0
level_requirementInteger
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
spirit_reservation_flatInteger
stat_textText
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger

"skill" values

1 row is stored for this page
FieldField typeValue
active_skill_nameStringParry
cast_timeFloat1.0
descriptionTextReady your [[Buckler]] to parry the next [[Strike]] or [[Projectile]] that would [[Hit]] you, [[Block]]ing the [[Hit]] and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased [[Attack]] damage for a short duration. Parrying causes you to accumulate [[Heavy Stun]] buildup. You cannot [[Evasion|Evade]] a [[Hit]] you could parry, but [[Evasion]] instead grants an equal chance to avoid this [[Heavy Stun]] buildup.
htmlText<span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Parry</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Parry|ParryPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Parry skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Buckler]]</td></tr><tr><th>Attack Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Attack Damage</th><td class="tc -value">65% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Ready your [[Buckler]] to parry the next [[Strike]] or [[Projectile]] that would [[Hit]] you, [[Block]]ing the [[Hit]] and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased [[Attack]] damage for a short duration. Parrying causes you to accumulate [[Heavy Stun]] buildup. You cannot [[Evasion|Evade]] a [[Hit]] you could parry, but [[Evasion]] instead grants an equal chance to avoid this [[Heavy Stun]] buildup.</td></tr><tr><td class="tc -mod" colspan="2">Can't be Evaded<br>400% more Stun buildup<br>Parried Debuff makes targets take 50% more Attack Damage<br>Parried Debuff duration is 2 seconds<br>3 to 4 Added Physical Damage per 5 Evasion Rating on Buckler<br>Can Parry Projectiles fired from within 1 metre</td></tr></table></span>
item_class_id_restrictionList of String, delimiter: ,Buckler
item_class_restrictionList of String, delimiter: ,Buckler
max_levelInteger1
projectile_speedInteger
radiusInteger
radius_descriptionText
radius_secondaryInteger
radius_secondary_descriptionText
radius_tertiaryInteger
radius_tertiary_descriptionText
skill_iconPageParry skill icon.png
skill_idStringParryPlayer
skill_screenshotPage
stat_textTextCan't be Evaded<br>400% more Stun buildup<br>Parried Debuff makes targets take 50% more Attack Damage<br>Parried Debuff duration is 2 seconds<br>3 to 4 Added Physical Damage per 5 Evasion Rating on Buckler<br>Can Parry Projectiles fired from within 1 metre

"items" values

1 row is stored for this page
FieldField typeValue
acquisition_tagsList of String, delimiter: ,
alternate_art_inventory_iconsList of String, delimiter: ,
base_itemString
base_item_idString
base_item_pagePage
cannot_be_traded_or_modifiedBooleanNo
classStringSkill Gem
class_idStringActive Skill Gem
descriptionText
drop_areasList of String, delimiter: ,
drop_areas_htmlText
drop_enabledBooleanYes
drop_levelInteger
drop_level_maximumInteger
drop_monstersList of Text, delimiter: ,
drop_rarity_idsList of String, delimiter: ,
drop_textTextGranted by [[Buckler]]s.
explicit_stat_textText
flavour_textText
frame_typeStringgem
help_textTextSkills can be managed in the Skills Panel.
htmlText<span class="item-box -gem"><span class="header -single"><span class="symbol"></span>Parry<span class="symbol"></span></span><span class="item-stats"><span class="group ">[[:Category:Attack (gem tag)|Attack]], [[:Category:Melee (gem tag)|Melee]], [[:Category:Physical (gem tag)|Physical]], [[:Category:Duration (gem tag)|Duration]], [[:Category:Channelling (gem tag)|Channelling]]<br>Level: <em class="tc -value ">1</em><br>Attack Time: <em class="tc -value ">0.75 sec</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attack Damage: <em class="tc -value ">65% of base</em></span><span class="group tc -gemdesc">Ready your [[Buckler]] to parry the next [[Strike]] or [[Projectile]] that would [[Hit]] you, [[Block]]ing the [[Hit]] and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased [[Attack]] damage for a short duration. Parrying causes you to accumulate [[Heavy Stun]] buildup. You cannot [[Evasion|Evade]] a [[Hit]] you could parry, but [[Evasion]] instead grants an equal chance to avoid this [[Heavy Stun]] buildup.</span><span class="group tc -mod">Can't be Evaded<br>400% more Stun buildup<br>Parried Debuff makes targets take 50% more Attack Damage<br>Parried Debuff duration is 2 seconds<br>3 to 4 Added Physical Damage per 5 Evasion Rating on Buckler<br>Can Parry Projectiles fired from within 1 metre</span><span class="group tc -help">Skills can be managed in the Skills Panel.</span></span>[[File:Parry skill icon.png]]</span>
implicit_stat_textText
influencesList of String, delimiter: ,
infobox_htmlText<span class="item-box -gem"><span class="header -single"><span class="symbol"></span>Parry<span class="symbol"></span></span><span class="item-stats"><span class="group ">[[:Category:Attack (gem tag)|Attack]], [[:Category:Melee (gem tag)|Melee]], [[:Category:Physical (gem tag)|Physical]], [[:Category:Duration (gem tag)|Duration]], [[:Category:Channelling (gem tag)|Channelling]]<br>Level: <em class="tc -value ">1</em><br>Attack Time: <em class="tc -value ">0.75 sec</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attack Damage: <em class="tc -value ">65% of base</em></span><span class="group tc -gemdesc">Ready your [[Buckler]] to parry the next [[Strike]] or [[Projectile]] that would [[Hit]] you, [[Block]]ing the [[Hit]] and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased [[Attack]] damage for a short duration. Parrying causes you to accumulate [[Heavy Stun]] buildup. You cannot [[Evasion|Evade]] a [[Hit]] you could parry, but [[Evasion]] instead grants an equal chance to avoid this [[Heavy Stun]] buildup.</span><span class="group tc -mod">Can't be Evaded<br>400% more Stun buildup<br>Parried Debuff makes targets take 50% more Attack Damage<br>Parried Debuff duration is 2 seconds<br>3 to 4 Added Physical Damage per 5 Evasion Rating on Buckler<br>Can Parry Projectiles fired from within 1 metre</span><span class="group tc -help">Skills can be managed in the Skills Panel.</span></span>[[File:Parry skill icon.png]]<span class="images">[[File:Item inventory icon.png|78x78px]]</span></span>
inventory_iconStringFile:Item inventory icon.png
is_account_boundBooleanNo
is_corruptedBooleanNo
is_drop_restrictedBooleanYes
is_eater_of_worlds_itemBooleanNo
is_fracturedBooleanNo
is_in_gameBooleanYes
is_replicaBooleanNo
is_searing_exarch_itemBooleanNo
is_synthesisedBooleanNo
is_unmodifiableBooleanNo
is_veiledBooleanNo
metabox_htmlText<div class="item-box -gem"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Granted by [[Buckler]]s.</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Skill Gem</em><br><span class="u-truncate-line">Metadata ID: <em class="tc -value "><abbr title="Metadata/Items/Gem/SkillGemParry">Metadata/Items/Gem/SkillGemParry</abbr></em></span></span></span></div>
metadata_idStringMetadata/Items/Gem/SkillGemParry
nameStringParry
name_listList of String, delimiter: Parry
qualityInteger
rarityStringNormal
rarity_idStringnormal
release_versionString0.2.0
removal_versionString
required_dexterityInteger
required_dexterity_htmlText
required_dexterity_range_averageInteger
required_dexterity_range_colourString
required_dexterity_range_maximumInteger
required_dexterity_range_minimumInteger
required_dexterity_range_textString
required_intelligenceInteger
required_intelligence_htmlText
required_intelligence_range_averageInteger
required_intelligence_range_colourString
required_intelligence_range_maximumInteger
required_intelligence_range_minimumInteger
required_intelligence_range_textString
required_levelInteger1
required_level_baseInteger1
required_level_htmlText<em class="tc -value ">1</em>
required_level_range_averageInteger1
required_level_range_colourStringvalue
required_level_range_maximumInteger1
required_level_range_minimumInteger1
required_level_range_textString1
required_strengthInteger
required_strength_htmlText
required_strength_range_averageInteger
required_strength_range_colourString
required_strength_range_maximumInteger
required_strength_range_minimumInteger
required_strength_range_textString
size_xInteger1
size_yInteger1
stat_textTextCan't be Evaded<br>400% more Stun buildup<br>Parried Debuff makes targets take 50% more Attack Damage<br>Parried Debuff duration is 2 seconds<br>3 to 4 Added Physical Damage per 5 Evasion Rating on Buckler<br>Can Parry Projectiles fired from within 1 metre
tagsList of String, delimiter: ,gem default

"skill_gems" values

1 row is stored for this page
FieldField typeValue
awakened_variant_idString
dexterity_percentInteger0
gem_descriptionTextReady your [[Buckler]] to parry the next [[Strike]] or [[Projectile]] that would [[Hit]] you, [[Block]]ing the [[Hit]] and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased [[Attack]] damage for a short duration. Parrying causes you to accumulate [[Heavy Stun]] buildup. You cannot [[Evasion|Evade]] a [[Hit]] you could parry, but [[Evasion]] instead grants an equal chance to avoid this [[Heavy Stun]] buildup.
gem_tagsList of String, delimiter: ,Attack Melee Physical Duration Channelling
gem_tierInteger0
intelligence_percentInteger0
is_awakened_support_gemBoolean
is_vaal_skill_gemBooleanNo
primary_attributeStringnone
strength_percentInteger0
vaal_variant_idString