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Dodge roll
Dodge roll is a movement skill that is possessed by default on all characters. It does not require a skill gem slot, and has a dedicated keybind space by default.
Mechanics
- Dodge roll has no cooldown by default.
- Dodge roll mechanically reduces the player's character size while being used, allowing players to escape if surrounded by dense packs of monsters.
- The start of the roll animation avoids projectiles and non-AoE attacks, and can be used to cancel almost any animation except another roll.
- Rolling covers more initial distance but travels the same distance over time as base movement speed when averaged out. Roll speed is affected by movement speed.
- Dodge roll cannot be used to cross gaps or crossable terrain obstacles (e.g. small fences) or move between different elevations.
- Dodge roll will forcibly cancel most skills. Skills do not spend mana or other costs if cancelled.
- Rolling while shapeshifted will morph you out of the transformation, though there are methods to prevent this.
Modifying dodge roll
Certain skills and passives can modify Dodge roll or change its functions entirely.
- The Unwavering Stance keystone disables dodge roll entirely, but doubles stun threshold instead.
- An unreleased skill changes your dodge roll into a Teleport skill for 100 Spirit reservation.
- A unique grants Phasing on dodge roll.
Version history
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