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Dodge roll

From Path of Exile 2 Wiki
Revision as of 05:21, 30 October 2024 by Blvcksvn (talk | contribs) (Created page with "'''Dodge roll''' is a movement skill that is possessed by default on all characters. It does not require a skill gem slot, and has a dedicated keybind {{key press|space}} by default. __TOC__ ==Mechanics== * Dodge roll has no cooldown by default. * Dodge roll mechanically reduces the player's character size while being used, allowing players to escape if surrounded by dense packs of monsters. * The start of the roll animation avoids projectiles and non-AoE attac...")
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Dodge roll is a movement skill that is possessed by default on all characters. It does not require a skill gem slot, and has a dedicated keybind space by default.

Mechanics

  • Dodge roll has no cooldown by default.
  • Dodge roll mechanically reduces the player's character size while being used, allowing players to escape if surrounded by dense packs of monsters.
  • The start of the roll animation avoids projectiles and non-AoE attacks, and can be used to cancel almost any animation except another roll.
  • Rolling covers more initial distance but travels the same distance over time as base movement speed when averaged out. Roll speed is affected by movement speed.
  • Dodge roll cannot be used to cross gaps or crossable terrain obstacles (e.g. small fences) or move between different elevations.
  • Dodge roll will forcibly cancel most skills. Skills do not spend mana or other costs if cancelled.
  • Rolling while shapeshifted will morph you out of the transformation, though there are methods to prevent this.

Modifying dodge roll

Certain skills and passives can modify Dodge roll or change its functions entirely.

Version history

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