Module:Skill/sandbox
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This is the module sandbox page for Module:Skill (diff).
Overview
Module for handling skills with semantic media wiki support
Skill templates
Module:Item2
All templates defined in Module:Skill:
{{Skill}}
{{Skill progression}}
Module:Skill link
All templates defined in Module:Skill link:
The above documentation is transcluded from Module:Skill/doc.
Editors can experiment in this module's sandbox and testcases pages.
Please add categories to the /doc subpage. Subpages of this module.
Editors can experiment in this module's sandbox and testcases pages.
Please add categories to the /doc subpage. Subpages of this module.
-------------------------------------------------------------------------------
--
-- Module:Skill
--
-- This module implements Template:Skill and Template:Skill progression
-------------------------------------------------------------------------------
require('Module:No globals')
local m_util = require('Module:Util')
local m_cargo = require('Module:Cargo')
-- Should we use the sandbox version of our submodules?
local use_sandbox = m_util.misc.maybe_sandbox('Skill')
local m_game = use_sandbox and mw.loadData('Module:Game/sandbox') or mw.loadData('Module:Game')
-- The cfg table contains all localisable strings and configuration, to make it
-- easier to port this module to another wiki.
local cfg = use_sandbox and mw.loadData('Module:Skill/config/sandbox') or mw.loadData('Module:Skill/config')
local mwlanguage = mw.language.getContentLanguage()
local i18n = cfg.i18n
local tables = {}
local data = {}
-- ----------------------------------------------------------------------------
-- Helper functions
-- ----------------------------------------------------------------------------
local h = {}
function h.map_to_arg(tpl_args, properties, prefix_in, map, level, set_name, set_id)
if map.fields then
for key, row in pairs(map.fields) do
if row.name then
local val = tpl_args[prefix_in .. row.name]
if row.func ~= nil then
val = row.func(tpl_args, val)
end
if val == nil and row.default ~= nil then
val = row.default
end
if val ~= nil then
if level ~= nil then
if set_name then
tpl_args.skill_levels[level][set_name] = tpl_args.skill_levels[level][set_name] or {}
tpl_args.skill_levels[level][set_name][set_id] = tpl_args.skill_levels[level][set_name][set_id] or {}
tpl_args.skill_levels[level][set_name][set_id][key] = val
else
tpl_args.skill_levels[level][key] = val
end
-- Nuke variables since they're remapped to skill_levels
tpl_args[prefix_in .. row.name] = nil
else
if set_name then
tpl_args[set_name] = tpl_args[set_name] or {}
tpl_args[set_name][set_id] = tpl_args[set_name][set_id] or {}
tpl_args[set_name][set_id][key] = val
-- Nuke variables since they're remapped to [set_name]
tpl_args[prefix_in .. row.name] = nil
else
tpl_args[key] = val
end
end
properties[row.field] = val
-- Deprecated parameters
if val and row.deprecated then
tpl_args._flags.has_deprecated_skill_parameters = true
if tpl_args.test then -- Log when testing
tpl_args.deprecated_parameters = tpl_args.deprecated_parameters or {}
tpl_args.deprecated_parameters[#tpl_args.deprecated_parameters+1] = {row.name, val}
end
end
end
end
end
end
end
function h.expand_costs_data(tpl_args, skill_levels)
--[[
Expand costs data so that each cost type has its own column with amounts
Assumptions:
Cost types are always static
Cost amounts can either be static or leveled, but not both
--]]
if skill_levels[0] then
local cost_types = m_util.cast.table(skill_levels[0].cost_types)
if #cost_types > 0 then
for _, level_data in pairs(skill_levels) do
if type(level_data) == 'table' and level_data.cost_amounts then
local cost_amounts = m_util.cast.table(level_data.cost_amounts, {callback = m_util.cast.number})
for i=1, #cost_types do
local type = cost_types[i]
local amount = cost_amounts[i]
if amount then
level_data['cost_' .. type] = amount
end
end
end
end
end
end
end
function h.stats(tpl_args, prefix_in, level)
for i=1, math.huge do -- repeat until no more stats are found
local stat_prefix = string.format('%s%s%d_', prefix_in, i18n.parameters.skill.stat, i) -- level<level>_stat<i>_
local stat = {
id = tpl_args[stat_prefix .. tables.skill_stats_per_level.fields.id.name], --level<level>_stat<i>_id
value = tpl_args[stat_prefix .. tables.skill_stats_per_level.fields.value.name], --level<level>_stat<i>_value
}
if stat.id == nil or stat.value == nil then
break
end
local properties = {
_table = tables.skill_stats_per_level.table,
[tables.skill_stats_per_level.fields.level.field] = level,
}
h.map_to_arg(tpl_args, properties, stat_prefix, tables.skill_stats_per_level, level, 'stats', i)
tpl_args.skill_levels.has_stats = true
if not tpl_args.test then
m_cargo.store(properties)
end
end
end
function h.int_value_or_na(tpl_args, tblrow, value, tmap)
value = tonumber(value)
if value == nil then
tblrow:node(m_util.html.table_cell('na'))
else
-- value = mwlanguage:formatNum(value) -- Removed for now. lang:formatNum() returns a string, which causes issues for formatting
if tmap.fmt ~= nil then
if type(tmap.fmt) == 'string' then
value = string.format(tmap.fmt, value)
elseif type(tmap.fmt) == 'function' then
value = string.format(tmap.fmt(tpl_args) or '%s', value)
end
end
tblrow
:tag('td')
:wikitext(value)
:done()
end
end
h.cast = {}
function h.cast.wrap(func)
return function(tpl_args, value)
if value == nil then
return nil
end
return func(value)
end
end
h.display = {}
h.display.factory = {}
function h.display.factory.value(args)
return function (tpl_args)
args.fmt = args.fmt or tables.static.fields[args.key].fmt
local value = tpl_args[args.key]
if args.fmt and value then
return string.format(args.fmt, value)
else
return value
end
end
end
function h.display.factory.range_value(args)
return function (tpl_args)
local value = {}
if args.set_name and args.set_id then
-- Guard against index errors
tpl_args.skill_levels[0][args.set_name] = tpl_args.skill_levels[0][args.set_name] or {}
tpl_args.skill_levels[0][args.set_name][args.set_id] = tpl_args.skill_levels[0][args.set_name][args.set_id] or {}
tpl_args.skill_levels[1][args.set_name] = tpl_args.skill_levels[1][args.set_name] or {}
tpl_args.skill_levels[1][args.set_name][args.set_id] = tpl_args.skill_levels[1][args.set_name][args.set_id] or {}
tpl_args.skill_levels[tpl_args.max_level][args.set_name] = tpl_args.skill_levels[tpl_args.max_level][args.set_name] or {}
tpl_args.skill_levels[tpl_args.max_level][args.set_name][args.set_id] = tpl_args.skill_levels[tpl_args.max_level][args.set_name][args.set_id] or {}
value.min = tpl_args.skill_levels[0][args.set_name][args.set_id][args.key] or tpl_args.skill_levels[1][args.set_name][args.set_id][args.key]
value.max = tpl_args.skill_levels[0][args.set_name][args.set_id][args.key] or tpl_args.skill_levels[tpl_args.max_level][args.set_name][args.set_id][args.key]
else
value.min = tpl_args.skill_levels[0][args.key]
if value.min == nil or type(value.min) == 'table' and #value.min == 0 then
value.min = tpl_args.skill_levels[1][args.key]
end
value.max = tpl_args.skill_levels[0][args.key]
if value.max == nil or type(value.max) == 'table' and #value.max == 0 then
value.max = tpl_args.skill_levels[tpl_args.max_level][args.key]
end
if type(value.min) == 'table' and type(value.max) == 'table' and args.key_index then
value.min = value.min[args.key_index]
value.max = value.max[args.key_index]
end
end
if value.min == nil or value.max == nil then
-- property not set for this skill
return nil
end
local map = args.map or tables.progression
local options = {
fmt=args.fmt or map.fields[args.key] and map.fields[args.key].fmt,
color=false,
}
if type(value.min) == 'table' and type(value.max) == 'table' then
local formatted_values = {}
for i=1, #value.min do
formatted_values[i] = m_util.html.format_value(tpl_args, {min = value.min[i], max = value.max[i]}, options)
end
return formatted_values
end
return m_util.html.format_value(tpl_args, value, options)
end
end
function h.display.factory.radius(args)
return function (tpl_args)
local radius = tpl_args['radius' .. args.key]
if radius == nil then
return
end
local description = tpl_args[string.format('radius%s_description', args.key)]
if description then
return m_util.html.abbr(radius, description)
else
return radius
end
end
end
function h.query_skill(tpl_args)
local fields = {
'skill._pageID=_pageID',
}
local query = {
groupBy = 'skill._pageID',
}
local results = {}
local search_param
if tpl_args.skill_id then -- Query by skill id
query.where = string.format('skill_id="%s"', tpl_args.skill_id)
search_param = 'skill_id'
else -- Query by page name
local page = tpl_args.page or mw.title.getCurrentTitle().prefixedText
query.where = string.format('_pageName="%s"', page)
search_param = 'page'
end
results = m_cargo.query({tables.static.table}, fields, query)
if #results == 0 then
-- No results found
error(string.format(i18n.errors.validate_skill.no_results_found, search_param, tpl_args[search_param]))
elseif #results > 1 then
-- More than one result found
error(string.format(i18n.errors.validate_skill.many_results_found, search_param, tpl_args[search_param]))
end
return results[1]
end
-- ----------------------------------------------------------------------------
-- Cargo tables
-- ----------------------------------------------------------------------------
tables.static = {
table = 'skill',
fields = {
-- GrantedEffects.dat
skill_id = {
name = i18n.parameters.skill.skill_id,
field = 'skill_id',
type = 'String',
func = nil,
},
-- Active Skills.dat
cast_time = {
name = i18n.parameters.skill.cast_time,
field = 'cast_time',
type = 'Float',
func = h.cast.wrap(m_util.cast.number),
fmt = '%.2f ' .. m_game.units.seconds.short_lower,
},
gem_description = {
name = i18n.parameters.skill.gem_description,
field = 'description',
type = 'Text',
func = nil,
},
active_skill_name = {
name = i18n.parameters.skill.active_skill_name,
field = 'active_skill_name',
type = 'String',
func = nil,
},
skill_icon = {
name = i18n.parameters.skill.skill_icon,
field = 'skill_icon',
type = 'Page',
func = function(tpl_args, value)
if value then
value = string.format(i18n.files.skill_icon, value)
elseif tpl_args.active_skill_name then
value = string.format(i18n.files.skill_icon, tpl_args.active_skill_name)
else
value = nil
end
return value
end,
},
item_class_id_restriction = {
name = i18n.parameters.skill.item_class_id_restriction,
field = 'item_class_id_restriction',
type = 'List (,) of String',
func = function(tpl_args, value)
if value == nil then
return nil
end
value = m_util.string.split(value, ', ')
for _, v in ipairs(value) do
if m_game.constants.item.classes[v] == nil then
error(string.format(i18n.errors.skill.invalid_item_class_id, v))
end
end
return value
end,
},
item_class_restriction = {
name = i18n.parameters.skill.item_class_restriction,
field = 'item_class_restriction',
type = 'List (,) of String',
func = function(tpl_args, value)
if tpl_args.item_class_id_restriction == nil then
return
end
-- This function makes a localized list based on ids
local item_classes = {}
for _, v in ipairs(tpl_args.item_class_id_restriction) do
item_classes[#item_classes+1] = m_game.constants.item.classes[v].full
end
return item_classes
end,
},
-- Projectiles.dat - manually mapped to the skills
projectile_speed = {
name = i18n.parameters.skill.projectile_speed,
field = 'projectile_speed',
type = 'Integer',
func = h.cast.wrap(m_util.cast.number),
},
-- Misc data derieved from stats
stat_text = {
name = i18n.parameters.skill.stat_text,
field = 'stat_text',
type = 'Text',
func = nil,
},
-- Misc data currently not from game data
radius = {
name = i18n.parameters.skill.radius,
field = 'radius',
type = 'Integer',
func = h.cast.wrap(m_util.cast.number),
},
radius_description = {
name = i18n.parameters.skill.radius_description,
field = 'radius_description',
type = 'Text',
func = h.cast.wrap(m_util.cast.text),
},
radius_secondary = {
name = i18n.parameters.skill.radius_secondary,
field = 'radius_secondary',
type = 'Integer',
func = h.cast.wrap(m_util.cast.number),
},
radius_secondary_description = {
name = i18n.parameters.skill.radius_secondary_description,
field = 'radius_secondary_description',
type = 'Text',
func = h.cast.wrap(m_util.cast.text),
},
radius_tertiary = { -- not sure if any skill actually has 3 radius componets
name = i18n.parameters.skill.radius_tertiary,
field = 'radius_tertiary',
type = 'Integer',
func = h.cast.wrap(m_util.cast.number),
},
radius_tertiary_description = {
name = i18n.parameters.skill.radius_tertiary_description,
field = 'radius_tertiary_description',
type = 'Text',
func = h.cast.wrap(m_util.cast.text),
},
skill_screenshot = {
name = i18n.parameters.skill.skill_screenshot,
field = 'skill_screenshot',
type = 'Page',
func = function(tpl_args, value)
if tpl_args.skill_screenshot_file then
tpl_args._flags.has_deprecated_skill_parameters = true
value = string.format('File:%s', tpl_args.skill_screenshot_file)
elseif value then
value = string.format(i18n.files.skill_screenshot, value)
elseif tpl_args.active_skill_name then
-- When this parameter is set manually, we assume/expect it to exist, but otherwise it probably doesn't and we don't need dead links in that case
value = string.format(i18n.files.skill_screenshot, tpl_args.active_skill_name)
local page = mw.title.new(value)
if page == nil or not page.exists then
value = nil
end
else
value = nil
end
return value
end,
},
-- Set programmatically
max_level = {
name = nil,
field = 'max_level',
type = 'Integer',
func = h.cast.wrap(m_util.cast.number),
},
html = {
name = nil,
field = 'html',
type = 'Text',
func = nil,
},
},
}
tables.progression = {
table = 'skill_levels',
fields = {
level = {
name = nil,
field = 'level',
type = 'Integer',
func = nil,
},
level_requirement = {
name = i18n.parameters.skill.level_requirement,
field = 'level_requirement',
type = 'Integer',
func = h.cast.wrap(m_util.cast.number),
},
dexterity_requirement = {
name = i18n.parameters.skill.dexterity_requirement,
field = 'dexterity_requirement',
type = 'Integer',
func = h.cast.wrap(m_util.cast.number),
},
strength_requirement = {
name = i18n.parameters.skill.strength_requirement,
field = 'strength_requirement',
type = 'Integer',
func = h.cast.wrap(m_util.cast.number),
},
intelligence_requirement = {
name = i18n.parameters.skill.intelligence_requirement,
field = 'intelligence_requirement',
type = 'Integer',
func = h.cast.wrap(m_util.cast.number),
},
cost_multiplier = {
name = i18n.parameters.skill.cost_multiplier,
field = 'cost_multiplier',
type = 'Float',
func = h.cast.wrap(m_util.cast.number),
fmt = '%s%%',
},
attack_time = {
name = i18n.parameters.skill.attack_time,
field = 'attack_time',
type = 'Float',
func = h.cast.wrap(m_util.cast.number),
fmt = '%.2f ' .. m_game.units.seconds.short_lower,
},
critical_strike_chance = {
name = i18n.parameters.skill.critical_strike_chance,
field = 'critical_strike_chance',
type = 'Float',
func = h.cast.wrap(m_util.cast.number),
fmt = '%s%%',
},
damage_effectiveness = {
name = i18n.parameters.skill.damage_effectiveness,
field = 'damage_effectiveness',
type = 'Float',
func = h.cast.wrap(m_util.cast.number),
fmt = '%s%%',
},
stored_uses = {
name = i18n.parameters.skill.stored_uses,
field = 'stored_uses',
type = 'Integer',
func = h.cast.wrap(m_util.cast.number),
},
cooldown = {
name = i18n.parameters.skill.cooldown,
field = 'cooldown',
type = 'Float',
func = h.cast.wrap(m_util.cast.number),
fmt = '%.2f ' .. m_game.units.seconds.short_lower,
},
vaal_souls_requirement = {
name = i18n.parameters.skill.vaal_souls_requirement,
field = 'vaal_souls_requirement',
type = 'Integer',
func = h.cast.wrap(m_util.cast.number),
},
vaal_stored_uses = {
name = i18n.parameters.skill.vaal_stored_uses,
field = 'vaal_stored_uses',
type = 'Integer',
func = h.cast.wrap(m_util.cast.number),
header = i18n.progression.vaal_stored_uses,
},
vaal_soul_gain_prevention_time = {
name = i18n.parameters.skill.vaal_soul_gain_prevention_time,
field = 'vaal_soul_gain_prevention_time',
type = 'Float',
func = h.cast.wrap(m_util.cast.number),
fmt = '%i ' .. m_game.units.seconds.short_lower,
},
damage_multiplier = {
name = i18n.parameters.skill.damage_multiplier,
field = 'damage_multiplier',
type = 'Float',
func = h.cast.wrap(m_util.cast.number),
fmt = '%s%%',
},
attack_speed_multiplier = {
name = i18n.parameters.skill.attack_speed_multiplier,
field = 'attack_speed_multiplier',
type = 'Integer',
func = h.cast.wrap(m_util.cast.number),
fmt = '%s%%',
},
duration = {
name = i18n.parameters.skill.duration,
field = 'duration',
type = 'Float',
func = h.cast.wrap(m_util.cast.number),
fmt = '%.2f ' .. m_game.units.seconds.short_lower,
},
cost_types = {
name = i18n.parameters.skill.cost_types,
field = 'cost_types',
type = 'List (,) of String',
func = function(tpl_args, value)
if value == nil then
return nil
end
value = m_util.cast.table(value)
for _, v in ipairs(value) do
if m_game.constants.skill.cost_types[v] == nil then
error(string.format(i18n.errors.skill.invalid_cost_type, v))
end
end
return value
end,
},
cost_amounts = {
name = i18n.parameters.skill.cost_amounts,
field = 'cost_amounts',
type = 'List (,) of Integer',
func = function(tpl_args, value)
if value == nil then
return nil
end
value = m_util.cast.table(value, {callback = m_util.cast.number})
return value
end,
},
mana_reservation_flat = {
name = i18n.parameters.skill.mana_reservation_flat,
field = 'mana_reservation_flat',
type = 'Integer',
func = h.cast.wrap(m_util.cast.number),
},
mana_reservation_percent = {
name = i18n.parameters.skill.mana_reservation_percent,
field = 'mana_reservation_percent',
type = 'Integer',
func = h.cast.wrap(m_util.cast.number),
},
life_reservation_flat = {
name = i18n.parameters.skill.life_reservation_flat,
field = 'life_reservation_flat',
type = 'Integer',
func = h.cast.wrap(m_util.cast.number),
},
life_reservation_percent = {
name = i18n.parameters.skill.life_reservation_percent,
field = 'life_reservation_percent',
type = 'Integer',
func = h.cast.wrap(m_util.cast.number),
},
spirit_reservation_flat = {
name = i18n.parameters.skill.spirit_reservation_flat,
field = 'spirit_reservation_flat',
type = 'Integer',
func = h.cast.wrap(m_util.cast.number),
},
-- from gem experience, optional
experience = {
name = i18n.parameters.skill.experience,
field = 'experience',
type = 'Integer',
func = h.cast.wrap(m_util.cast.number),
},
stat_text = {
name = i18n.parameters.skill.stat_text,
field = 'stat_text',
type = 'Text',
func = h.cast.wrap(m_util.cast.text),
},
}
}
tables.skill_stats_per_level = {
table = 'skill_stats_per_level',
fields = {
level = {
name = nil,
field = 'level',
type = 'Integer',
func = nil,
},
id = {
name = i18n.parameters.skill.stat_id,
field = 'id',
type = 'String',
func = h.cast.wrap(m_util.cast.text),
},
value = {
name = i18n.parameters.skill.stat_value,
field = 'value',
type = 'Integer',
func = h.cast.wrap(m_util.cast.number),
},
},
}
tables.skill_quality = {
table = 'skill_quality',
fields = {
set_id = {
field = 'set_id',
type = 'Integer',
},
weight = {
field = 'weight',
type = 'Integer',
},
stat_text = {
field = 'stat_text',
type = 'String',
},
},
}
tables.skill_quality_stats = {
table = 'skill_quality_stats',
fields = {
set_id = {
field = 'set_id',
type = 'Integer',
},
id = {
field = 'id',
type = 'String',
},
value = {
field = 'value',
type = 'Integer',
},
},
}
-- ----------------------------------------------------------------------------
-- Data
-- ----------------------------------------------------------------------------
data.skill_progression_table = {
{
field = 'level',
header = i18n.progression.level,
},
{
field = 'level_requirement',
header = i18n.progression.level_requirement,
},
{
field = 'dexterity_requirement',
header = i18n.progression.dexterity_requirement,
},
{
field = 'strength_requirement',
header = i18n.progression.strength_requirement,
},
{
field = 'intelligence_requirement',
header = i18n.progression.intelligence_requirement,
},
{
field = 'cost_multiplier',
header = i18n.progression.cost_multiplier,
fmt = '%s%%',
},
{
field = 'attack_time',
header = i18n.progression.attack_time,
fmt = '%.2f ' .. m_game.units.seconds.short_lower,
},
{
field = 'critical_strike_chance',
header = i18n.progression.critical_strike_chance,
fmt = '%s%%',
},
{
field = 'cost_Mana',
header = i18n.progression.mana_cost,
},
{
field = 'cost_Life',
header = i18n.progression.life_cost,
},
{
field = 'cost_ES',
header = i18n.progression.energy_shield_cost,
},
{
field = 'cost_Rage',
header = i18n.progression.rage_cost,
},
{
field = 'cost_ManaPercent',
header = i18n.progression.mana_cost,
fmt = '%s%%',
},
{
field = 'cost_LifePercent',
header = i18n.progression.life_cost,
fmt = '%s%%',
},
{
field = 'mana_reservation_flat',
header = i18n.progression.mana_reserved,
},
{
field = 'mana_reservation_percent',
header = i18n.progression.mana_reserved,
fmt = '%s%%',
},
{
field = 'life_reservation_flat',
header = i18n.progression.life_reserved,
},
{
field = 'life_reservation_percent',
header = i18n.progression.life_reserved,
fmt = '%s%%',
},
{
field = 'spirit_reservation_flat',
header = i18n.progression.spirit_reserved,
},
{
field = 'damage_effectiveness',
header = i18n.progression.damage_effectiveness,
fmt = '%s%%',
},
{
field = 'stored_uses',
header = i18n.progression.stored_uses,
},
{
field = 'cooldown',
header = i18n.progression.cooldown,
fmt = '%.2f ' .. m_game.units.seconds.short_lower,
},
{
field = 'vaal_souls_requirement',
header = i18n.progression.vaal_souls_requirement,
},
{
field = 'vaal_stored_uses',
header = i18n.progression.vaal_stored_uses,
},
{
field = 'vaal_soul_gain_prevention_time',
header = i18n.progression.vaal_soul_gain_prevention_time,
fmt = '%i ' .. m_game.units.seconds.short_lower,
},
{
field = 'damage_multiplier',
header = i18n.progression.damage_multiplier,
fmt = '%s%%',
},
{
field = 'duration',
header = i18n.progression.duration,
fmt = '%.2f ' .. m_game.units.seconds.short_lower,
},
{
field = 'attack_speed_multiplier',
header = i18n.progression.attack_speed_multiplier,
fmt = '%s%%',
},
}
data.infobox_table = {
{
header = i18n.infobox.active_skill_name,
func = h.display.factory.value{key='active_skill_name'},
},
{
header = i18n.infobox.skill_id,
func = function (tpl_args)
return string.format('[[%s|%s]]', mw.title.getCurrentTitle().fullText, tpl_args.skill_id)
end
},
{
header = i18n.infobox.skill_icon,
func = function (tpl_args)
if tpl_args.skill_icon then
return string.format('[[%s]]', tpl_args.skill_icon)
end
end,
},
{
header = i18n.infobox.cast_time,
func = function (tpl_args)
local value = tpl_args.cast_time
if value then
if value == 0 then
return i18n.infobox.instant_cast_time
end
return string.format('%.2f %s', value, m_game.units.seconds.short_lower)
end
return value
end,
},
{
header = i18n.infobox.item_class_restrictions,
func = function (tpl_args)
if tpl_args.item_class_restriction == nil then
return
end
local out = {}
for _, class in ipairs(tpl_args.item_class_restriction) do
out[#out+1] = string.format('[[%s]]', class)
end
return table.concat(out, '<br>')
end,
},
{
header = i18n.infobox.projectile_speed,
func = h.display.factory.value{key='projectile_speed'},
},
{
header = i18n.infobox.radius,
func = h.display.factory.radius{key=''},
},
{
header = i18n.infobox.radius_secondary,
func = h.display.factory.radius{key='_secondary'},
},
{
header = i18n.infobox.radius_tertiary,
func = h.display.factory.radius{key='_tertiary'},
},
{
header = i18n.infobox.level_requirement,
func = h.display.factory.range_value{key='level_requirement'},
},
-- ignore attrbiutes?
{
header = i18n.infobox.cost_multiplier,
func = h.display.factory.range_value{key='cost_multiplier'},
},
{
header = i18n.infobox.attack_time,
func = h.display.factory.range_value{key='attack_time'},
},
{
header = i18n.infobox.critical_strike_chance,
func = h.display.factory.range_value{key='critical_strike_chance'},
},
{
header = i18n.infobox.cost,
func = function (tpl_args)
local parts = {}
for k, v in pairs(m_game.constants.skill.cost_types) do
local key = 'cost_' .. k
local fmt
if string.find(k, 'Percent', 1, true) then
fmt = '%s%% %s'
else
fmt = '%s %s'
end
local range = h.display.factory.range_value{key=key}(tpl_args)
if range then
parts[#parts+1] = string.format(fmt, range, v.long_lower)
end
end
return table.concat(parts, ', ')
end,
},
{
header = i18n.infobox.reservation,
func = function (tpl_args)
local parts = {}
local keys = {
{
key = 'mana_reservation_flat',
fmt = '%s ' .. m_game.constants.skill.cost_types['Mana'].long_lower,
},
{
key = 'mana_reservation_percent',
fmt = '%s%% ' .. m_game.constants.skill.cost_types['Mana'].long_lower,
},
{
key = 'life_reservation_flat',
fmt = '%s ' .. m_game.constants.skill.cost_types['Life'].long_lower,
},
{
key = 'life_reservation_percent',
fmt = '%s%% ' .. m_game.constants.skill.cost_types['Life'].long_lower,
},
{
key = 'spirit_reservation_flat',
fmt = '%s ' .. m_game.constants.skill.cost_types['Spirit'].long_lower,
},
}
for _, v in ipairs(keys) do
local range = h.display.factory.range_value{key=v.key}(tpl_args)
if range then
parts[#parts+1] = string.format(v.fmt, range)
end
end
return table.concat(parts, ', ')
end,
},
{
header = i18n.infobox.attack_speed_multiplier,
func = h.display.factory.range_value{key='attack_speed_multiplier'},
fmt = '%s ' .. i18n.infobox.of_base_stat,
},
{
header = i18n.infobox.damage_multiplier,
func = h.display.factory.range_value{key='damage_multiplier'},
fmt = '%s ' .. i18n.infobox.of_base_stat,
},
{
header = i18n.infobox.damage_effectiveness,
func = h.display.factory.range_value{key='damage_effectiveness'},
},
{
header = i18n.infobox.stored_uses,
func = h.display.factory.range_value{key='stored_uses'},
},
{
header = i18n.infobox.cooldown,
func = h.display.factory.range_value{key='cooldown'},
},
{
header = i18n.infobox.vaal_souls_requirement,
func = h.display.factory.range_value{key='vaal_souls_requirement'},
},
{
header = i18n.infobox.vaal_stored_uses,
func = h.display.factory.range_value{key='vaal_stored_uses'},
},
{
header = i18n.infobox.vaal_soul_gain_prevention_time,
func = h.display.factory.range_value{key='vaal_soul_gain_prevention_time'},
},
{
header = i18n.infobox.duration,
func = h.display.factory.range_value{key='duration'},
},
{
header = nil,
func = h.display.factory.value{key='gem_description'},
class = 'tc -gemdesc',
},
{
header = nil,
func = h.display.factory.value{key='stat_text'},
class = 'tc -mod',
},
}
-- ----------------------------------------------------------------------------
-- Main functions
-- ----------------------------------------------------------------------------
local function _process_skill_data(tpl_args)
--[[
Processes skill data from tpl_args.
Stores skill data in cargo tables.
Attaches page to cargo tables.
--]]
tpl_args = tpl_args or {}
tpl_args._flags = tpl_args._flags or {}
tpl_args.skill_levels = {
[0] = {},
}
-- Quality
tpl_args.skill_quality = {}
local i = 0
repeat
i = i + 1
local prefix = string.format('quality_type%s', i)
local q = {
_table = tables.skill_quality.table,
set_id = i,
weight = tonumber(tpl_args[string.format('%s_weight', prefix)]),
stat_text = tpl_args[string.format('%s_stat_text', prefix)],
}
if q.stat_text then
tpl_args.skill_quality[#tpl_args.skill_quality+1] = q
m_cargo.store(q)
q.stats = {}
q._table = nil
local j = 0
repeat
j = j + 1
local stat_prefix = string.format('%s_stat%s', prefix, j)
local s = {
_table = tables.skill_quality_stats.table,
set_id = i,
id = tpl_args[string.format('%s_id', stat_prefix)],
value = tonumber(tpl_args[string.format('%s_value', stat_prefix)]),
}
if s.id and s.value then
q.stats[#q.stats+1] = s
m_cargo.store(s)
end
s._table = nil
until s.id == nil or s.value == nil
end
until q.stat_text == nil
if #tpl_args.skill_quality > 1 then
-- Gem has alternative qualtiy
tpl_args._flags.is_alt_quality_gem = true
end
-- Handle level progression
local level_count = 0
for i=1, math.huge do -- repeat until no more levels are found
local prefix = i18n.parameters.skill.level .. i
local level = m_util.cast.boolean(tpl_args[prefix])
if not level then
break
end
tpl_args.skill_levels[i] = {}
prefix = prefix .. '_'
level_count = i
if tpl_args[prefix .. i18n.parameters.skill.experience] ~= nil then
-- For skill gems, max level is the highest level with experience.
tpl_args.max_level = i
end
local properties = {
_table = tables.progression.table,
[tables.progression.fields.level.field] = i
}
h.map_to_arg(tpl_args, properties, prefix, tables.progression, i)
if not tpl_args.test then
m_cargo.store(properties)
end
h.stats(tpl_args, prefix, i)
end
tpl_args.max_level = tpl_args.max_level or level_count
-- handle static progression
local prefix = i18n.parameters.skill.static .. '_'
do
local properties = {
_table = tables.progression.table,
[tables.progression.fields.level.field] = 0
}
h.map_to_arg(tpl_args, properties, prefix, tables.progression, 0)
if not tpl_args.test then
m_cargo.store(properties)
end
end
-- Expand costs data
h.expand_costs_data(tpl_args, tpl_args.skill_levels)
-- Handle static arguments
local properties = {
_table = tables.static.table,
[tables.static.fields.max_level.field] = tpl_args.max_level
}
h.map_to_arg(tpl_args, properties, '', tables.static)
h.stats(tpl_args, prefix, 0)
-- Build infobox
local infobox = mw.html.create('span')
infobox:addClass('skill-box')
local tbl = infobox:tag('table')
tbl:addClass('wikitable skill-box-table')
for _, infobox_data in ipairs(data.infobox_table) do
local display = infobox_data.func(tpl_args)
if type(display) == 'string' and string.len(display) > 0 then
if infobox_data.fmt ~= nil then
if type(infobox_data.fmt) == 'string' then
display = string.format(infobox_data.fmt, display)
elseif type(infobox_data.fmt) == 'function' then
display = string.format(infobox_data.fmt(tpl_args) or '%s', display)
end
end
local tr = tbl:tag('tr')
if infobox_data.header then
local header_text
if type(infobox_data.header) == 'function' then
header_text = infobox_data.header(tpl_args)
else
header_text = infobox_data.header
end
tr
:tag('th')
:wikitext(header_text)
:done()
end
local td = tr:tag('td')
td:wikitext(display)
td:addClass(infobox_data.class or 'tc -value')
if infobox_data.header == nil then
td:attr('colspan', 2)
end
end
end
infobox = tostring(infobox)
-- Store data
properties[tables.static.fields.html.field] = infobox
if not tpl_args.test then
m_cargo.store(properties)
end
-- Attach tables
if not tpl_args.test then
local attach_tables = {
tables.static.table,
tables.progression.table,
}
if #tpl_args.skill_quality > 0 then
attach_tables[#attach_tables+1] = tables.skill_quality.table
attach_tables[#attach_tables+1] = tables.skill_quality_stats.table
end
if tpl_args.skill_levels.has_stats then
attach_tables[#attach_tables+1] = tables.skill_stats_per_level.table
end
for _, table_name in ipairs(attach_tables) do
mw.getCurrentFrame():expandTemplate{
title = string.format(i18n.templates.cargo_attach, table_name),
args = {}
}
end
end
-- Log when testing
if tpl_args.test then
mw.logObject(tpl_args)
end
return infobox
end
local function _skill(tpl_args)
--[[
Display skill infobox
Examples
--------
=p.skill{gem_description='Icy bolts rain down over the targeted area.', active_skill_name='Icestorm', skill_id='IcestormUniqueStaff12', cast_time=0.75, required_level=1, static_mana_cost=22, static_critical_strike_chance=6, static_damage_effectiveness=30, static_damage_multiplier=100, static_stat1_id='spell_minimum_base_cold_damage_+_per_10_intelligence', static_stat1_value=1, static_stat2_id='spell_maximum_base_cold_damage_+_per_10_intelligence', static_stat2_value=3, static_stat3_id='base_skill_effect_duration', static_stat3_value=1500, static_stat4_id='fire_storm_fireball_delay_ms', static_stat4_value=100, static_stat5_id='skill_effect_duration_per_100_int', static_stat5_value=150, static_stat6_id='skill_override_pvp_scaling_time_ms', static_stat6_value=450, static_stat7_id='firestorm_drop_ground_ice_duration_ms', static_stat7_value=500, static_stat8_id='skill_art_variation', static_stat8_value=4, static_stat9_id='base_skill_show_average_damage_instead_of_dps', static_stat9_value=1, static_stat10_id='is_area_damage', static_stat10_value=1, stat_text='Deals 1 to 3 base Cold Damage per 10 Intelligence<br>Base duration is 1.5 seconds<br>One impact every 0.1 seconds<br>0.15 seconds additional Base Duration per 100 Intelligence', quality_stat_text = nil, level1=true, level1_level_requirement=1}
]]
-- Handle skill data and get infobox
local infobox = _process_skill_data(tpl_args)
-- Container
local container = mw.html.create('span')
container
:addClass('skill-box-page-container')
:wikitext(infobox)
if tpl_args.skill_screenshot then
container
:wikitext(string.format('[[%s]]', tpl_args.skill_screenshot))
end
-- Generic messages on the page:
local out = {}
if mw.ustring.find(tpl_args.skill_id, '_') then
out[#out+1] = mw.getCurrentFrame():expandTemplate{
title = i18n.templates.incorrect_title,
args = {title=tpl_args.skill_id}
} .. '\n\n\n'
end
if tpl_args.active_skill_name then
out[#out+1] = string.format(
i18n.messages.intro_named_id,
tpl_args.skill_id,
tpl_args.active_skill_name
)
else
out[#out+1] = string.format(
i18n.messages.intro_unnamed_id,
tpl_args.skill_id
)
end
-- Categories
local cats = {i18n.categories.skill_data}
if tpl_args._flags.has_deprecated_skill_parameters then
cats[#cats+1] = i18n.categories.deprecated_parameters
end
return tostring(container) .. m_util.misc.add_category(cats) .. '\n' .. table.concat(out)
end
local function _progression(tpl_args)
--[[
Displays the level progression for the skill gem.
Examples
--------
= p.progression{page='Reave'}
]]
-- Parse column arguments:
tpl_args.stat_format = {}
local param_keys = {
i18n.parameters.progression.header,
i18n.parameters.progression.abbr,
i18n.parameters.progression.pattern_extract,
i18n.parameters.progression.pattern_value,
}
for i=1, math.huge do -- repeat until no more columns are found
local prefix = string.format('%s%d_', i18n.parameters.progression.column, i)
if tpl_args[prefix .. param_keys[1]] == nil then
break
end
local statfmt = {counter = 0}
for _, key in ipairs(param_keys) do
local arg = prefix .. key
if tpl_args[arg] == nil then
error(string.format(i18n.errors.progression.argument_unspecified, arg))
end
statfmt[key] = tpl_args[arg]
end
statfmt.header = m_util.html.abbr(statfmt.abbr, statfmt.header)
statfmt.abbr = nil
tpl_args.stat_format[#tpl_args.stat_format+1] = statfmt
end
-- Query skill data
local skill_data = h.query_skill(tpl_args)
-- Query progression data
local fields = {}
for _, fmap in pairs(tables.progression.fields) do
fields[#fields+1] = fmap.field
end
local query = {
where = string.format(
'_pageID="%s"',
skill_data._pageID
),
groupBy = string.format(
'_pageID, %s',
tables.progression.fields.level.field
),
}
local results = m_cargo.query({tables.progression.table}, fields, query)
-- Re-index by level
skill_data.levels = {}
for _, v in ipairs(results) do
skill_data.levels[tonumber(v.level)] = v
end
if #skill_data.levels == 0 then
error(i18n.errors.progression.missing_level_data)
end
-- Expand costs data
h.expand_costs_data(tpl_args, skill_data.levels)
-- Set up html table headers
local headers = {}
for _, row in ipairs(skill_data.levels) do
for k, v in pairs(row) do
headers[k] = true
end
end
local tbl = mw.html.create('table')
tbl
:addClass('wikitable responsive-table skill-progression-table')
local head = tbl:tag('tr')
for _, tmap in pairs(data.skill_progression_table) do
if headers[tmap.field] then
local text = type(tmap.header) == 'function' and tmap.header(tpl_args) or tmap.header
head
:tag('th')
:wikitext(text)
:done()
end
end
for _, statfmt in ipairs(tpl_args.stat_format) do
head
:tag('th')
:wikitext(statfmt.header)
:done()
end
if headers[tables.progression.fields.experience.field] then
head
:tag('th')
:wikitext(i18n.progression.experience)
:done()
:tag('th')
:wikitext(i18n.progression.total_experience)
:done()
end
-- Table rows
local tblrow
local lastexp = 0
local experience
for _, row in ipairs(skill_data.levels) do
tblrow = tbl:tag('tr')
for _, tmap in pairs(data.skill_progression_table) do
if headers[tmap.field] then
h.int_value_or_na(tpl_args, tblrow, row[tmap.field], tmap)
end
end
-- stats
local stats = {}
if row[tables.progression.fields.stat_text.field] then
stats = m_util.string.split(
row[tables.progression.fields.stat_text.field],
'<br>'
)
end
for _, statfmt in ipairs(tpl_args.stat_format) do
local match = {}
for j, stat in ipairs(stats) do
match = {string.match(stat, statfmt.pattern_extract)}
if #match > 0 then
-- TODO maybe remove stat here to avoid testing
-- against in future loops
break
end
end
if #match == 0 then
tblrow:node(m_util.html.table_cell('na'))
else
-- used to find broken progression due to game updates
-- for example:
statfmt.counter = statfmt.counter + 1
tblrow
:tag('td')
:wikitext(string.format(
statfmt.pattern_value,
match[1],
match[2],
match[3],
match[4],
match[5]
)
)
:done()
end
end
if headers[tables.progression.fields.experience.field] then
experience = tonumber(row[tables.progression.fields.experience.field])
if experience ~= nil then
h.int_value_or_na(tpl_args, tblrow, experience - lastexp, {})
lastexp = experience
else
tblrow:node(m_util.html.table_cell('na'))
end
h.int_value_or_na(tpl_args, tblrow, experience, {})
end
end
local cats = {}
for _, statfmt in ipairs(tpl_args.stat_format) do
if statfmt.counter == 0 then
cats = i18n.categories.broken_progression_table
break
end
end
return tostring(tbl) .. m_util.misc.add_category(cats)
end
local function _quality(tpl_args)
--[[
Displays a table comparing the stats of superior gem quality with
alternative quality types.
--]]
-- Query skill data
local skill_data = h.query_skill(tpl_args)
-- Query progression data
local fields = {}
for _, fmap in pairs(tables.skill_quality.fields) do
fields[#fields+1] = fmap.field
end
local query = {
where = string.format(
'_pageID="%s"',
skill_data._pageID
),
groupBy = string.format(
'_pageID, %s',
tables.skill_quality.fields.set_id.field
),
orderBy = string.format(
'%s ASC',
tables.skill_quality.fields.set_id.field
),
}
skill_data.quality = m_cargo.query({tables.skill_quality.table}, fields, query)
if #skill_data.quality == 0 then
error(i18n.errors.quality.missing_quality_data)
end
-- Build table
local tbl = mw.html.create('table')
tbl
:addClass('wikitable skill-quality-table')
:tag('tr')
:tag('th')
:wikitext(i18n.quality.type)
:done()
:tag('th')
:wikitext(i18n.quality.stats)
:done()
:tag('th')
:wikitext(i18n.quality.weight)
:done()
for k, row in ipairs(skill_data.quality) do
tbl
:tag('tr')
:tag('td')
:wikitext(m_game.constants.item.gem_quality_types[k].long_upper)
:done()
:tag('td')
:addClass('tc -mod')
:wikitext(skill_data.quality[k].stat_text)
:done()
:tag('td')
:wikitext(skill_data.quality[k].weight)
:done()
end
return tostring(tbl)
end
-- ----------------------------------------------------------------------------
-- Exported functions
-- ----------------------------------------------------------------------------
local p = {}
p.table_skills = m_cargo.declare_factory{data=tables.static}
p.table_skill_levels = m_cargo.declare_factory{data=tables.progression}
p.table_skill_stats_per_level = m_cargo.declare_factory{data=tables.skill_stats_per_level}
p.table_skill_quality = m_cargo.declare_factory{data=tables.skill_quality}
p.table_skill_quality_stats = m_cargo.declare_factory{data=tables.skill_quality_stats}
function p.process_skill_data(tpl_args)
_process_skill_data(tpl_args)
end
p._skill = p.process_skill_data
--
-- Template:Skill
--
p.skill = m_util.misc.invoker_factory(_skill, {
wrappers = cfg.wrappers.skill,
})
--
-- Template:Skill progression
--
p.progression = m_util.misc.invoker_factory(_progression, {
wrappers = cfg.wrappers.progression,
})
--
-- Template:Skill quality
--
p.quality = m_util.misc.invoker_factory(_quality, {
wrappers = cfg.wrappers.quality,
})
return p