Stun

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Revision as of 08:47, 12 October 2024 by Blvcksvn (talk | contribs) (Created page with "{{stub}} A '''stun''' is an on-hit effect that occurs when the defender's Stun buildup exceeds their Stun Threshold, interrupting the defender's action and causing them to be unable to act while the stun animation is playing. __TOC__ ==Mechanics== Hits can inflict Stun buildup based on the damage inflicted compared to the target's maximum Life. Stun buildup stacks additively until it exceeds the target's Stun Threshold, at which point it inflicts a Stun for a short ti...")
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A stun is an on-hit effect that occurs when the defender's Stun buildup exceeds their Stun Threshold, interrupting the defender's action and causing them to be unable to act while the stun animation is playing.

Mechanics

Hits can inflict Stun buildup based on the damage inflicted compared to the target's maximum Life. Stun buildup stacks additively until it exceeds the target's Stun Threshold, at which point it inflicts a Stun for a short time.

Stun buildup cannot occur while the target is actively stunned. Physical damage and melee damage inherently have higher stun buildup than other damage types or damage categories.

A portion of stun also builds towards a Heavy Stun for non-player targets, which provides a longer interruption than regular stuns.


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