Module:Quest reward
Module for handling quest reward related data.
Subpages
The above documentation is transcluded from Module:Quest reward/doc.
Editors can experiment in this module's sandbox and testcases pages.
Subpages of this module.
Editors can experiment in this module's sandbox and testcases pages.
Subpages of this module.
--
-- Module for bestiary templates
--
local m_game = require('Module:Game')
local m_util = require('Module:Util')
local f_item_link = require('Module:Item link').item_link
local getArgs = require('Module:Arguments').getArgs
local m_cargo = require('Module:Cargo')
local p = {}
p._shared = {}
-- ----------------------------------------------------------------------------
-- Strings
-- ----------------------------------------------------------------------------
local i18n = {
errors = {
invalid_table = 'Invalid table selected. Valid choices are either quest or vendor',
invalid_type = 'type must be either quest_rewards or vendor_rewards',
},
messages = {
storage = 'Attempted to store rows %s to %s in "%s_rewards" table',
},
quest_reward = {
character_class = 'Class →',
quest = 'Quest ↓',
row_header = '[[%s]]<br>Act %s',
item_level = 'iLvl %s',
links = '%s-linked',
},
}
-- ----------------------------------------------------------------------------
-- Cargo
-- ----------------------------------------------------------------------------
local tables = {}
-- ----------------------------------------------------------------------------
-- Helper functions and globals
-- ----------------------------------------------------------------------------
local h = {}
-- ----------------------------------------------------------------------------
-- Page functions
-- ----------------------------------------------------------------------------
function p._shared.reward_tbl_head()
local tbl = mw.html.create('table')
tbl:attr('class', 'wikitable sortable')
local tr = tbl:tag('tr')
tr
:tag('th')
:attr('class', 'unsortable')
:wikitext(i18n.quest_reward.character_class)
for _, class in ipairs(m_game.constants.characters_order) do
tr:tag('th')
:attr('rowspan', 2)
:wikitext(string.format('[[%s]]', m_game.constants.characters[class].name))
end
tbl
:tag('tr')
:tag('th')
:wikitext(i18n.quest_reward.quest)
return tbl
end
function p._shared.reward_tbl_row_head(tr, rtbl, row)
local npc = ''
if row[rtbl .. '.npc'] then
npc = string.format('<br>[[%s]]', row[rtbl .. '.npc'])
end
tr
:tag('th')
:wikitext(string.format(i18n.quest_reward.row_header, row[rtbl .. '.quest'], row[rtbl .. '.act']))
:wikitext(npc)
end
function p._shared.reward_tbl_extra_info(row)
local value = {}
if row['quest_rewards.item_level'] and row['quest_rewards.item_level'] ~= 0 then
value[#value+1] = string.format(i18n.quest_reward.item_level, row['quest_rewards.item_level'])
end
-- TODO: i18n rarity name?
if row['quest_rewards.rarity'] then
value[#value+1] = m_util.html.poe_color(string.lower(row['quest_rewards.rarity']), row['quest_rewards.rarity'])
end
if row['quest_rewards.sockets'] and row['quest_rewards.sockets'] ~= 0 then
value[#value+1] = string.format(i18n.quest_reward.links, row['quest_rewards.sockets'])
end
return table.concat(value, ', ')
end
function p.quest_reward_table(frame)
--[[
Displays a table of quest rewards from a certain quest.
Examples
--------
= p.quest_reward_table{type='vendor_rewards', q_where='quest="A Fixture of Fate"'}
]]
-- Get args
local tpl_args = getArgs(frame, {
parentFirst = true
})
frame = m_util.misc.get_frame(frame)
local q_where = tpl_args.q_where
if tpl_args.item_link then
tpl_args.item_link = m_util.cast.boolean(tpl_args.item_link)
else
tpl_args.item_link = true
end
local data
if tpl_args.type == 'quest_rewards' then
data = m_cargo.query(
{'quest_rewards'},
{
'quest_rewards.quest',
'quest_rewards.act',
'quest_rewards.classes',
'quest_rewards.sockets',
'quest_rewards.item_level',
'quest_rewards.rarity',
'quest_rewards._pageName',
},
{
where=q_where,
orderBy='quest_rewards.act ASC, quest_rewards.quest_id ASC, quest_rewards._pageName ASC',
limit=5000,
}
)
elseif tpl_args.type == 'vendor_rewards' then
data = m_cargo.query(
{'vendor_rewards'},
{
'vendor_rewards.quest',
'vendor_rewards.act',
'vendor_rewards.classes',
'vendor_rewards.npc',
'vendor_rewards._pageName',
},
{
where=q_where,
orderBy='vendor_rewards.act ASC, vendor_rewards.quest_id ASC, vendor_rewards._pageName ASC',
limit=5000,
}
)
else
error(i18n.errors.invalid_type, tpl_args.type)
end
-- ------------------------------------------------------------------------
-- Build output table
-- ------------------------------------------------------------------------
local tbl = p._shared.reward_tbl_head()
if #data == 0 then
return tostring(tbl)
end
local quest_order = {}
local quests = {}
local pages = {}
--
-- remap data to quests[questid].classes[class]
--
for _, row in ipairs(data) do
local classes = quests[row[tpl_args.type .. '.quest']]
if classes == nil then
table.insert(quest_order, row[tpl_args.type .. '.quest'])
classes = {}
quests[row[tpl_args.type .. '.quest']] = classes
end
if row[tpl_args.type .. '.classes'] then
classes[-1] = {}
for _, class in ipairs(m_util.string.split(row[tpl_args.type .. '.classes'], ',')) do
if classes[class] == nil then
classes[class] = {}
end
table.insert(classes[class], row)
end
else
if classes[0] == nil then
classes[0] = {}
end
table.insert(classes[0], row)
end
pages[row[tpl_args.type .. '._pageName']] = true
end
--
-- Cache item data
--
local item_data
if tpl_args.item_link then
local pages_array = {}
for page, _ in pairs(pages) do
pages_array[#pages_array+1] = page
end
local fields = {
'items.name',
'items.inventory_icon',
}
if m_util.cast.boolean(tpl_args.no_html) ~= true then
fields[#fields+1] = 'items.html'
end
item_data = m_cargo.map_results_to_id{
results=m_cargo.array_query{
tables={'items'},
fields=fields,
id_field='items._pageName',
id_array=pages_array,
query={
limit=5000,
},
},
field='items._pageName',
}
end
--
-- Output rows
--
local function element(rows)
if rows == nil then
return ''
end
local out = {}
for _, row in ipairs(rows) do
local reward = row[tpl_args.type .. '._pageName']
if tpl_args.item_link then
local idata = item_data[reward][1]
reward = f_item_link{page=reward, name=idata['items.name'], inventory_icon=idata['items.inventory_icon'] or '', html=idata['items.html'] or '', skip_query=true}
else
reward = string.format('[[%s]]', reward)
end
local info = p._shared.reward_tbl_extra_info(row)
if info ~= '' then
out[#out+1] = string.format('%s (%s)', reward, info)
else
out[#out+1] = reward
end
end
return table.concat(out, '<br>')
end
for _, quest_key in ipairs(quest_order) do
local classes = quests[quest_key]
if classes[0] then
local tr = tbl:tag('tr')
for _, class in pairs(classes) do
if class[1] then
p._shared.reward_tbl_row_head(tr, tpl_args.type, class[1])
break
end
end
tr:tag('td')
:attr('colspan', 7)
:attr('style', 'text-align: center;')
:wikitext(element(classes[0]))
end
if classes[-1] then
local tr = tbl:tag('tr')
for _, class in pairs(classes) do
if class[1] then
p._shared.reward_tbl_row_head(tr, tpl_args.type, class[1])
break
end
end
for _, class in ipairs(m_game.constants.characters_order) do
tr:tag('td')
:wikitext(element(classes[m_game.constants.characters[class].name]))
end
end
end
return tostring(tbl)
end
-- ----------------------------------------------------------------------------
-- End
-- ----------------------------------------------------------------------------
return p