Module:Mod
The above documentation is transcluded from Module:Mod/doc.
Editors can experiment in this module's sandbox and testcases pages.
Subpages of this module.
Editors can experiment in this module's sandbox and testcases pages.
Subpages of this module.
--
-- Module for mod related templates
--
local util = require('Module:Util')
local getArgs = require('Module:Arguments').getArgs
local game = require('Module:Game')
local p = {}
-- ----------------------------------------------------------------------------
-- Utility / Helper functions
-- ----------------------------------------------------------------------------
local h = {}
-- Validate single value properties and set them
h.validate = {}
function h.validate.not_nil (args)
return function (arg)
if g_args[arg] == nil then
error(string.format('%s must not be nil', arg))
end
end
end
function h.validate.number (args)
return function (arg)
g_args[arg] = util.cast.number(g_args[arg], args)
return g_args[arg]
end
end
function h.handle_mapped_property_args (map)
local properties = {}
for _, data in ipairs(map) do
if data.func ~= nil then
data.func(data.name)
end
if data.property ~= nil then
properties[data.property] = g_args[data.name]
end
end
g_frame:callParserFunction('#set:', properties)
end
function h.create_header(row)
local stat = mw.html.create('span')
local text, nsub = mw.ustring.gsub(row['Has stat text'], '%d+', '?')
stat
:attr('class', 'mod-table-header-stat')
:wikitext(text)
:done()
local mgroup = mw.html.create('span')
mgroup
:attr('class', 'mod-table-header-modgroup')
:wikitext(row['Has mod group'])
:done()
local tbl = mw.html.create('table')
tbl
:attr('class', 'wikitable mw-collapsible mw-collapsed mod-table')
:tag('tr')
:tag('th')
:attr('class', 'mod-table-header')
:attr('colspan', g_args.colspan)
:tag('span')
:attr('class', 'mod-table-header-container')
:wikitext(tostring(stat) .. tostring(mgroup))
:done()
:done()
return tbl
end
function h.format_mod(tbl, row, tags)
local tr = tbl:tag('tr')
tr
:tag('td')
:wikitext(string.format('[[%s|%s]]', row[1], row['Has name']))
:attr('class', 'mod-table-cell-name')
:done()
:tag('td')
:wikitext(row['Has level requirement'])
:attr('class', 'mod-table-cell-level')
:done()
:tag('td')
:wikitext(row['Has stat text'])
:attr('class', 'mod-table-cell-stat')
:done()
:tag('td')
:wikitext(table.concat(tags, ', '))
:attr('class', 'mod-table-cell-tags')
:done()
end
-- ----------------------------------------------------------------------------
-- Templates
-- ----------------------------------------------------------------------------
--
-- Template: Mod
--
-- p.mod{id = "LocalIncreasedPhysicalDamagePercentUniqueOneHandSword2", name = "", mod_group = "LocalPhysicalDamagePercent", domain = "1", generation_type = "3", required_level = "1", mod_type = "LocalPhysicalDamagePercent", stat_text = "150% increased Physical Damage", stat1_id = "local_physical_damage_+%", stat1_min = "150", stat1_max = "150"}
function p.mod(frame)
-- Get args
g_args = getArgs(frame, {
parentFirst = true
})
g_frame = util.misc.get_frame(frame)
--
-- Validation & semantic properties
--
-- Validate single value properties and set them
local map = {
{
name = 'id',
property = 'Is mod',
wikitext = 'Mod Id',
},
{
name = 'name',
property = 'Has name',
wikitext = 'Name',
},
{
name = 'mod_group',
property = 'Has mod group',
wikitext = 'Group',
},
{
name = 'mod_type',
property = 'Has mod type',
wikitext = 'Mod type',
},
{
name = 'domain',
property = 'Has mod domain',
func = h.validate.number{min=1, max=11},
wikitext = 'Mod domain',
display = function (value)
return game.constants.mod.domains[value]['short_upper'] .. ' (Id: ' .. value .. ')'
end,
},
{
name = 'generation_type',
property = 'Has mod generation type',
func = h.validate.number{min=1, max=10},
wikitext = 'Generation type',
display = function (value)
return game.constants.mod.generation_types[value]['short_upper'] .. ' (Id: ' .. value .. ')'
end,
},
{
name = 'required_level',
property = 'Has level requirement',
func = h.validate.number{min=0, max=100},
wikitext = 'Req. level',
},
{
name = 'stat_text',
property = 'Has stat text',
wikitext = 'Effect',
},
{
name = 'granted_buff_id',
property = 'Has granted buff id',
wikitext = 'Granted Buff Id',
},
{
name = 'granted_buff_value',
property = 'Has granted buff value',
wikitext = 'Granted Buff Value',
},
{
name = 'granted_skill',
property = 'Has granted skill id',
wikitext = 'Granted Skill',
},
}
h.handle_mapped_property_args(map)
-- Validate & set multi value property
if g_args['tags'] == nil then
g_args['tags'] = {}
else
local tags = mw.text.split(g_args['tags'], ', ')
g_args['tags'] = tags
properties = {}
properties['Has tag'] = table.concat(tags, ';')
properties['+sep'] = ';'
g_frame:callParserFunction('#set:', properties)
end
-- Validate % set the stat multi value property
local i
local id
local value
for i=1, 5 do
local id = {
id = 'stat' .. i .. '_id',
min = 'stat' .. i .. '_min',
max = 'stat' .. i .. '_max',
}
local value = {
id = g_args[id.id],
min = g_args[id.min],
max = g_args[id.max],
}
if not (value.id == nil and value.min == nil and value.max == nil) then
local onenil = nil
for _, k in ipairs({'id', 'min', 'max'}) do
if value[k] == nil then
onenil = k
break
end
end
if onenil ~= nil then
error('"' .. id[onenil] .. '" is not set')
end
properties = {}
properties['Is stat number'] = i
properties['Has stat id'] = value.id
properties['Has minimum stat value'] = h.validate.number({})(id.min)
properties['Has maximum stat value'] = h.validate.number({})(id.max)
g_frame:callParserFunction(string.format('#subobject: stat %s', i), properties)
end
end
-- Validate & set spawn weight multi value property
i = 0
id = nil
value = nil
repeat
i = i + 1
id = {
tag = string.format('spawn_weight%s_tag', i),
value = string.format('spawn_weight%s_value', i),
}
value = {
tag = g_args[id.tag],
value = g_args[id.value],
}
if value.tag ~= nil and value.value ~= nil then
properties = {}
properties['Is tag number'] = i
properties['Has tag'] = value.tag
properties['Has spawn weight'] = h.validate.number({min=0})(id.value)
g_frame:callParserFunction(string.format('#subobject: spawn weight %s', i), properties)
elseif not (value.tag == nil and value.value == nil) then
error ('Both ' .. id.tag .. ' and ' .. id.value .. ' must be specified')
end
until value.tag == nil
-- Validate & set generation weight multi value property
i = 0
id = nil
value = nil
repeat
i = i + 1
id = {
tag = string.format('generation_weight%s_tag', i),
value = string.format('generation_weight%s_value', i),
}
value = {
tag = g_args[id.tag],
value = g_args[id.value],
}
if value.tag ~= nil and value.value ~= nil then
properties = {}
properties['Is tag number'] = i
properties['Has tag'] = value.tag
properties['Has generation weight'] = h.validate.number({min=0})(id.value)
g_frame:callParserFunction(string.format('#subobject: generation weight %s', i), properties)
elseif not (value.tag == nil and value.value == nil) then
error ('Both ' .. id.tag .. ' and ' .. id.value .. ' must be specified')
end
until value.tag == nil
--
-- Display
--
local container = mw.html.create('div')
container
:attr('class', 'modbox')
-- core stats
local tbl = container:tag('table')
tbl
:attr('class', 'wikitable')
for _, data in ipairs(map) do
local text
if data.display == nil then
text = g_args[data.name]
else
text = data.display(g_args[data.name])
end
tbl
:tag('tr')
:tag('th')
:wikitext(string.format('[[Property:%s|%s]]', data.property, data.wikitext))
:done()
:tag('td')
:wikitext(text)
:done()
:done()
:done()
end
tbl
:tag('tr')
:tag('th')
:wikitext('[[Property:Has tag|Tags]]')
:done()
:tag('td')
:wikitext(table.concat(g_args['tags'], ', '))
:done()
:done()
:done()
-- stat table
tbl = container:tag('table')
tbl
:attr('class', 'wikitable sortable')
:tag('tr')
:tag('th')
:attr('colspan', 4)
:wikitext('Stats')
:done()
:done()
:tag('tr')
:tag('th')
:wikitext('[[Property:Is stat number|#]]')
:done()
:tag('th')
:wikitext('[[Property:Has stat id|Stat Id]]')
:done()
:tag('th')
:wikitext('[[Property:Has minimum stat value|Minimum]]')
:done()
:tag('th')
:wikitext('[[Property:Has maximum stat value|Maximum]]')
:done()
:done()
:done()
for i=1, 5 do
local value = {
id = g_args['stat' .. i .. '_id'],
min = g_args['stat' .. i .. '_min'],
max = g_args['stat' .. i .. '_max'],
}
if value.id then
tbl
:tag('tr')
:tag('td')
:wikitext(i)
:done()
:tag('td')
:wikitext(value.id)
:done()
:tag('td')
:wikitext(value.min)
:done()
:tag('td')
:wikitext(value.max)
:done()
:done()
:done()
end
end
-- spawn weight table
tbl = container:tag('table')
tbl
:attr('class', 'wikitable sortable')
:tag('tr')
:tag('th')
:attr('colspan', 3)
:wikitext('Spawn Weights')
:done()
:done()
:tag('tr')
:tag('th')
:wikitext('[[Property:Is tag number|#]]')
:done()
:tag('th')
:wikitext('[[Property:Has tag|Tag]]')
:done()
:tag('th')
:wikitext('[[Property:Has spawn weight|Weight]]')
:done()
:done()
:done()
i = 0
value = nil
repeat
i = i + 1
value = {
tag = g_args[string.format('spawn_weight%s_tag', i)],
value = g_args[string.format('spawn_weight%s_value', i)],
}
if value.tag then
tbl
:tag('tr')
:tag('td')
:wikitext(i)
:done()
:tag('td')
:wikitext(value.tag)
:done()
:tag('td')
:wikitext(value.value)
:done()
:done()
:done()
end
until value.tag == nil
-- generation weight table
tbl = container:tag('table')
tbl
:attr('class', 'wikitable sortable')
:tag('tr')
:tag('th')
:attr('colspan', 3)
:wikitext('Generation Weights')
:done()
:done()
:tag('tr')
:tag('th')
:wikitext('[[Property:Is tag number|#]]')
:done()
:tag('th')
:wikitext('[[Property:Has tag|Tag]]')
:done()
:tag('th')
:wikitext('[[Property:Has generation weight|Weight]]')
:done()
:done()
:done()
i = 0
value = nil
repeat
i = i + 1
value = {
tag = g_args[string.format('generation_weight%s_tag', i)],
value = g_args[string.format('generation_weight%s_value', i)],
}
if value.tag then
tbl
:tag('tr')
:tag('td')
:wikitext(i)
:done()
:tag('td')
:wikitext(value.tag)
:done()
:tag('td')
:wikitext(value.value)
:done()
:done()
:done()
end
until value.tag == nil
-- Generic messages on the page
out = {}
if mw.ustring.find(g_args['id'], '_') then
out[#out+1] = g_frame:expandTemplate{ title = 'Incorrect title', args = { title=g_args['id'] } } .. '\n\n\n'
end
if g_args['name'] then
out[#out+1] = string.format("'''%s''' is the internal id of modifier '''%s'''.\n", g_args['id'], g_args['name'])
else
out[#out+1] = string.format("'''%s''' is the internal id of an unnamed modifier.\n", g_args['id'], g_args['name'])
end
-- Categories
cats = {'Mods'}
-- Done -> output
return tostring(container) .. util.misc.add_category(cats) .. '\n' .. table.concat(out)
end
--
-- Template: SMW query mods
--
function p.query_mods(frame)
-- Args
g_args = getArgs(frame, {
parentFirst = true
})
g_frame = util.misc.get_frame(frame)
g_args.colspan = 4
local conditions = {}
conditions[#conditions+1] = 'concept'
if g_args.tag then
conditions[#conditions+1] = string.format('[[Has subobject::<q>[[-Has subobject::+]] [[Has spawn weight::>>0]] [[Has tag::%s]]</q>]]', g_args.tag)
end
g_args.header_level = g_args.header_level or 2
-- Fields
local fields = {}
fields[#fields+1] = '?Is mod'
fields[#fields+1] = '?Has name'
fields[#fields+1] = '?Has level requirement'
fields[#fields+1] = '?Has mod group'
fields[#fields+1] = '?Has stat text'
-- parameters
local parameters = {}
parameters.sort = 'Has mod group, '
parameters.limit = 1000 -- lets see
local data = {}
data.header = {
prefix = 'Prefix',
suffix = 'Suffix',
}
local out = {}
for _, v in ipairs({'prefix', 'suffix'}) do
out[#out+1] = string.format('<h%i>%s</h%i>', g_args.header_level, data.header[v], g_args.header_level)
conditions[1] = string.format('[[Concept:Spawnable named %s item mods]]', v)
local query
local results
--
-- Query tags
--
query = {}
query[#query+1] = string.format('[[-Has subobject::<q>%s</q>]]', table.concat(conditions, ' '))
query[#query+1] = '[[Has tag::+]]'
query[#query+1] = '[[Has spawn weight::+]]'
--query[#query+1] = '[[Has spawn weight::>>0]]'
query[#query+1] = '?Has tag'
query[#query+1] = '?Has spawn weight#' -- need native number
query.limit = 1000
query.offset = 0
-- Tag order is very important
query.sort = ', Is tag number'
local tags = {}
-- this works because lua only considers nil to be false >_>
while query.offset do
results = util.smw.query(query, g_frame)
query.offset = query.offset + #results
-- terminates the while if enough reuslts have been fetched
if query.offset % 1000 ~= 0 then
query.offset = nil
end
for _, row in ipairs(results) do
local page, _ = string.gsub(row[1], '#_[%x]+', '')
if tags[page] == nil then
tags[page] = {}
end
local text
if tonumber(row['Has spawn weight']) > 0 then
text = '[[File:Yes.png|yes|link=]]'
else
text = '[[File:No.png|no|link=]]'
end
tags[page][#tags[page]+1] = string.format('%s %s', row['Has tag'], text)
end
end
--
-- Query mods
--
query = {}
for _, v in ipairs(conditions) do
query[#query+1] = v
end
for _, v in ipairs(fields) do
query[#query+1] = v
end
for k, v in pairs(parameters) do
query[k] = v
end
results = util.smw.query(query, g_frame)
local last = ''
local tbl = ''
for _, row in ipairs(results) do
local current = string.gsub(row['Is mod'], '%d+.*', '%%d.*')
if string.match(last, current) then
h.format_mod(tbl, row, tags[row[1]])
else
out[#out+1] = tostring(tbl)
tbl = h.create_header(row)
h.format_mod(tbl, row, tags[row[1]])
end
last = row['Is mod']
end
-- add the last table
out[#out+1] = tostring(tbl)
end
return table.concat(out, '')
end
--
-- Template: SMW mod table
--
-- =p.mod_list{'Strength1', 'shitty name', 'test', 'test2', userparam='extra_rows=2, show_jewels=1'}
-- =p.mod_list{'ColdCritMultiplier', 'shitty name', 'test', 'test2', userparam='extra_rows=2, show_jewels=1'}
-- =p.mod_list{'MapMultipleExilesMap2Tier', 'asdasda', 'Area yields 15% more Items<br>8% increased Rarity of Items found in this Area<br>Area is inhabited by 2 additional Rogue Exiles<br>Extra monsters ignore rarity bias (Hidden)<br>+14% Monster pack size', userparam='extra_rows=1, type=map, effect_rowid=2'}
function p.mod_list(frame)
local types = {'map', 'jewel'}
-- Args
g_args = getArgs(frame, {
parentFirst = true
})
g_frame = util.misc.get_frame(frame)
--
local args = util.string.split_args(g_args.userparam, {sep=', '})
g_args.userparam = args
args.extra_rows = (tonumber(args.extra_rows) or 0)
if args.show_tags == nil then
args.show_tags = true
else
args.show_tags = util.cast.boolean(args.show_tags)
end
args.effect_rowid = (tonumber(args.effect_rowid) or 0) + 1
tr = mw.html.create('tr')
tr
:tag('td')
:attr('data-sort-value', g_args[2] or g_args[1])
:wikitext(string.format('[[%s|%s]]', g_args[1], g_args[2] or g_args[1]))
:done()
local i = 2
local row_max = i + args.extra_rows
local text
while i < row_max do
i = i + 1
text = g_args[i] or ''
text = table.concat(mw.text.split(text, ';', true), '<br>')
if args.type == 'map' and i == args.effect_rowid then
text = mw.text.split(text, '<br>', true)
local map = {
'%d+%% increased Quantity of Items found in this Area',
'%d+%% increased Rarity of Items found in this Area',
'%+%d+%% Monster pack size',
}
out = {}
local valid
for k, v in pairs(text) do
valid = true
for _, pattern in ipairs(map) do
if mw.ustring.find(v, pattern) ~= nil then
valid = false
break
end
end
if valid then
table.insert(out, v)
end
end
text = table.concat(out, '<br>')
end
tr
:tag('td')
:wikitext(text)
:done()
end
local query
local result
if args.type == 'map' then
query = {
string.format('[[-Has subobject::%s]]', g_args[1]),
'[[Has stat id::+]]',
'?Has stat id',
'?Has minimum stat value',
'?Has maximum stat value',
}
result = util.smw.query(query, g_frame)
local stat_map = {
['map_item_drop_quantity_+%'] = {disp=0, sort=0},
['map_item_drop_rarity_+%'] = {disp=0, sort=0},
['map_pack_size_+%'] = {disp=0, sort=0},
}
local stat
for _, row in ipairs(result) do
stat = stat_map[row['Has stat id']]
if stat ~= nil then
stat.sort = (row['Has minimum stat value'] + row['Has maximum stat value']) / 2
if row['Has minimum stat value'] ~= row['Has minimum stat value'] then
stat.disp = string.format('(%s to %s)', row['Has minimum stat value'], row['Has maximum stat value'])
else
stat.disp = row['Has minimum stat value']
end
end
end
for _, k in ipairs({'map_item_drop_quantity_+%', 'map_item_drop_rarity_+%', 'map_pack_size_+%'}) do
stat = stat_map[k]
tr
:tag('td')
:attr('data-sort-value', stat.sort)
:wikitext(stat.disp)
:done()
:done()
end
end
local tags
if args.show_tags or args.type == 'jewel' then
query = {
string.format('[[-Has subobject::%s]]', g_args[1]),
'[[Has tag::+]]',
'?Has tag',
'?Has spawn weight',
sort='Is tag number',
}
tags = {}
result = util.smw.query(query, g_frame)
end
if args.type == 'jewel' then
local jewels = {
dex=0,
str=0,
int=0,
pris=0,
}
local cast_tbl = {
not_dex={'str', 'int'},
not_int={'str', 'dex'},
not_str={'int', 'dex'},
default={'str','int','dex','pris'},
}
local i = #result
local row
local cast
while i > 0 do
row = result[i]
cast = cast_tbl[row['Has tag']]
if cast ~= nil then
for _, k in ipairs(cast) do
jewels[k] = row['Has spawn weight']
end
end
i = i - 1
end
tr
:tag('td')
:attr('class', 'table-cell-dex')
:wikitext(jewels.dex)
:done()
:tag('td')
:attr('class', 'table-cell-int')
:wikitext(jewels.int)
:done()
:tag('td')
:attr('class', 'table-cell-str')
:wikitext(jewels.str)
:done()
:tag('td')
:attr('class', 'table-cell-prismatic')
:wikitext(jewels.pris)
:done()
:done()
end
if args.show_tags then
for _, row in ipairs(result) do
tags[#tags+1] = string.format('%s %s', row['Has tag'], row['Has spawn weight'])
end
tr
:tag('td')
:wikitext(table.concat(tags, '<br>'))
:done()
:done()
end
return tostring(tr)
end
--
-- Template:
--
function p.item_affix_table(frame)
-- Args
g_args = getArgs(frame, {
parentFirst = true
})
g_frame = util.misc.get_frame(frame)
-- This function adds specific tags first then tags that follows a pattern and lastly the generic default tag.
function add_tags(frame)
-- Args
g_args = getArgs(frame, {
parentFirst = true
})
g_frame = util.misc.get_frame(frame)
local tag_spec = g_args.tag_prefix
local pattern = g_args.pattern
local tags = game.constants.tags
local header_prefix = g_args.header_prefix or ''
local tags_filtered = {}
local out = {}
local ignored = {}
if g_args.ignore ~= nil then
ignored = mw.text.split(g_args.ignore, ', ')
end
function titleCase( first, rest )
return first:upper()..rest:lower()
end
if pattern ~= nil then
for i = 1, #tags do
-- Add only the tags matching the string.
if string.match(tags[i]['full'], pattern) then
tags_filtered[#tags_filtered+1] = tags[i]['full']
end
-- Check that the latest added tag isn't on the ignore list.
for _, ignore in ipairs(ignored) do
if tags_filtered[#tags_filtered] == ignore then
table.remove(tags_filtered, #tags_filtered)
end
end
end
for _,tag_i in ipairs(tags_filtered) do
if tag_i ~= pattern then
out[#out+1] = {
tags = table.concat({tag_spec, tag_i, pattern, 'default'}, ', '),
name = string.format('%s %s',
header_prefix or '',
tag_i:gsub('_', ' '):gsub(pattern, tag_spec)
):gsub('%s+', ' '):gsub("(%a)([%w_']*)", titleCase)
}
end
end
else
out[#out+1] = {
tags = table.concat({tag_spec, 'default'}, ', '),
name = header_prefix:gsub("(%a)([%w_']*)", titleCase)
}
end
return out
end
local out = {}
--
local input = {
-- Weapons
add_tags{tag_prefix = 'axe', pattern = 'weapon', ignore = 'specific_weapon'},
add_tags{tag_prefix = 'bow', pattern = 'weapon', ignore = 'specific_weapon, one_hand_weapon'},
add_tags{tag_prefix = 'claw', pattern = 'weapon', ignore = 'specific_weapon, two_hand_weapon'},
add_tags{tag_prefix = 'dagger', pattern = 'weapon', ignore = 'specific_weapon, two_hand_weapon'},
add_tags{tag_prefix = 'mace', pattern = 'weapon', ignore = 'specific_weapon'},
add_tags{tag_prefix = 'sceptre', pattern = 'weapon', ignore = 'specific_weapon, two_hand_weapon'},
add_tags{tag_prefix = 'staff', pattern = 'weapon', ignore = 'specific_weapon, one_hand_weapon'},
add_tags{tag_prefix = 'sword', pattern = 'weapon', ignore = 'specific_weapon'},
add_tags{tag_prefix = 'sword', pattern = 'weapon', ignore = 'specific_weapon, two_hand_weapon', header_prefix = 'Thrusting'},
add_tags{tag_prefix = 'wand', pattern = 'weapon', ignore = 'specific_weapon, two_hand_weapon'},
{{tags = 'fishing_rod', name = 'Fishing Rod'}},
-- Accessories
add_tags{tag_prefix = 'amulet'},
add_tags{tag_prefix = 'belt'},
add_tags{tag_prefix = 'quiver'},
add_tags{tag_prefix = 'ring'},
-- Armour
add_tags{tag_prefix = 'body_armour',pattern = 'armour', ignore = 'body_armour'},
add_tags{tag_prefix = 'boots', pattern = 'armour', ignore = 'body_armour'},
add_tags{tag_prefix = 'gloves', pattern = 'armour', ignore = 'body_armour'},
add_tags{tag_prefix = 'helmet', pattern = 'armour', ignore = 'body_armour'},
}
-- local input = {
-- add_tags{tag_prefix = 'axe', pattern = 'weapon', ignore = 'specific_weapon'},
-- add_tags{tag_prefix = 'bow', pattern = 'weapon', ignore = 'specific_weapon, one_hand_weapon'},
-- }
--
for _, tag_tbl in ipairs(input) do
for _, v in ipairs(tag_tbl) do
out[#out+1] = p.drop_down_table(v)
end
end
return table.concat(out, '\n\n')
end
function p.drop_down_table(frame)
-- Args
g_args = getArgs(frame, {
parentFirst = true
})
g_frame = util.misc.get_frame(frame)
-- Items can have several tags affecting them.
-- Misses forsaken masters currently
-- p.drop_down_table{tags = 'dagger, one_hand_weapon, weapon, default', name = 'Daggers'} -- name could be taken from module:game?
-- p.drop_down_table{tags = 'sword, one_hand_weapon, weapon, default', name = 'One Hand Swords'}
-- p.drop_down_table{tags = 'sword, two_hand_weapon, weapon, default', name = 'Two Hand Swords'}
-- p.drop_down_table{tags = 'amulet, default', name = 'Amulets'}
-- p.drop_down_table{tags = 'ring, default', name = 'Rings'}
-- p.drop_down_table{tags = 'belt, default', name = 'Belts'}
-- p.drop_down_table{tags = 'quiver, default', name = 'Quivers'}
-- p.drop_down_table{tags = 'body_armour, int_armour, armour, default', name = 'Intelligence body armours'}
-- p.drop_down_table{tags = 'helmet, int_armour, armour, default', name = 'Intelligence helmets'}
-- p.drop_down_table{tags = 'gloves, int_armour, armour, default', name = 'Intelligence gloves'}
-- p.drop_down_table{tags = 'boots', int_armour, armour, default', name = 'Intelligence boots'}
g_args.tag = mw.text.split(g_args['tags'], ', ')
-- local tags_condition = table.concat(g_args.tag, ' || ')
-- Conditions
local conditions = {}
conditions[#conditions+1] = 'concept'
if g_args.tag then
conditions[#conditions+1] = string.format('[[Has subobject::<q> [[Has spawn weight::>>0]] <q> [[Has tag::%s]] </q> </q>]]', table.concat(g_args.tag, ' || '))
end
-- Fields
local fields = {
'?Is mod',
'?Has name',
'?Has level requirement',
'?Has mod group',
'?Has mod type',
'?Has stat text'
}
-- Parameters
local parameters = {
sort = 'Has mod group, Has mod type, Has level requirement',
limit = 1000 -- lets see
}
local data = {}
data.header = {
prefix = 'Prefix',
suffix = 'Suffix',
}
local header_item
if g_args.name ~= nil then
header_item = g_args.name
else
header_item = table.concat(g_args.tag, ', ')
end
-- Define the output.
local out = {}
out[#out+1] = '<div class="mw-collapsible-collapse-all" style="cursor:pointer;">Collapse All</div> | <div class="mw-collapsible-expand-all" style="cursor:pointer;">Expand All</div> \n'
out[#out+1] = string.format('==%s== \n', header_item:gsub("^%l", string.upper):gsub("_", " "))
local results ={}
for _, val in ipairs({'prefix', 'suffix'}) do -- Loop through prefixes and suffixes.
out[#out+1] = '<div style="vertical-align:top; display:inline-block;">'
out[#out+1] = string.format('\n===%s===\n',data.header[val])
conditions[1] = string.format('[[Concept:Spawnable named %s item mods]]', val)
--
-- Query mods
--
query = {}
for _, v in ipairs(conditions) do
query[#query+1] = v
end
for _, v in ipairs(fields) do
query[#query+1] = v
end
for k, v in pairs(parameters) do
query[k] = v
end
results[val] = util.smw.query(query, g_frame)
local results_tags = {}
local tags_weighting = {}
local tbl = {}
local last
for i, v in ipairs(results[val]) do -- Loop through all the results from the smw query.
-- Query tags
local mod_id = results[val][i]['Is mod']:gsub('_','~') -- mod id and mod pagename can sometimes be different. This tag query method is similar to other functions, so this bug might be noticeable on other places as well?
query_tags = {
string.format('[[-Has subobject::%s]]', mod_id),
'?Has tag',
'?Has spawn weight',
'?Is tag number',
sort='Is tag number',
}
results_tags[i] = util.smw.query(query_tags, g_frame)
tags_weighting[i] = {}
tags_weighting[i][1] = results_tags[i][1]
for _, row in ipairs(results_tags[i]) do
local spawn_weight = row['Has spawn weight']:gsub(',', '') -- Remove thousand separator.
tags_weighting[i][row['Has tag']] = tonumber(spawn_weight)
end
local j = 0
repeat
j = j+1
if (tags_weighting[i][g_args.tag[j]] or -1) > 0 then
-- Display in a list, similar to poedb. Drop down table, with the varius tiers of mods in that mod type inside.
if results[val][i]['Has mod type'] ~= last then -- If the mod type is different to the last, create a new table.
if tbl[#tbl] ~= nil then --i ~= 1 then
tbl[#tbl+1] = '</table>'
end
tbl[#tbl+1] = '<table class="wikitable mw-collapsible mw-collapsed" style="text-align:left; line-height: 1.75em; width:800px; ">'
-- Search for "Local" in the mod id. IF it doesn't exist assume that the mod applies globally.
local mod_appl
if results[val][i]['Is mod']:find('Local') ~= nil then
mod_appl = 'Local'
else
mod_appl = 'Global'
end
local mod_header = results[val][i]['Has stat text']:gsub('%d', '#'):gsub('%[%[(.-)%]%]', '%1'):gsub('(%a*)%|', ''):gsub('<br>', ', ') -- Removes the links since they're annoying when expanding and collapsing a lot.
tbl[#tbl+1] = string.format('<caption style="text-align:left; line-height: 1.0em;> %s (%s) </caption>', g_frame:expandTemplate{ title = 'c', args = { 'mod', mod_header} }, mod_appl)
last = results[val][i]['Has mod type']
end
--Display the bulk of the mods.
tbl[#tbl+1] = string.format('<tr><td> %s %s, %s ([[%s|%s]]) </td></tr>', game.level_requirement['short_upper'], results[val][i]['Has level requirement'], g_frame:expandTemplate{ title = 'c', args = { 'mod', results[val][i]['Has stat text']:gsub('<br>', ', ') } }, results[val][i][1], results[val][i]['Has name'])
end
until (tags_weighting[i][g_args.tag[j]] or -1) >= 0 or j > #g_args.tag
end
tbl[#tbl+1] = '</table>' -- outro
out[#out+1] = table.concat(tbl, '')
out[#out+1] = '</div>'
end
return table.concat(out, '')
end
return p