Module:Game
This is a meta module.
This module is meant to be used only by other modules. It should not be invoked in wikitext.
Overview
This module holds some constants and functions related to path of exile in general.
Stucture
The module has the following structure
game.constants | General game constants, such as the attributes or classes |
game.constants.item | item constants |
game.constants.mod | Mod constants |
Data
Table Id | Description | Available keys | Extra keys | ||||
---|---|---|---|---|---|---|---|
full | long_upper | long_lower | short_upper | short_lower | |||
game.constants.characters | Character |
| |||||
game.constants.ascendancy | Ascendancy class |
| |||||
game.constants.attributes | Attributes | ||||||
game.constants.damage_types | Damage type | ||||||
game.constants.difficulties | Difficulties |
| |||||
game.constants.passive_types | Passive skill |
| |||||
game.constants.tags | internal tags | ||||||
game.constants.item.rarity | Rarity | ||||||
game.constants.item.class | Item class | ||||||
game.constants.item.gem_tags | Gem tags | ||||||
game.constants.mod.domains | Mod Domain | ||||||
game.constants.mod.generation_types | Mod Generation Type |
Usage
This module should be loaded with mw.loadData()
.
The above documentation is transcluded from Module:Game/doc.
Editors can experiment in this module's sandbox and testcases pages.
Subpages of this module.
Editors can experiment in this module's sandbox and testcases pages.
Subpages of this module.
local game = {}
-- In-game units of measure
game.units = {
seconds = {
full = 'Seconds',
long_upper = 'Seconds',
long_lower = 'seconds',
short_upper = 'Sec',
short_lower = 'sec',
long_upper_plural = 'Seconds',
long_lower_plural = 'seconds',
short_upper_plural = 'Sec',
short_lower_plural = 'sec',
long_upper_singular = 'Second',
long_lower_singular = 'second',
short_upper_singular = 'Sec',
short_lower_singular = 'sec',
}
}
-- Harvest seed types
game.seed_types = {
primal = 'Primal',
vivid = 'Vivid',
wild = 'Wild',
}
game.level_requirement =
{
full = 'Level Requirement',
long_upper = 'Level Requirement',
long_lower = 'level requirement',
short_upper = 'Req. Lv.',
short_lower = 'req. lv.',
icon = '[[Image:Level up icon small.png|link=|Lvl.]]',
}
game.constants = {}
-- Characters.dat
game.constants.characters_order = {'Witch', 'Shadow', 'Ranger', 'Duelist', 'Marauder', 'Templar', 'Scion'}
game.constants.characters = {
Marauder = {
id = 0,
str_id = 'Str',
name = 'Marauder',
str = 32,
dex = 14,
int = 14,
},
Witch = {
id = 1,
str_id = 'Int',
name = 'Witch',
str = 14,
dex = 14,
int = 32,
},
Scion = {
id = 2,
str_id = 'StrDexInt',
name = 'Scion',
str = 20,
dex = 20,
int = 20,
},
Ranger = {
id = 3,
str_id = 'Dex',
name = 'Ranger',
str = 14,
dex = 32,
int = 14,
},
Duelist = {
id = 4,
str_id = 'StrDex',
name = 'Duelist',
str = 23,
dex = 23,
int = 14,
},
Shadow = {
id = 5,
str_id = 'DexInt',
name = 'Shadow',
str = 14,
dex = 23,
int = 23,
},
Templar = {
id = 6,
str_id = 'StrInt',
name = 'Templar',
str = 14,
dex = 23,
int = 23,
},
}
game.constants.characters.Str = game.constants.characters.Marauder
game.constants.characters.Dex = game.constants.characters.Ranger
game.constants.characters.Int = game.constants.characters.Witch
game.constants.characters.StrDex = game.constants.characters.Duelist
game.constants.characters.DexStr = game.constants.characters.StrDex
game.constants.characters.StrInt = game.constants.characters.Templar
game.constants.characters.IntStr = game.constants.characters.StrInt
game.constants.characters.DexInt = game.constants.characters.Shadow
game.constants.characters.IntDex = game.constants.characters.DexInt
game.constants.characters.StrDexInt = game.constants.characters.Scion
game.constants.characters.DexStrInt = game.constants.characters.StrDexInt
game.constants.characters.DexIntStr = game.constants.characters.StrDexInt
game.constants.characters.IntDexStr = game.constants.characters.StrDexInt
game.constants.characters.IntStrDex = game.constants.characters.StrDexInt
game.constants.characters.StrIntDex = game.constants.characters.StrDexInt
-- No character starts with attributes lower than this.
game.constants.characters.minimum_attributes = {
str = 14,
dex = 14,
int = 14,
}
game.constants.leagues = {
['Onslaught'] = {
name = 'Onslaught',
},
['Anarchy'] = {
name = 'Anarchy',
},
['Nemesis'] = {
name = 'Nemesis',
},
['Domination'] = {
name = 'Domination',
},
['Invasion'] = {
name = 'Invasion',
},
['Ambush'] = {
name = 'Ambush',
},
['Beyond'] = {
name = 'Beyond',
},
['Rampage'] = {
name = 'Rampage',
},
['Bloodlines'] = {
name = 'Bloodlines',
},
['Torment'] = {
name = 'Torment',
},
['Tempest'] = {
name = 'Tempest',
},
['Warbands'] = {
name = 'Warbands',
},
['Talisman'] = {
name = 'Talisman',
},
['Perandus'] = {
name = 'Perandus',
},
['Prophecy'] = {
name = 'Prophecy',
},
['Essence'] = {
name = 'Essence',
},
['Breach'] = {
name = 'Breach',
},
['Legacy'] = {
name = 'Legacy',
},
['Harbinger'] = {
name = 'Harbinger',
},
['Abyss'] = {
name = 'Abyss',
},
['Bestiary'] = {
name = 'Bestiary',
},
['Incursion'] = {
name = 'Incursion',
},
['Delve'] = {
name = 'Delve',
},
['Betrayal'] = {
name = 'Betrayal',
},
['Synthesis'] = {
name = 'Synthesis',
},
['Legion'] = {
name = 'Legion',
},
['Blight'] = {
name = 'Blight',
},
['Metamorph'] = {
name = 'Metamorph',
},
['Delirium'] = {
name = 'Delirium',
},
['Harvest'] = {
name = 'Harvest',
},
['Heist'] = {
name = 'Heist',
},
['Ritual'] = {
name = 'Ritual',
},
['Ultimatum'] = {
name = 'Ultimatum',
},
['Expedition'] = {
name = 'Expedition',
},
}
-- Ascendancy.dat
game.constants.ascendancy = {
['Juggernaut'] = {
id = 1,
character = 0,
name = 'Juggernaut',
},
['Berserker'] = {
id = 2,
character = 0,
name = 'Berserker',
},
['Chieftain'] = {
id = 3,
character = 0,
name = 'Chieftain',
},
['Raider'] = {
id = 4,
character = 3,
name = 'Raider',
},
['Deadeye'] = {
id = 5,
character = 3,
name = 'Deadeye',
},
['Pathfinder'] = {
id = 6,
character = 3,
name = 'Pathfinder',
},
['Occultist'] = {
id = 7,
character = 1,
name = 'Occultist',
},
['Elementalist'] = {
id = 8,
character = 1,
name = 'Elementalist',
},
['Necromancer'] = {
id = 9,
character = 1,
name = 'Necromancer',
},
['Slayer'] = {
id = 10,
character = 4,
name = 'Slayer',
},
['Gladiator'] = {
id = 11,
character = 4,
name = 'Gladiator',
},
['Champion'] = {
id = 12,
character = 4,
name = 'Champion',
},
['Inquisitor'] = {
id = 13,
character = 6,
name = 'Inquisitor',
},
['Hierophant'] = {
id = 14,
character = 6,
name = 'Hierophant',
},
['Guardian'] = {
id = 15,
character = 6,
name = 'Guardian',
},
['Assassin'] = {
id = 16,
character = 5,
name = 'Assassin',
},
['Trickster'] = {
id = 17,
character = 5,
name = 'Trickster',
},
['Saboteur'] = {
id = 18,
character = 5,
name = 'Saboteur',
},
['Ascendant'] = {
id = 19,
character = 2,
name = 'Ascendant',
},
}
game.constants.attribute_order = {'strength', 'dexterity', 'intelligence'}
game.constants.attributes = {
strength = {
long_upper = 'Strength',
short_upper = 'Str',
arg = 'str',
icon = '[[Image:StrengthIcon small.png|link=|Str.]]',
color = 'red',
},
dexterity = {
long_upper = 'Dexterity',
short_upper = 'Dex',
arg = 'dex',
icon = '[[Image:DexterityIcon small.png|link=|Dex.]]',
color = 'green',
},
intelligence = {
long_upper = 'Intelligence',
short_upper = 'Int',
arg = 'int',
icon = '[[Image:IntelligenceIcon small.png|link=|Int.]]',
color = 'blue',
},
}
game.constants.damage_type_order = {'physical', 'fire', 'cold', 'lightning', 'chaos'}
game.constants.damage_types = {
['physical'] = {
short_upper = 'Physical',
short_lower = 'physical',
},
['fire'] = {
short_upper = 'Fire',
short_lower = 'fire',
},
['cold'] = {
short_upper = 'Cold',
short_lower = 'cold',
},
['lightning'] = {
short_upper = 'Lightning',
short_lower = 'lightning',
},
['chaos'] = {
short_upper = 'Chaos',
short_lower = 'chaos',
},
}
-- Tags.dat
game.constants.tags = {
['default'] = {},
['shield'] = {},
['ring'] = {},
['amulet'] = {},
['boots'] = {},
['bow'] = {},
['equipment'] = {},
['armour'] = {},
['weapon'] = {},
['wand'] = {},
['staff'] = {},
['mace'] = {},
['sword'] = {},
['dagger'] = {},
['claw'] = {},
['axe'] = {},
['body_armour'] = {},
['life_flask'] = {},
['mana_flask'] = {},
['hybrid_flask'] = {},
['flask'] = {},
['quiver'] = {},
['gloves'] = {},
['onehand'] = {},
['twohand'] = {},
['helmet'] = {},
['belt'] = {},
['gem'] = {
name = 'Gem',
},
['relic'] = {},
['not_str'] = {},
['not_dex'] = {},
['not_int'] = {},
['ranged'] = {},
['not_for_sale'] = {},
['caster'] = {
name = 'Caster',
},
['magic'] = {},
['rare'] = {},
['sceptre'] = {},
['str_armour'] = {},
['dex_armour'] = {},
['int_armour'] = {},
['str_dex_armour'] = {},
['str_int_armour'] = {},
['dex_int_armour'] = {},
['str_dex_int_armour'] = {},
['focus'] = {},
['utility_flask'] = {},
['critical_utility_flask'] = {},
['humanoid'] = {},
['mammal_beast'] = {},
['reptile_beast'] = {},
['skeleton'] = {},
['zombie'] = {},
['ghost'] = {},
['earth_elemental'] = {},
['water_elemental'] = {},
['demon'] = {},
['map'] = {},
['rapier'] = {},
['necromancer_raisable'] = {},
['lots_of_life'] = {},
['indoors_area'] = {},
['beach'] = {},
['dungeon'] = {},
['cave'] = {},
['forest'] = {},
['swamp'] = {},
['mountain'] = {},
['temple'] = {},
['urban'] = {},
['high_level_map'] = {},
['human'] = {},
['beast'] = {},
['undead'] = {},
['construct'] = {},
['insect'] = {},
['spider'] = {},
['undying'] = {},
['goatman'] = {},
['stone_construct'] = {},
['fishing_rod'] = {},
['one_hand_weapon'] = {},
['two_hand_weapon'] = {},
['atziri1'] = {},
['atziri2'] = {},
['drops_no_mods'] = {},
['drops_no_rares'] = {},
['drops_no_quality'] = {},
['drops_no_sockets'] = {},
['drops_not_dupeable'] = {},
['shore'] = {},
['darkshore'] = {},
['inland'] = {},
['prison'] = {},
['axis'] = {},
['cavern'] = {},
['southernforest'] = {},
['southernforest2'] = {},
['church'] = {},
['sins'] = {},
['forestdark'] = {},
['weavers'] = {},
['inca'] = {},
['city1'] = {},
['city2'] = {},
['city3'] = {},
['crematorium'] = {},
['catacombs'] = {},
['solaris'] = {},
['docks'] = {},
['sewers'] = {},
['barracks'] = {},
['lunaris'] = {},
['gardens'] = {},
['library'] = {},
['scepter'] = {},
['secret_area'] = {},
['limited_strongbox_benefits'] = {},
['red_blood'] = {},
['ghost_blood'] = {},
['mud_blood'] = {},
['insect_blood'] = {},
['bones'] = {},
['water'] = {},
['noblood'] = {},
['unusable_corpse'] = {},
['hidden_monster'] = {},
['devourer'] = {},
['wb_basic'] = {},
['wb_support'] = {},
['wb_elite'] = {},
['wb_leader'] = {},
['rare_minion'] = {},
['undeletable_corpse'] = {},
['jewel'] = {},
['strjewel'] = {},
['dexjewel'] = {},
['intjewel'] = {},
['gladiator'] = {},
['karui'] = {},
['flying'] = {},
['large_model'] = {},
['specific_weapon'] = {},
['two_handed_mod'] = {},
['dual_wielding_mod'] = {},
['shield_mod'] = {},
['one_handed_mod'] = {},
['melee_mod'] = {},
['twostonering'] = {},
['poison_zombie'] = {},
['divination_card'] = {},
['currency'] = {},
['no_divine'] = {},
['unique_map'] = {},
['low_tier_map'] = {},
['mid_tier_map'] = {},
['top_tier_map'] = {},
['old_map'] = {},
['act_boss_area'] = {},
['no_tempests'] = {},
['cannot_be_twinned'] = {},
['no_shroud_walker'] = {},
['no_echo'] = {},
['immobile'] = {},
['limited_tempests'] = {},
['small_staff'] = {},
['support_gem'] = {},
['level_capped_gem'] = {},
['no_effect_flask_mod'] = {},
['area_with_water'] = {},
['no_bloodlines'] = {},
['has_caster_mod'] = {},
['has_attack_mod'] = {},
['maraketh'] = {},
['uses_suicide_explode'] = {},
['cannot_be_monolith'] = {},
['no_zana_quests'] = {},
['atlas_base_type'] = {},
['ringatlas1'] = {},
['ringatlas2'] = {},
['amuletatlas1'] = {},
['amuletatlas2'] = {},
['beltatlas1'] = {},
['beltatlas2'] = {},
['helmetatlas1'] = {},
['bootsatlas1'] = {},
['bootsatlas2'] = {},
['bootsatlas3'] = {},
['glovesatlasstr'] = {},
['glovesatlasdex'] = {},
['glovesatlasint'] = {},
['shaped_map'] = {},
['no_boss'] = {},
['no_monster_packs'] = {},
['no_strongboxes'] = {},
['hall_of_grandmasters'] = {},
['vaults_of_atziri'] = {},
['cowards_trial'] = {},
['breach_map'] = {},
['breach_commander'] = {},
['breach_leaguestone'] = {},
['breachstone'] = {},
['breachstone_splinter'] = {},
['essence_leaguestone'] = {},
['prophecy_leaguestone'] = {},
['perandus_leaguestone'] = {},
['talisman_leaguestone'] = {},
['warbands_leaguestone'] = {},
['torment_leaguestone'] = {},
['rampage_leaguestone'] = {},
['domination_leaguestone'] = {},
['tempest_leaguestone'] = {},
['bloodlines_leaguestone'] = {},
['beyond_leaguestone'] = {},
['ambush_leaguestone'] = {},
['invasion_leaguestone'] = {},
['nemesis_leaguestone'] = {},
['anarchy_leaguestone'] = {},
['onslaught_leaguestone'] = {},
['god'] = {},
['unset_ring'] = {},
['no_leaguestone'] = {},
['chaos_warband'] = {},
['templar'] = {},
['cultist'] = {},
['female'] = {},
['str_shield'] = {},
['dex_shield'] = {},
['str_dex_shield'] = {},
['str_int_shield'] = {},
['dex_int_shield'] = {},
['currency_shard'] = {},
['harbinger_orb_shard'] = {},
['not_harbinger_minion'] = {},
['abyss_jewel_melee'] = {},
['abyss_jewel_ranged'] = {},
['abyss_jewel_caster'] = {},
['abyss_jewel_summoner'] = {},
['abyss_jewel'] = {},
['abyssal'] = {},
['unarmed'] = {},
['worlds_map'] = {},
['shaper_item'] = {},
['elder_item'] = {},
['boots_shaper'] = {},
['boots_elder'] = {},
['sword_shaper'] = {},
['sword_elder'] = {},
['gloves_shaper'] = {},
['gloves_elder'] = {},
['helmet_shaper'] = {},
['helmet_elder'] = {},
['body_armour_shaper'] = {},
['body_armour_elder'] = {},
['amulet_shaper'] = {},
['amulet_elder'] = {},
['ring_shaper'] = {},
['ring_elder'] = {},
['belt_shaper'] = {},
['belt_elder'] = {},
['quiver_shaper'] = {},
['quiver_elder'] = {},
['shield_shaper'] = {},
['shield_elder'] = {},
['2h_sword_shaper'] = {},
['2h_sword_elder'] = {},
['axe_shaper'] = {},
['axe_elder'] = {},
['mace_shaper'] = {},
['mace_elder'] = {},
['claw_shaper'] = {},
['claw_elder'] = {},
['bow_shaper'] = {},
['bow_elder'] = {},
['dagger_shaper'] = {},
['dagger_elder'] = {},
['2h_axe_shaper'] = {},
['2h_axe_elder'] = {},
['2h_mace_shaper'] = {},
['2h_mace_elder'] = {},
['staff_shaper'] = {},
['staff_elder'] = {},
['sceptre_shaper'] = {},
['sceptre_elder'] = {},
['wand_shaper'] = {},
['wand_elder'] = {},
['rune_dagger_shaper'] = {},
['rune_dagger_elder'] = {},
['warstaff_shaper'] = {},
['warstaff_elder'] = {},
['grants_crit_chance_support'] = {},
['no_legacy_of_zeal'] = {},
['bestiary_beast_boss'] = {},
['elder_occupied_map'] = {},
['bestiary_wilds'] = {},
['bestiary_sands'] = {},
['bestiary_caverns'] = {},
['bestiary_deep'] = {},
['no_cannot_die_aura'] = {},
['bestiary_net'] = {},
['up_to_level_2_gem'] = {},
['up_to_level_8_gem'] = {},
['essence'] = {},
['talisman'] = {},
['armour_divination'] = {},
['weapon_divination'] = {},
['jewellery_divination'] = {},
['delve_chest'] = {},
['incursion_monster'] = {},
['fire'] = {
name = 'Fire',
},
['cold'] = {
name = 'Cold',
},
['lightning'] = {
name = 'Lightning',
},
['chaos'] = {
name = 'Chaos',
},
['physical'] = {
name = 'Physical',
},
['poison'] = {},
['bleed'] = {},
['life'] = {
name = 'Life',
},
['defences'] = {
name = 'Defences',
},
['elemental'] = {
name = 'Elemental',
},
['attack'] = {
name = 'Attack',
},
['minion'] = {
name = 'Minion',
},
['aura'] = {
name = 'Aura',
},
['vaal'] = {
name = 'Vaal',
},
['mana'] = {
name = 'Mana',
},
['speed'] = {
name = 'Speed',
},
['flat_life_regen'] = {},
['einharbeast'] = {},
['einharmonkey'] = {},
['einharcavespiders'] = {},
['einhardropbear'] = {},
['einharsnake'] = {},
['einharthornspiders'] = {},
['einharrhoa'] = {},
['einharbonerhoa'] = {},
['einharinsectspawner'] = {},
['einharspiker'] = {},
['einharkiweth'] = {},
['einharchimeral'] = {},
['einharvultureparasite'] = {},
['einharsandleaper'] = {},
['einharfuryhound'] = {},
['einharbull'] = {},
['einhargoatman'] = {},
['einharmountaingoat'] = {},
['einharshieldcrab'] = {},
['einharcrabparasite'] = {},
['einharparasite'] = {},
['einharscorpion'] = {},
['quality_currency'] = {},
['einharmaps'] = {},
['rusted_scarab'] = {},
['old_map_series'] = {},
['map_not_on_atlas'] = {},
['warehouse_area'] = {},
['act6_karui_area'] = {},
['kaom_area'] = {},
['daresso_area'] = {},
['library_area'] = {},
['marketplace_area'] = {},
['belly_area'] = {},
['solaris_area'] = {},
['prison_area'] = {},
['fields_area'] = {},
['chamber_of_sins_area'] = {},
['has_road_area'] = {},
['garden_area'] = {},
['dock_area'] = {},
['sewer_area'] = {},
['crossroad_area'] = {},
['catacomb_area'] = {},
['lunaris_outer_area'] = {},
['crypt_area'] = {},
['vaal_pyramid_area'] = {},
['forest_map_area'] = {},
['urban_sarn_area'] = {},
['aqueduct_area'] = {},
['thicket_area'] = {},
['bandit_area'] = {},
['pitfight_area'] = {},
['slums_area'] = {},
['lunaris_area'] = {},
['vaal_ruin_area'] = {},
['reef_area'] = {},
['mine_area'] = {},
['has_foxes_area'] = {},
['flooded_area'] = {},
['fetid_area'] = {},
['necropolis_area'] = {},
['sceptre_of_god_area'] = {},
['graveyard_area'] = {},
['den_area'] = {},
['river_area'] = {},
['ship_graveyard_area'] = {},
['tower_area'] = {},
['relic_area'] = {},
['dark_forest_area'] = {},
['parapet_area'] = {},
['cave_area'] = {},
['desert_area'] = {},
['arena_area'] = {},
['lightning_area'] = {},
['rain_area'] = {},
['snow_area'] = {},
['fire_area'] = {},
['mausoleum_area'] = {},
['wealthy_area'] = {},
['otherworldly_story_area'] = {},
['harvest_area'] = {},
['triple_boss_map'] = {},
['lighthouse_area'] = {},
['lunaris_blood_area'] = {},
['ruined_vaal_city_area'] = {},
['coast_boat_area'] = {},
['snow_mountain_area'] = {},
['synthesised_monster'] = {},
['has_damage_taken_as_mod'] = {},
['has_physical_conversion_mod'] = {},
['polished_scarab'] = {},
['gilded_scarab'] = {},
['high_gardens_area'] = {},
['crystal_ore_area'] = {},
['tropical_island_area'] = {},
['jungle_valley_area'] = {},
['wasteland_area'] = {},
['desert_map_area'] = {},
['mud_geyser_area'] = {},
['southern_forest_area'] = {},
['northern_forest_area'] = {},
['dried_lake_area'] = {},
['labyrinth_end_area'] = {},
['old_fields_area'] = {},
['archives_area'] = {},
['labyrinth_OH_area'] = {},
['temple_of_decay_area'] = {},
['arachnid_tomb_map_area'] = {},
['cemetery_map_area'] = {},
['quay_area'] = {},
['local_item_quality'] = {},
['synthesised_monster2'] = {},
['core_map_area'] = {},
['breachstone2'] = {},
['breachstone3'] = {},
['breachstone4'] = {},
['breach_blessing'] = {},
['corrupted_vaal'] = {},
['shaper_divination'] = {},
['elder_divination'] = {},
['fire_prison_area'] = {},
['synthesis_area'] = {},
['attack_staff'] = {},
['attack_dagger'] = {},
['spell_dodge_mod'] = {},
['legion_monster'] = {},
['has_percent_mana_mod'] = {},
['ringatlas3'] = {},
['ringatlas4'] = {},
['rare_monster_pack'] = {},
['weapon_can_roll_minion_modifiers'] = {},
['wandatlas1'] = {},
['has_atlas_mission'] = {},
['legion_splinter'] = {},
['has_mana_cost_mod'] = {},
['unique_shard'] = {},
['unique_shard_base'] = {},
['infected_map'] = {},
['can_be_infected_map'] = {},
['mushrune'] = {},
['blight_death_fire'] = {},
['blight_death_cold'] = {},
['blight_death_lightning'] = {},
['blight_death_physical'] = {},
['blight_death_chaos'] = {},
['blight_doesnt_engage'] = {},
['map_area_with_open_water'] = {},
['vile_areas'] = {},
['no_frenzy_charge_on_death'] = {},
['no_soul_conduit'] = {},
['no_fractured'] = {},
['boots_crusader'] = {},
['boots_adjudicator'] = {},
['boots_eyrie'] = {},
['boots_basilisk'] = {},
['gloves_crusader'] = {},
['gloves_adjudicator'] = {},
['gloves_eyrie'] = {},
['gloves_basilisk'] = {},
['helmet_crusader'] = {},
['helmet_adjudicator'] = {},
['helmet_eyrie'] = {},
['helmet_basilisk'] = {},
['body_armour_crusader'] = {},
['body_armour_adjudicator'] = {},
['body_armour_eyrie'] = {},
['body_armour_basilisk'] = {},
['shield_crusader'] = {},
['shield_adjudicator'] = {},
['shield_eyrie'] = {},
['shield_basilisk'] = {},
['belt_crusader'] = {},
['belt_adjudicator'] = {},
['belt_eyrie'] = {},
['belt_basilisk'] = {},
['amulet_crusader'] = {},
['amulet_adjudicator'] = {},
['amulet_eyrie'] = {},
['amulet_basilisk'] = {},
['ring_crusader'] = {},
['ring_adjudicator'] = {},
['ring_eyrie'] = {},
['ring_basilisk'] = {},
['quiver_crusader'] = {},
['quiver_adjudicator'] = {},
['quiver_eyrie'] = {},
['quiver_basilisk'] = {},
['claw_crusader'] = {},
['dagger_crusader'] = {},
['wand_crusader'] = {},
['sword_crusader'] = {},
['axe_crusader'] = {},
['mace_crusader'] = {},
['sceptre_crusader'] = {},
['bow_crusader'] = {},
['staff_crusader'] = {},
['2h_sword_crusader'] = {},
['2h_axe_crusader'] = {},
['2h_mace_crusader'] = {},
['rune_dagger_crusader'] = {},
['warstaff_crusader'] = {},
['claw_eyrie'] = {},
['dagger_eyrie'] = {},
['wand_eyrie'] = {},
['sword_eyrie'] = {},
['axe_eyrie'] = {},
['mace_eyrie'] = {},
['sceptre_eyrie'] = {},
['bow_eyrie'] = {},
['staff_eyrie'] = {},
['2h_sword_eyrie'] = {},
['2h_axe_eyrie'] = {},
['2h_mace_eyrie'] = {},
['rune_dagger_eyrie'] = {},
['warstaff_eyrie'] = {},
['claw_basilisk'] = {},
['dagger_basilisk'] = {},
['wand_basilisk'] = {},
['sword_basilisk'] = {},
['axe_basilisk'] = {},
['mace_basilisk'] = {},
['sceptre_basilisk'] = {},
['bow_basilisk'] = {},
['staff_basilisk'] = {},
['2h_sword_basilisk'] = {},
['2h_axe_basilisk'] = {},
['2h_mace_basilisk'] = {},
['rune_dagger_basilisk'] = {},
['warstaff_basilisk'] = {},
['claw_adjudicator'] = {},
['dagger_adjudicator'] = {},
['wand_adjudicator'] = {},
['sword_adjudicator'] = {},
['axe_adjudicator'] = {},
['mace_adjudicator'] = {},
['sceptre_adjudicator'] = {},
['bow_adjudicator'] = {},
['staff_adjudicator'] = {},
['2h_sword_adjudicator'] = {},
['2h_axe_adjudicator'] = {},
['2h_mace_adjudicator'] = {},
['rune_dagger_adjudicator'] = {},
['warstaff_adjudicator'] = {},
['grants_2h_support'] = {},
['no_prophecies'] = {},
['warstaff'] = {},
['expansion_jewel_large'] = {},
['expansion_jewel_medium'] = {},
['expansion_jewel_small'] = {},
['affliction_axe_and_sword_damage'] = {},
['affliction_mace_and_staff_damage'] = {},
['affliction_dagger_and_claw_damage'] = {},
['affliction_bow_damage'] = {},
['affliction_wand_damage'] = {},
['affliction_damage_with_two_handed_melee_weapons'] = {},
['affliction_attack_damage_while_dual_wielding_'] = {},
['affliction_attack_damage_while_holding_a_shield'] = {},
['affliction_attack_damage_'] = {},
['affliction_spell_damage'] = {},
['affliction_elemental_damage'] = {},
['affliction_physical_damage'] = {},
['affliction_fire_damage'] = {},
['affliction_lightning_damage'] = {},
['affliction_cold_damage'] = {},
['affliction_chaos_damage'] = {},
['affliction_minion_damage'] = {},
['affliction_fire_damage_over_time_multiplier'] = {},
['affliction_chaos_damage_over_time_multiplier'] = {},
['affliction_physical_damage_over_time_multiplier'] = {},
['affliction_cold_damage_over_time_multiplier'] = {},
['affliction_damage_over_time_multiplier'] = {},
['affliction_effect_of_non-damaging_ailments'] = {},
['affliction_aura_effect'] = {},
['affliction_curse_effect'] = {},
['affliction_damage_while_you_have_a_herald'] = {},
['affliction_minion_damage_while_you_have_a_herald'] = {},
['affliction_warcry_buff_effect'] = {},
['affliction_critical_chance'] = {},
['affliction_minion_life'] = {},
['affliction_area_damage'] = {},
['affliction_projectile_damage'] = {},
['affliction_trap_and_mine_damage'] = {},
['affliction_totem_damage'] = {},
['affliction_brand_damage'] = {},
['affliction_channelling_skill_damage'] = {},
['affliction_flask_duration'] = {},
['affliction_life_and_mana_recovery_from_flasks'] = {},
['affliction_maximum_life'] = {},
['affliction_maximum_energy_shield'] = {},
['affliction_maximum_mana'] = {},
['affliction_armour'] = {},
['affliction_evasion'] = {},
['affliction_chance_to_block'] = {},
['affliction_fire_resistance'] = {},
['affliction_cold_resistance'] = {},
['affliction_lightning_resistance'] = {},
['affliction_chaos_resistance'] = {},
['affliction_chance_to_dodge_attacks'] = {},
['affliction_strength'] = {},
['affliction_dexterity'] = {},
['affliction_intelligence'] = {},
['has_affliction_notable'] = {},
['map_device'] = {},
['jewelled_scarab'] = {},
['critical'] = {
name = 'Critical',
},
['heist_contract'] = {},
['evasion'] = {},
['energy_shield'] = {},
['power_charge'] = {},
['frenzy_charge'] = {},
['endurance_charge'] = {},
['damage'] = {
name = 'Damage',
},
['resistance'] = {
name = 'Resistance',
},
['attribute'] = {
name = 'Attribute',
},
['block'] = {},
['dodge'] = {},
['ailment'] = {
name = 'Ailment',
},
['blue_herring'] = {},
['skill'] = {},
['support'] = {},
['curse'] = {
name = 'Curse',
},
['green_herring'] = {},
['red_herring'] = {},
['heist_coin'] = {},
['heist_equipment_utility'] = {},
['heist_equipment_reward'] = {},
['heist_equipment_weapon'] = {},
['heist_equipment_lockpick'] = {},
['heist_equipment_bruteforce'] = {},
['heist_equipment_perception'] = {},
['heist_equipment_demolition'] = {},
['heist_equipment_counterthaumaturge'] = {},
['heist_equipment_trapdisarmament'] = {},
['heist_equipment_agility'] = {},
['heist_equipment_deception'] = {},
['heist_equipment_engineering'] = {},
['trinket'] = {},
['heist_equipment_tool'] = {},
['elemental_damage'] = {},
['physical_damage'] = {},
['resource'] = {},
['caster_damage'] = {},
['heist_equipment_melee'] = {},
['heist_equipment_ranged'] = {},
['heist_equipment_caster'] = {},
['heist_blueprint'] = {},
['affliction_orb'] = {},
['affliction_splinter'] = {},
['catalyst'] = {},
['sextant'] = {},
['heist_job_level_1'] = {},
['heist_job_level_2'] = {},
['heist_job_level_3'] = {},
['heist_job_level_4'] = {},
['heist_job_level_5'] = {},
['heist_guard'] = {},
['heist_equipment'] = {},
['watchstone_item'] = {},
['watchstone_league'] = {},
['watchstone_environment'] = {},
['watchstone'] = {},
['no_maven'] = {},
['allow_maven'] = {},
['shaper_monster'] = {},
['elder_monster'] = {},
['eyrie_monster'] = {},
['basilisk_monster'] = {},
['crusader_monster'] = {},
['adjudicator_monster'] = {},
['maven_map'] = {},
['abyss_monster'] = {},
['influence_monster'] = {},
['blight_boss'] = {},
['no_possessed_foe'] = {},
['vaal_gem'] = {},
['weapon_can_roll_totem_modifiers'] = {},
['staffatlas1'] = {},
['quiveratlas1'] = {},
['ringatlas5'] = {},
['amuletatlas3'] = {},
['glovesatlasstrint'] = {},
['bootsatlasdexint'] = {},
['chaos_damage'] = {},
['no_proximity_shield'] = {},
['no_final_gasp'] = {},
['demigods'] = {},
['dot_multi'] = {},
['no_forced_item_drops'] = {},
['unveiled_mod'] = {},
['ultimatum_trial'] = {},
['expedition_templar_remnant'] = {},
['expedition_vaal_remnant'] = {},
['expedition_vaal_remnant2'] = {},
['expedition_karui_remnant'] = {},
['expedition_eternalempire_remnant'] = {},
['expedition_eternalempire_remnant2'] = {},
['expedition_eternalempire_remnant3'] = {},
['expedition_eternalempire_remnant4'] = {},
['expedition_maraketh_remnant'] = {},
['expedition_maraketh_remnant2'] = {},
['expedition_sirens_remnant'] = {},
['expedition_monkeytribe_remnant'] = {},
['expedition_lostmen_remnant'] = {},
['expedition_logbook'] = {},
['ward_armour'] = {},
['adaptation_armour'] = {},
['disallowed_in_generic_currency_stash_slots'] = {},
['expedition_common_remnant'] = {},
['expedition_common_remnant_logbook'] = {},
['expedition_flask'] = {},
['expedition_currency_faction1'] = {},
['expedition_currency_faction2'] = {},
['expedition_currency_faction3'] = {},
['expedition_currency_faction4'] = {},
['expedition_monster'] = {},
['has_flat_strength_mod'] = {},
['has_flat_dexterity_mod'] = {},
['has_flat_intelligence_mod'] = {},
['expedition_faction_druids_of_the_broken_circle'] = {},
['expedition_faction_black_scythe'] = {},
['expedition_faction_order_of_the_chalice'] = {},
['expedition_faction_knights_of_the_sun'] = {},
['map_has_blight_encounter'] = {},
}
game.constants.item = {}
game.constants.item.jewel_radius_to_size = {
[0] = 'Variable',
[800] = 'Small',
[1200] = 'Medium',
[1500] = 'Large',
}
game.constants.influences = {
shaper = {
id = 1,
full = 'Shaper',
long_upper = 'Shaper',
long_lower = 'shaper',
},
elder = {
id = 2,
full = 'Elder',
long_upper = 'Elder',
long_lower = 'elder',
},
crusader = {
id = 3,
full = 'Crusader',
long_upper = 'Crusader',
long_lower = 'crusader',
},
redeemer = {
id = 4,
full = 'Redeemer',
long_upper = 'Redeemer',
long_lower = 'redeemer',
},
hunter = {
id = 5,
full = 'Hunter',
long_upper = 'Hunter',
long_lower = 'hunter',
},
warlord = {
id = 6,
full = 'Warlord',
long_upper = 'Warlord',
long_lower = 'warlord',
},
}
game.constants.rarity_order = {'normal', 'magic', 'rare', 'unique'}
game.constants.rarities = {
normal = {
id = 1,
full = 'Normal',
long_upper = 'Normal',
long_lower = 'normal',
},
magic = {
id = 2,
full = 'Magic',
long_upper = 'Magic',
long_lower = 'magic',
},
rare = {
id = 3,
full = 'Rare',
long_upper = 'Rare',
long_lower = 'rare',
},
unique = {
id = 4,
full = 'Unique',
long_upper = 'Unique',
long_lower = 'unique',
},
}
-- ItemClasses.dat
game.constants.item.classes = {
['LifeFlask'] = {
id = 1,
full = 'Life Flasks',
long_upper = 'Life Flasks',
long_lower = 'life flasks',
category = 'life flasks',
},
['ManaFlask'] = {
id = 2,
full = 'Mana Flasks',
long_upper = 'Mana Flasks',
long_lower = 'mana flasks',
category = 'mana flasks',
},
['HybridFlask'] = {
id = 3,
full = 'Hybrid Flasks',
long_upper = 'Hybrid Flasks',
long_lower = 'hybrid flasks',
category = 'hybrid flasks',
},
['Currency'] = {
id = 4,
full = 'Currency',
long_upper = 'Currency',
long_lower = 'currency',
category = 'currency items',
},
['Amulet'] = {
id = 5,
full = 'Amulets',
long_upper = 'Amulets',
long_lower = 'amulets',
category = 'amulets',
tags = {
elder = 'amulet_elder',
shaper = 'amulet_shaper',
crusader = 'amulet_crusader',
eyrie = 'amulet_eyrie',
basilisk = 'amulet_basilisk',
adjudicator = 'amulet_adjudicator',
},
},
['Ring'] = {
id = 6,
full = 'Rings',
long_upper = 'Rings',
long_lower = 'rings',
category = 'rings',
tags = {
elder = 'ring_elder',
shaper = 'ring_shaper',
crusader = 'ring_crusader',
eyrie = 'ring_eyrie',
basilisk = 'ring_basilisk',
adjudicator = 'ring_adjudicator',
},
},
['Claw'] = {
id = 7,
full = 'Claws',
long_upper = 'Claws',
long_lower = 'claws',
category = 'claws',
tags = {
elder = 'claw_elder',
shaper = 'claw_shaper',
crusader = 'claw_crusader',
eyrie = 'claw_eyrie',
basilisk = 'claw_basilisk',
adjudicator = 'claw_adjudicator',
},
},
['Dagger'] = {
id = 8,
full = 'Daggers',
long_upper = 'Daggers',
long_lower = 'daggers',
category = 'daggers',
tags = {
elder = 'dagger_elder',
shaper = 'dagger_shaper',
crusader = 'dagger_crusader',
eyrie = 'dagger_eyrie',
basilisk = 'dagger_basilisk',
adjudicator = 'dagger_adjudicator',
},
},
['Wand'] = {
id = 9,
full = 'Wands',
long_upper = 'Wands',
long_lower = 'wands',
category = 'wands',
tags = {
elder = 'wand_elder',
shaper = 'wand_shaper',
crusader = 'wand_crusader',
eyrie = 'wand_eyrie',
basilisk = 'wand_basilisk',
adjudicator = 'wand_adjudicator',
},
},
['One Hand Sword'] = {
id = 10,
full = 'One Hand Swords',
long_upper = 'One Hand Swords',
long_lower = 'one hand swords',
category = 'one-handed swords',
tags = {
elder = 'sword_elder',
shaper = 'sword_shaper',
crusader = 'sword_crusader',
eyrie = 'sword_eyrie',
basilisk = 'sword_basilisk',
adjudicator = 'sword_adjudicator',
},
},
['Thrusting One Hand Sword'] = {
id = 11,
full = 'Thrusting One Hand Swords',
long_upper = 'Thrusting One Hand Swords',
long_lower = 'thrusting one hand swords',
category = 'thrusting one-handed swords',
tags = {
elder = 'sword_elder',
shaper = 'sword_shaper',
crusader = 'sword_crusader',
eyrie = 'sword_eyrie',
basilisk = 'sword_basilisk',
adjudicator = 'sword_adjudicator',
},
},
['One Hand Axe'] = {
id = 12,
full = 'One Hand Axes',
long_upper = 'One Hand Axes',
long_lower = 'one hand axes',
category = 'one-handed axes',
tags = {
elder = 'axe_elder',
shaper = 'axe_shaper',
crusader = 'axe_crusader',
eyrie = 'axe_eyrie',
basilisk = 'axe_basilisk',
adjudicator = 'axe_adjudicator',
},
},
['One Hand Mace'] = {
id = 13,
full = 'One Hand Maces',
long_upper = 'One Hand Maces',
long_lower = 'one hand maces',
category = 'one-handed maces',
tags = {
elder = 'mace_elder',
shaper = 'mace_shaper',
crusader = 'mace_crusader',
eyrie = 'mace_eyrie',
basilisk = 'mace_basilisk',
adjudicator = 'mace_adjudicator',
},
},
['Bow'] = {
id = 14,
full = 'Bows',
long_upper = 'Bows',
long_lower = 'bows',
category = 'bows',
tags = {
elder = 'bow_elder',
shaper = 'bow_shaper',
crusader = 'bow_crusader',
eyrie = 'bow_eyrie',
basilisk = 'bow_basilisk',
adjudicator = 'bow_adjudicator',
},
},
['Staff'] = {
id = 15,
full = 'Staves',
long_upper = 'Staves',
long_lower = 'staves',
category = 'staves',
tags = {
elder = 'staff_elder',
shaper = 'staff_shaper',
crusader = 'staff_crusader',
eyrie = 'staff_eyrie',
basilisk = 'staff_basilisk',
adjudicator = 'staff_adjudicator',
},
},
['Two Hand Sword'] = {
id = 16,
full = 'Two Hand Swords',
long_upper = 'Two Hand Swords',
long_lower = 'two hand swords',
category = 'two-handed swords',
tags = {
elder = '2h_sword_elder',
shaper = '2h_sword_shaper',
crusader = '2h_sword_crusader',
eyrie = '2h_sword_eyrie',
basilisk = '2h_sword_basilisk',
adjudicator = '2h_sword_adjudicator',
},
},
['Two Hand Axe'] = {
id = 17,
full = 'Two Hand Axes',
long_upper = 'Two Hand Axes',
long_lower = 'two hand axes',
category = 'two-handed axes',
tags = {
elder = '2h_axe_elder',
shaper = '2h_axe_shaper',
crusader = '2h_axe_crusader',
eyrie = '2h_axe_eyrie',
basilisk = '2h_axe_basilisk',
adjudicator = '2h_axe_adjudicator',
},
},
['Two Hand Mace'] = {
id = 18,
full = 'Two Hand Maces',
long_upper = 'Two Hand Maces',
long_lower = 'two hand maces',
category = 'two-handed maces',
tags = {
elder = '2h_mace_elder',
shaper = '2h_mace_shaper',
crusader = '2h_mace_crusader',
eyrie = '2h_mace_eyrie',
basilisk = '2h_mace_basilisk',
adjudicator = '2h_mace_adjudicator',
},
},
['Active Skill Gem'] = {
id = 19,
full = 'Active Skill Gems',
long_upper = 'Active Skill Gems',
long_lower = 'active skill gems',
category = 'skill gems',
},
['Support Skill Gem'] = {
id = 20,
full = 'Support Skill Gems',
long_upper = 'Support Skill Gems',
long_lower = 'support skill gems',
category = 'support gems',
},
['Quiver'] = {
id = 21,
full = 'Quivers',
long_upper = 'Quivers',
long_lower = 'quivers',
category = 'quivers',
tags = {
elder = 'quiver_elder',
shaper = 'quiver_shaper',
crusader = 'quiver_crusader',
eyrie = 'quiver_eyrie',
basilisk = 'quiver_basilisk',
adjudicator = 'quiver_adjudicator',
},
},
['Belt'] = {
id = 22,
full = 'Belts',
long_upper = 'Belts',
long_lower = 'belts',
category = 'belts',
tags = {
elder = 'belt_elder',
shaper = 'belt_shaper',
crusader = 'belt_crusader',
eyrie = 'belt_eyrie',
basilisk = 'belt_basilisk',
adjudicator = 'belt_adjudicator',
},
},
['Gloves'] = {
id = 23,
full = 'Gloves',
long_upper = 'Gloves',
long_lower = 'gloves',
category = 'gloves',
tags = {
elder = 'gloves_elder',
shaper = 'gloves_shaper',
crusader = 'gloves_crusader',
eyrie = 'gloves_eyrie',
basilisk = 'gloves_basilisk',
adjudicator = 'gloves_adjudicator',
},
},
['Boots'] = {
id = 24,
full = 'Boots',
long_upper = 'Boots',
long_lower = 'boots',
category = 'boots',
tags = {
elder = 'boots_elder',
shaper = 'boots_shaper',
crusader = 'boots_crusader',
eyrie = 'boots_eyrie',
basilisk = 'boots_basilisk',
adjudicator = 'boots_adjudicator',
},
},
['Body Armour'] = {
id = 25,
full = 'Body Armours',
long_upper = 'Body Armours',
long_lower = 'body armours',
category = 'body armours',
tags = {
elder = 'body_armour_elder',
shaper = 'body_armour_shaper',
crusader = 'body_armour_crusader',
eyrie = 'body_armour_eyrie',
basilisk = 'body_armour_basilisk',
adjudicator = 'body_armour_adjudicator',
},
},
['Helmet'] = {
id = 26,
full = 'Helmets',
long_upper = 'Helmets',
long_lower = 'helmets',
category = 'helmets',
tags = {
elder = 'helmet_elder',
shaper = 'helmet_shaper',
crusader = 'helmet_crusader',
eyrie = 'helmet_eyrie',
basilisk = 'helmet_basilisk',
adjudicator = 'helmet_adjudicator',
},
},
['Shield'] = {
id = 27,
full = 'Shields',
long_upper = 'Shields',
long_lower = 'shields',
category = 'shields',
tags = {
elder = 'shield_elder',
shaper = 'shield_shaper',
crusader = 'shield_crusader',
eyrie = 'shield_eyrie',
basilisk = 'shield_basilisk',
adjudicator = 'shield_adjudicator',
},
},
['SmallRelic'] = {
id = 28,
full = 'Small Relics',
long_upper = 'Small Relics',
long_lower = 'small relics',
},
['MediumRelic'] = {
id = 29,
full = 'Medium Relics',
long_upper = 'Medium Relics',
long_lower = 'medium relics',
},
['LargeRelic'] = {
id = 30,
full = 'Large Relics',
long_upper = 'Large Relics',
long_lower = 'large relics',
},
['StackableCurrency'] = {
id = 31,
full = 'Stackable Currency',
long_upper = 'Stackable Currency',
long_lower = 'stackable currency',
category = 'currency items',
},
['QuestItem'] = {
id = 32,
full = 'Quest Items',
long_upper = 'Quest Items',
long_lower = 'quest items',
category = 'quest items',
},
['Sceptre'] = {
id = 33,
full = 'Sceptres',
long_upper = 'Sceptres',
long_lower = 'sceptres',
category = 'sceptres',
tags = {
elder = 'sceptre_elder',
shaper = 'sceptre_shaper',
crusader = 'sceptre_crusader',
eyrie = 'sceptre_eyrie',
basilisk = 'sceptre_basilisk',
adjudicator = 'sceptre_adjudicator',
},
},
['UtilityFlask'] = {
id = 34,
full = 'Utility Flasks',
long_upper = 'Utility Flasks',
long_lower = 'utility flasks',
category = 'utility flasks',
},
['UtilityFlaskCritical'] = {
id = 35,
full = 'Critical Utility Flasks',
long_upper = 'Critical Utility Flasks',
long_lower = 'critical utility flasks',
category = 'utility flasks',
},
['Map'] = {
id = 36,
full = 'Maps',
long_upper = 'Maps',
long_lower = 'maps',
category = 'maps',
},
['Unarmed'] = {
id = 37,
full = 'Unarmed',
long_upper = 'Unarmed',
long_lower = 'unarmed',
},
['FishingRod'] = {
id = 38,
full = 'Fishing Rods',
long_upper = 'Fishing Rods',
long_lower = 'fishing rods',
category = 'fishing rods',
},
['MapFragment'] = {
id = 39,
full = 'Map Fragments',
long_upper = 'Map Fragments',
long_lower = 'map fragments',
category = 'map fragments',
},
['HideoutDoodad'] = {
id = 40,
full = 'Hideout Doodads',
long_upper = 'Hideout Doodads',
long_lower = 'hideout doodads',
category = 'hideout decorations',
},
['Microtransaction'] = {
id = 41,
full = 'Microtransactions',
long_upper = 'Microtransactions',
long_lower = 'microtransactions',
category = 'cosmetic items',
},
['Jewel'] = {
id = 42,
full = 'Jewel',
long_upper = 'Jewel',
long_lower = 'jewel',
category = 'jewels',
},
['DivinationCard'] = {
id = 43,
full = 'Divination Card',
long_upper = 'Divination Card',
long_lower = 'divination card',
category = 'divination cards',
},
['LabyrinthItem'] = {
id = 44,
full = 'Labyrinth Item',
long_upper = 'Labyrinth Item',
long_lower = 'labyrinth item',
category = 'labyrinth keys',
},
['LabyrinthTrinket'] = {
id = 45,
full = 'Labyrinth Trinket',
long_upper = 'Labyrinth Trinket',
long_lower = 'labyrinth trinket',
category = 'labyrinth trinkets',
},
['LabyrinthMapItem'] = {
id = 46,
full = 'Labyrinth Map Item',
long_upper = 'Labyrinth Map Item',
long_lower = 'labyrinth map item',
category = 'labyrinth map items',
},
['MiscMapItem'] = {
id = 47,
full = 'Misc Map Items',
long_upper = 'Misc Map Items',
long_lower = 'misc map items',
category = 'misc map items',
},
['Leaguestone'] = {
id = 48,
full = 'Leaguestones',
long_upper = 'Leaguestones',
long_lower = 'leaguestones',
category = 'leaguestones',
},
['PantheonSoul'] = {
id = 49,
full = 'Pantheon Soul',
long_upper = 'Pantheon Soul',
long_lower = 'pantheon soul',
category = 'captured souls',
},
['UniqueFragment'] = {
id = 50,
full = 'Piece',
long_upper = 'Piece',
long_lower = 'piece',
category = 'pieces',
},
['AbyssJewel'] = {
id = 51,
full = 'Abyss Jewel',
long_upper = 'Abyss Jewel',
long_lower = 'abyss jewel',
category = 'abyss jewels',
},
['IncursionItem'] = {
id = 52,
full = 'Incursion Item',
long_upper = 'Incursion Item',
long_lower = 'incursion item',
category = 'incursion items',
},
['DelveSocketableCurrency'] = {
id = 53,
full = 'Delve Socketable Currency',
long_upper = 'Delve Socketable Currency',
long_lower = 'delve socketable currency',
category = 'resonators',
},
['Incubator'] = {
id = 54,
full = 'Incubator',
long_upper = 'Incubator',
long_lower = 'incubator',
category = 'incubators',
},
['UniqueShard'] = {
id = 55,
full = 'Shard',
long_upper = 'Shard',
long_lower = 'shard',
},
['UniqueShardBase'] = {
id = 56,
full = 'Shard Heart',
long_upper = 'Shard Heart',
long_lower = 'shard heart',
},
['Rune Dagger'] = {
id = 57,
full = 'Rune Daggers',
long_upper = 'Rune Daggers',
long_lower = 'rune daggers',
category = 'rune daggers',
tags = {
elder = 'dagger_elder',
shaper = 'dagger_shaper',
crusader = 'dagger_crusader',
eyrie = 'dagger_eyrie',
basilisk = 'dagger_basilisk',
adjudicator = 'dagger_adjudicator',
},
},
['Warstaff'] = {
id = 58,
full = 'Warstaves',
long_upper = 'Warstaves',
long_lower = 'warstaves',
category = 'warstaves',
tags = {
elder = 'staff_elder',
shaper = 'staff_shaper',
crusader = 'staff_crusader',
eyrie = 'staff_eyrie',
basilisk = 'staff_basilisk',
adjudicator = 'staff_adjudicator',
},
},
['DelveStackableSocketableCurrency'] = {
id = 59,
full = 'Delve Stackable Socketable Currency',
long_upper = 'Delve Stackable Socketable Currency',
long_lower = 'delve stackable socketable currency',
category = 'resonators',
},
['AtlasRegionUpgradeItem'] = {
id = 60,
full = 'Atlas Region Upgrade Item',
long_upper = 'Atlas Region Upgrade Item',
long_lower = 'atlas region upgrade item',
category = 'watchstones',
},
['MetamorphosisDNA'] = {
id = 61,
full = 'Metamorph Sample',
long_upper = 'Metamorph Sample',
long_lower = 'metamorph sample',
category = 'metamorph samples',
},
['HarvestObject'] = {
id = 62,
full = '',
long_upper = '',
long_lower = '',
},
['HarvestSeed'] = {
id = 63,
full = 'Harvest Seed',
long_upper = 'Harvest Seed',
long_lower = 'harvest seed',
},
['HarvestInfrastructure'] = {
id = 64,
full = '',
long_upper = '',
long_lower = '',
},
['HarvestPlantBooster'] = {
id = 65,
full = 'Seed Enhancer',
long_upper = 'Seed Enhancer',
long_lower = 'seed enhancer',
},
['HeistContract'] = {
id = 66,
full = 'Contract',
long_upper = 'Contract',
long_lower = 'contract',
category = 'contracts',
},
['HeistEquipmentWeapon'] = {
id = 67,
full = 'Heist Gear',
long_upper = 'Heist Gear',
long_lower = 'heist gear',
category = 'heist gear',
},
['HeistEquipmentTool'] = {
id = 68,
full = 'Heist Tool',
long_upper = 'Heist Tool',
long_lower = 'heist tool',
category = 'heist tools',
},
['HeistEquipmentUtility'] = {
id = 69,
full = 'Heist Cloak',
long_upper = 'Heist Cloak',
long_lower = 'heist cloak',
category = 'heist cloaks',
},
['HeistEquipmentReward'] = {
id = 70,
full = 'Heist Brooch',
long_upper = 'Heist Brooch',
long_lower = 'heist brooch',
category = 'heist brooches',
},
['HeistBlueprint'] = {
id = 71,
full = 'Blueprint',
long_upper = 'Blueprint',
long_lower = 'blueprint',
category = 'blueprints',
},
['Trinket'] = {
id = 72,
full = 'Trinkets',
long_upper = 'Trinkets',
long_lower = 'trinkets',
category = 'trinkets',
},
['HeistObjective'] = {
id = 73,
full = 'Heist Target',
long_upper = 'Heist Target',
long_lower = 'heist target',
category = 'heist targets',
},
['ExpeditionLogbook'] = {
id = 74,
full = 'Expedition Logbook',
long_upper = 'Expedition Logbook',
long_lower = 'expedition logbook',
category = 'expedition logbooks',
},
}
-- ItemShopType.dat
game.constants.item.cosmetic_item_types = {
['Consumable'] = {
type = 'Consumable',
},
['Apparition'] = {
type = 'Apparition',
},
['Armour Attachment'] = {
type = 'Armour Attachment',
},
['Armour Skin'] = {
type = 'Armour Skin',
},
['Boots Skin'] = {
type = 'Boots Skin',
},
['Character Effect'] = {
type = 'Character Effect',
},
['Crafting Bench'] = {
type = 'Crafting Bench',
},
['Dance'] = {
type = 'Dance',
},
['Footprints'] = {
type = 'Footprints',
},
['Gloves Skin'] = {
type = 'Gloves Skin',
},
['Helmet Attachment'] = {
type = 'Helmet Attachment',
},
['Helmet Skin'] = {
type = 'Helmet Skin',
},
['Hideout Decoration Microtransactions'] = {
type = 'Hideout Decoration Microtransactions',
},
['Hideout Decoration'] = {
type = 'Hideout Decoration',
},
['Challenge Trophy'] = {
type = 'Challenge Trophy',
},
['Pet'] = {
type = 'Pet',
},
['Portal'] = {
type = 'Portal',
},
['Skill Gem Effect'] = {
type = 'Skill Gem Effect',
},
['Social Frame'] = {
type = 'Social Frame',
},
['Portrait'] = {
type = 'Portrait',
},
['Weapon Added Effect'] = {
type = 'Weapon Added Effect',
},
['Weapon Effect'] = {
type = 'Weapon Effect',
},
['Weapon Skin'] = {
type = 'Weapon Skin',
},
['Shield Skin'] = {
type = 'Shield Skin',
},
['Miscellaneous'] = {
type = 'Miscellaneous',
},
}
-- GemTags.dat
game.constants.item.gem_tags = {
['fire'] = {
id = 1,
tag = 'Fire',
},
['cold'] = {
id = 2,
tag = 'Cold',
},
['lightning'] = {
id = 3,
tag = 'Lightning',
},
['chaos'] = {
id = 4,
tag = 'Chaos',
},
['spell'] = {
id = 5,
tag = 'Spell',
},
['projectile'] = {
id = 6,
tag = 'Projectile',
},
['bow'] = {
id = 7,
tag = 'Bow',
},
['melee'] = {
id = 8,
tag = 'Melee',
},
['minion'] = {
id = 9,
tag = 'Minion',
},
['strength'] = {
id = 10,
tag = '',
},
['dexterity'] = {
id = 11,
tag = '',
},
['intelligence'] = {
id = 12,
tag = '',
},
['aura'] = {
id = 13,
tag = 'Aura',
},
['attack'] = {
id = 14,
tag = 'Attack',
},
['area'] = {
id = 15,
tag = 'AoE',
},
['duration'] = {
id = 16,
tag = 'Duration',
},
['support'] = {
id = 17,
tag = 'Support',
},
['curse'] = {
id = 18,
tag = 'Curse',
},
['chaining'] = {
id = 19,
tag = 'Chaining',
},
['totem'] = {
id = 20,
tag = 'Totem',
},
['trap'] = {
id = 21,
tag = 'Trap',
},
['mine'] = {
id = 22,
tag = 'Mine',
},
['movement'] = {
id = 23,
tag = 'Movement',
},
['cast'] = {
id = 24,
tag = 'Cast',
},
['vaal'] = {
id = 25,
tag = 'Vaal',
},
['active_skill'] = {
id = 26,
tag = '',
},
['trigger'] = {
id = 27,
tag = 'Trigger',
},
['warcry'] = {
id = 28,
tag = 'Warcry',
},
['golem'] = {
id = 29,
tag = 'Golem',
},
['low_max_level'] = {
id = 30,
tag = '',
},
['channelling'] = {
id = 31,
tag = 'Channelling',
},
['herald'] = {
id = 32,
tag = 'Herald',
},
['brand'] = {
id = 33,
tag = 'Brand',
},
['physical'] = {
id = 34,
tag = 'Physical',
},
['guard'] = {
id = 35,
tag = 'Guard',
},
['travel'] = {
id = 36,
tag = 'Travel',
},
['strike'] = {
id = 37,
tag = 'Strike',
},
['blink'] = {
id = 38,
tag = 'Blink',
},
['nova'] = {
id = 39,
tag = 'Nova',
},
['banner'] = {
id = 40,
tag = '',
},
['slam'] = {
id = 41,
tag = 'Slam',
},
['stance'] = {
id = 42,
tag = 'Stance',
},
['hex'] = {
id = 43,
tag = 'Hex',
},
['mark'] = {
id = 44,
tag = 'Mark',
},
['orb'] = {
id = 45,
tag = 'Orb',
},
['random_element'] = {
id = 46,
tag = 'Prismatic',
},
['arcane'] = {
id = 47,
tag = 'Arcane',
},
}
game.constants.item.gem_tags_lookup = {
['Fire'] = 'fire',
['Cold'] = 'cold',
['Lightning'] = 'lightning',
['Chaos'] = 'chaos',
['Spell'] = 'spell',
['Projectile'] = 'projectile',
['Bow'] = 'bow',
['Melee'] = 'melee',
['Minion'] = 'minion',
['Aura'] = 'aura',
['Attack'] = 'attack',
['AoE'] = 'area',
['Duration'] = 'duration',
['Support'] = 'support',
['Curse'] = 'curse',
['Chaining'] = 'chaining',
['Totem'] = 'totem',
['Trap'] = 'trap',
['Mine'] = 'mine',
['Movement'] = 'movement',
['Cast'] = 'cast',
['Vaal'] = 'vaal',
['Trigger'] = 'trigger',
['Warcry'] = 'warcry',
['Golem'] = 'golem',
['Channelling'] = 'channelling',
['Herald'] = 'herald',
['Brand'] = 'brand',
['Physical'] = 'physical',
['Guard'] = 'guard',
['Travel'] = 'travel',
['Strike'] = 'strike',
['Blink'] = 'blink',
['Nova'] = 'nova',
['Slam'] = 'slam',
['Stance'] = 'stance',
['Hex'] = 'hex',
['Mark'] = 'mark',
['Orb'] = 'orb',
['Arcane'] = 'arcane',
['Prismatic'] = 'random_element',
}
game.constants.item.gem_quality_types = {
{
id = 1,
full = 'Superior',
long_upper = 'Superior',
long_lower = 'superior',
short_upper = 'S',
short_lower = 's',
},
{
id = 2,
full = 'Anomalous',
long_upper = 'Anomalous',
long_lower = 'anomalous',
short_upper = 'A',
short_lower = 'a',
},
{
id = 3,
full = 'Divergent',
long_upper = 'Divergent',
long_lower = 'divergent',
short_upper = 'D',
short_lower = 'd',
},
{
id = 4,
full = 'Phantasmal',
long_upper = 'Phantasmal',
long_lower = 'phantasmal',
short_upper = 'P',
short_lower = 'p',
},
}
game.constants.skill = {}
-- CostTypes.dat
game.constants.skill.cost_types = {
['Mana'] = {
full = 'Mana',
long_upper = 'Mana',
long_lower = 'mana',
},
['Life'] = {
full = 'Life',
long_upper = 'Life',
long_lower = 'life',
},
['ES'] = {
full = 'Energy Shield',
long_upper = 'Energy Shield',
long_lower = 'energy shield',
},
['Rage'] = {
full = 'Rage',
long_upper = 'Rage',
long_lower = 'rage',
},
['ManaPercent'] = {
full = 'Mana Percent',
long_upper = 'Mana',
long_lower = 'mana',
},
['LifePercent'] = {
full = 'Life Percent',
long_upper = 'Life',
long_lower = 'life',
},
}
-- NPCMaster.dat
game.constants.masters = {
{
full = 'Navali',
long_upper = 'Navali',
short_upper = 'Navali',
short_lower = 'navali',
},
{
full = 'Einhar, Beastmaster',
long_upper = 'Einhar, Beastmaster',
short_upper = 'Einhar',
short_lower = 'einhar',
},
{
full = 'Alva, Master Explorer',
long_upper = 'Alva, Master Explorer',
short_upper = 'Alva',
short_lower = 'alva',
},
{
full = 'Helena',
long_upper = 'Helena',
short_upper = 'Helena',
short_lower = 'helena',
},
{
full = 'Niko, Master of the Depths',
long_upper = 'Niko, Master of the Depths',
short_upper = 'Niko',
short_lower = 'niko',
},
{
full = 'Jun, Veiled Master',
long_upper = 'Jun, Veiled Master',
short_upper = 'Jun',
short_lower = 'jun',
},
{
full = 'Zana, Master Cartographer',
long_upper = 'Zana, Master Cartographer',
short_upper = 'Zana',
short_lower = 'zana',
},
}
game.constants.mod = {}
-- ModDomains.dat, reversed
game.constants.mod.domains = {
[1] = {
short_upper = 'Item',
short_lower = 'item',
},
[2] = {
short_upper = 'Flask',
short_lower = 'flask',
},
[3] = {
short_upper = 'Monster',
short_lower = 'monster',
},
[4] = {
short_upper = 'Chest',
short_lower = 'chest',
},
[5] = {
short_upper = 'Area',
short_lower = 'area',
},
--[6] = {},
--[7] = {},
--[8] = {},
[9] = {
short_upper = 'Crafted',
short_lower = 'crafted',
},
[10] = {
short_upper = 'Misc',
short_lower = 'misc',
},
[11] = {
short_upper = 'Atlas',
short_lower = 'atlas',
},
[12] = {
short_upper = 'Leaguestone',
short_lower = 'leaguestone',
},
[13] = {
short_upper = 'Abyss Jewel',
short_lower = 'abyss_jewel',
},
[14] = {
short_upper = 'Map Device',
short_lower = 'map_device',
},
[15] = {
short_upper = 'Dummy',
short_lower = 'dummy',
},
[16] = {
short_upper = 'Delve',
short_lower = 'delve',
},
[17] = {
short_upper = 'Delve Area',
short_lower = 'delve area',
},
[18] = {
short_upper = 'Synthesis unknown',
short_lower = 'Synthesis unknown',
},
[19] = {
short_upper = 'Synthesis Globals',
short_lower = 'synthesis globals',
},
[20] = {
short_upper = 'Synthesis Bonus',
short_lower = 'Synthesis bonus',
},
[21] = {
short_upper = 'Affliction Jewel',
short_lower = 'Affliction jewel',
},
[22] = {
short_upper = 'Heist Area',
short_lower = 'heist area',
},
[23] = {
short_upper = 'Heist NPC',
short_lower = 'heist NPC',
},
[24] = {
short_upper = 'Heist Trinket',
short_lower = 'heist trinket',
},
[25] = {
short_upper = 'Watchstone',
short_lower = 'watchstone',
},
[26] = {
short_upper = 'Veiled',
short_lower = 'veiled',
},
[27] = {
short_upper = 'Expedition Remnants',
short_lower = 'expedition remnants',
},
[28] = {
short_upper = 'Unveiled',
short_lower = 'unveiled',
},
}
-- ModGenerationTypes.dat
game.constants.mod.generation_types = {
[1] = {
full = 'Prefix',
short_upper = 'Prefix',
short_lower = 'prefix',
},
[2] = {
full = 'Suffix',
short_upper = 'Suffix',
short_lower = 'suffix',
},
-- given mod
[3] = {
full = 'Unique',
short_upper = 'Unique',
short_lower = 'unique',
},
[4] = {
full = 'Nemesis',
short_upper = 'Nemesis',
short_lower = 'nemesis',
},
[5] = {
full = 'Corrupted',
short_upper = 'Corrupted',
short_lower = 'corrupted',
},
[6] = {
full = 'Bloodlines',
short_upper = 'Bloodlines',
short_lower = 'bloodlines',
},
[7] = {
full = 'Torment',
short_upper = 'Torment',
short_lower = 'torment',
},
[8] = {
full = 'Tempest',
short_upper = 'Tempest',
short_lower = 'tempest',
},
[9] = {
full = 'Talisman',
short_upper = 'Talisman',
short_lower = 'talisman',
},
[10] = {
full = 'Enchantment',
short_upper = 'Enchantment',
short_lower = 'enchantment',
},
[11] = {
full = 'Essence',
short_upper = 'Essence',
short_lower = 'essence',
},
[12] = {},
[13] = {
full = 'Bestiary',
short_upper = 'Bestiary',
short_lower = 'bestiary',
},
[14] = {
full = 'Delve Area',
short_upper = 'Delve Area',
short_lower = 'delve area',
},
[15] = {
short_upper = 'Synthesis unknown',
short_lower = 'synthesis unknown',
},
[16] = {
short_upper = 'Synthesis Globals',
short_lower = 'synthesis globals',
},
[17] = {
short_upper = 'Synthesis Bonus',
short_lower = 'synthesis bonus',
},
[18] = {
short_upper = 'Blight',
short_lower = 'blight',
},
[19] = {
short_upper = 'Blight Tower',
short_lower = 'blight tower',
},
[20] = {
short_upper = 'Monster Affliction',
short_lower = 'monster affliction',
},
[21] = {
short_upper = 'Enkindling Orb',
short_lower = 'enkindling orb',
},
[22] = {
short_upper = 'Instilling Orb',
short_lower = 'instilling orb',
},
[23] = {
short_upper = 'Expedition Logbook',
short_lower = 'expedition logbook',
},
}
return game