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Effect consumption

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Revision as of 15:45, 10 April 2025 by ZionHalcyon (talk | contribs)
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Effect consumption
Tooltip
Multiple effects on enemies can be Consumed. Only one Consumption benefit can occur at once, and Consumption effects from Skills will take priority over those from other sources.

Effect consumption is a property of some skills, removing a debuff on the targetted enemy to increase the effect of the skill.

Skills which consume debuffs have the Payoff tag.

Unique items

The following unique items are related to Consuming:

ItemStats
Rampart Raptor(20–30)% increased Bolt Speed(40-60)% increased Physical Damage
(30-40)% increased Attack Speed
100% chance to not consume a bolt if you've Reloaded Recently
30% decreased Reload Speed
The Devouring Diadem(60-100)% increased Energy Shield
+(40-60) to maximum Life
+(10-20) to Intelligence
+(13-19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of Life
Enezun's ChargeGrants Skill: Level (5-20) Volatile Dead(80-100%) increased Spell Damage
(30-50)% increased Critical Hit Chance for Spells
Gain (10-15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
The Lethal DrawGain (2-3) Life per Enemy Hit with Attacks(5-10)% increased Attack Speed
Gain 5 Life per Enemy Hit with Attacks
+(15-25)% chance to Pierce an Enemy
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount
Husk of Dreams(100-150)% increased Armour and Energy Shield
-10% to Fire Resistance
+(17-23)% to Chaos Resistance
(20-30)% increased Flask Charges used
50% chance for Flasks you use to not consume Charges
Kingsguard+(60-80) to maximum Life
+(40-60) to maximum Mana
+(5-10)% to all Elemental Resistances
25% reduced Endurance Charge Duration
Recover 5% of Life for each Endurance Charge consumed
NebulochAdds (39-48) to (69-79) Physical Damage
+(20-30)% to Critical Damage Bonus
Adds (25-36) to (44-55) Chaos damage
Attacks consume an Endurance Charge to Critically Hit
Take 100 Chaos damage per second per Endurance Charge
Spire of IreGrants Skill: Spear Throw
Grants Skill: Level 16-20 Chaotic Infusion(15-20)% increased Attack Speed
Leeches (6-10)% of Physical Damage as Life
Adds (106-146) to (181-221) Chaos damage
When you Consume a Charge Trigger Chaotic Infusion to gain 2 Chaos Infusion
Life Leech recovers based on your Chaos damage instead of Physical damage

Charges

Many skills consume charges on use to alter the effect of the skill.

Version history

Version Changes
0.1.0
  • Introduced to the game.