Module:Item/core

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This module depends on the following other modules:

This submodule contains core configuration and functions for use in Module:Item and its other submodules.

-------------------------------------------------------------------------------
-- 
-- Core confirguation and functions for Module:Item2 and submodules
-- 
-------------------------------------------------------------------------------

local m_util = require('Module:Util')
local m_cargo = require('Module:Cargo')

local m_game = mw.loadData('Module:Game')

-- The cfg table contains all localisable strings and configuration, to make it
-- easier to port this module to another wiki.
local cfg = mw.loadData('Module:Item2/config')

local i18n = cfg.i18n

-- ----------------------------------------------------------------------------
-- Helper functions
-- ----------------------------------------------------------------------------

function h.process_mod_stats(tpl_args, args)
    local lines = {}
    
    local skip = cfg.class_specifics[tpl_args.class_id]
    if skip then
        skip = skip.skip_stat_lines
    end 
    
    local random_mods = {}
    
    for _, modinfo in ipairs(tpl_args._mods) do
        if modinfo.is_implicit == args.is_implicit then
            if modinfo.is_random == true then
                if random_mods[modinfo.stat_text] then
                    table.insert(random_mods[modinfo.stat_text], modinfo)
                else
                    random_mods[modinfo.stat_text] = {modinfo}
                end
            else
                if modinfo.id == nil then
                    table.insert(lines, modinfo.result)
                -- Allows the override of the SMW fetched mod texts for this modifier via <modtype><id>_text parameter
                elseif modinfo.text ~= nil then
                     table.insert(lines, modinfo.text)
                else
                    for _, line in ipairs(m_util.string.split(modinfo.result['mods.stat_text'] or '', '<br>')) do
                        if line ~= '' then
                            if skip == nil then
                                table.insert(lines, line)
                            else
                                local skipped = false
                                for _, pattern in ipairs(skip) do
                                    if string.match(line, pattern) then
                                        skipped = true
                                        break
                                    end
                                end
                                if not skipped then
                                    table.insert(lines, line)
                                end
                            end
                        end
                    end
                end
            end
        end
    end
    
    for stat_text, modinfo_list in pairs(random_mods) do
        local text = {}
        for _, modinfo in ipairs(modinfo_list) do
            table.insert(text, modinfo.result['mods.stat_text'])
        end
    
        local tbl = mw.html.create('table')
        tbl
            :attr('class', 'random-modifier-stats mw-collapsed')
            :attr('style', 'text-align: left')
            :tag('tr')
                :tag('th')
                    :attr('class', 'mw-customtoggle-31')
                    :wikitext(stat_text)
                    :done()
                :done()
            :tag('tr')
                :attr('class', 'mw-collapsible mw-collapsed')
                :attr('id', 'mw-customcollapsible-31')
                :tag('td')
                    :wikitext(table.concat(text, '<hr style="width: 20%">'))
                    :done()
                :done()
        table.insert(lines, tostring(tbl))
    end
    
    if #lines == 0 then
        return
    else
        return table.concat(lines, '<br>')
    end
end

-- 
-- Factory
-- 

h.factory = {}

function h.factory.cast_text(k, args)
    args = args or {}
    return function (tpl_args, frame)
        tpl_args[args.key_out or k] = m_util.cast.text(tpl_args[k])
    end
end

function h.factory.damage_html(args)
    return function(tpl_args, frame)
        local keys = {
            min = args.key .. '_damage_min',
            max = args.key .. '_damage_max',
        }
        local value = {}
        for ktype, key in pairs(keys) do
            value[ktype] = h.factory.infobox_line{
                parts = {
                    {
                        key = key,
                        color = false,
                        hide_default = 0,
                    }
                }
            }(tpl_args, frame)
        end
        if value.min and value.max then
            local color = args.key or false
            local range_fmt
            if tpl_args[keys.min .. '_range_minimum'] ~= tpl_args[keys.min .. '_range_maximum'] or tpl_args[keys.max .. '_range_minimum'] ~= tpl_args[keys.max .. '_range_maximum'] then
                -- Variable damage range, based on modifier rolls
                if args.key == 'physical' then
                    color = 'mod'
                end
                range_fmt = i18n.fmt.variable_damage_range
            else
                -- Standard damage range
                if args.key == 'physical' then
                    color = 'value'
                end
                range_fmt = i18n.fmt.standard_damage_range
            end
            value = string.format(range_fmt, value.min, value.max)
            if color then
                value = m_util.html.poe_color(color, value)
            end
            tpl_args[args.key .. '_damage_html'] = value
        end
    end
end

-- ----------------------------------------------------------------------------
-- Core
-- ----------------------------------------------------------------------------

local core = {}

--
-- argument mapping
--
-- format:
-- tpl_args key = {
--   no_copy = true or nil           -- When loading an base item, dont copy this key 
--   property = 'prop',              -- Property associated with this key
--   property_func = function or nil -- Function to unpack the property into a native lua value. 
--                                      If not specified, func is used. 
--                                      If neither is specified, value is copied as string
--   func = function or nil          -- Function to unpack the argument into a native lua value and validate it. 
--                                      If not specified, value will not be set.
--   default = object                -- Default value if the parameter is nil
-- }
core.map = {
    -- special params
    html = {
        no_copy = true,
        field = 'html',
        type = 'Text',
        func = nil,
    },
    html_extra = {
        no_copy = true,
        field = 'html_extra',
        type = 'Text',
        func = nil,
    },
    implicit_stat_text = {
        field = 'implicit_stat_text',
        type = 'Text',
        func = function(tpl_args, frame)
            tpl_args.implicit_stat_text = h.process_mod_stats(tpl_args, {is_implicit=true})
        end,
    },
    explicit_stat_text = {
        field = 'explicit_stat_text',
        type = 'Text',
        func = function(tpl_args, frame)
            tpl_args.explicit_stat_text = h.process_mod_stats(tpl_args, {is_implicit=false})
            
            if tpl_args.is_talisman or tpl_args.is_corrupted then
                if tpl_args.explicit_stat_text == nil or tpl_args.explicit_stat_text == '' then
                    tpl_args.explicit_stat_text = i18n.tooltips.corrupted
                else
                    tpl_args.explicit_stat_text = (tpl_args.explicit_stat_text or '') .. '<br>' .. i18n.tooltips.corrupted
                end
            end
        end,
    },
    stat_text = {
        field = 'stat_text',
        type = 'Text',
        func = function(tpl_args, frame)
            local sep = ''
            if tpl_args.implicit_stat_text and tpl_args.explicit_stat_text then
                sep = string.format('<span class="item-stat-separator -%s"></span>', tpl_args.frame_type)
            end
            local text = (tpl_args.implicit_stat_text or '') .. sep .. (tpl_args.explicit_stat_text or '')
            
            if string.len(text) > 0 then
                tpl_args.stat_text = text
            end
        end,
    },
    class = {
        no_copy = true,
        field = 'class',
        type = 'String',
        func = function (tpl_args, frame)
            tpl_args.class = m_game.constants.item.classes[tpl_args.class_id]['long_upper']
            -- Avoids errors with empty item class names later on
            if tpl_args.class == '' then
                tpl_args.class = nil
            end
        end,
    },
    -- processed in build_item_classes
    class_id = {
        no_copy = true,
        field = 'class_id',
        type = 'String',
        func = function (tpl_args, frame)
            if m_game.constants.item.classes[tpl_args.class_id] == nil then
                error(string.format(i18n.errors.invalid_class_id, tostring(tpl_args.class_id)))
            end
        end
    },
    -- generic
    rarity_id = {
        no_copy = true,
        field = 'rarity_id',
        type = 'String',
        func = function (tpl_args, frame)
            if m_game.constants.rarities[tpl_args.rarity_id] == nil then
                error(string.format(i18n.errors.invalid_rarity_id, tostring(tpl_args.rarity_id)))
            end
        end
    },
    rarity = {
        no_copy = true,
        field = 'rarity',
        type = 'String',
        func = function(tpl_args, frame)
            tpl_args.rarity = m_game.constants.rarities[tpl_args.rarity_id]['long_upper']
        end
    },
    name = {
        no_copy = true,
        field = 'name',
        type = 'String',
        func = nil,
    },
    size_x = {
        field = 'size_x',
        type = 'Integer',
        func = m_util.cast.factory.number('size_x'),
    },
    size_y = {
        field = 'size_y',
        type = 'Integer',
        func = m_util.cast.factory.number('size_y'),
    },
    drop_rarities_ids = {
        no_copy = true,
        field = 'drop_rarity_ids',
        type = 'List (,) of Text',
        func = function(tpl_args, frame)
            tpl_args.drop_rarities_ids = nil
            if true then return end
            -- Drop rarities only matter for base items.
            if tpl_args.rarity_id ~= 'normal' then
                return
            end
            
            if tpl_args.drop_rarities_ids == nil then
                tpl_args.drop_rarities_ids = {}
                return
            end
                
            tpl_args.drop_rarities_ids = m_util.string.split(tpl_args.drop_rarities_ids, ',%s*')
            for _, rarity_id in ipairs(tpl_args.drop_rarities_ids) do
                if m_game.constants.rarities[rarity_id] == nil then
                    error(string.format(i18n.errors.invalid_rarity_id, tostring(rarity_id)))
                end
            end
        end,
    },
    drop_rarities = {
        no_copy = true,
        field = nil,
        type = 'List (,) of Text',
        func = function(tpl_args, frame)
            tpl_args.drop_rarities = nil
            if true then return end
            -- Drop rarities only matter for base items.
            if tpl_args.rarity_id ~= 'normal' then
                return
            end
            
            local rarities = {}
            for _, rarity_id in ipairs(tpl_args.drop_rarities_ids) do
                rarities[#rarities+1] = m_game.constants.rarities[rarity_id].full
            end
            tpl_args.drop_rarities = rarities
        end,
    },
    drop_enabled = {
        no_copy = true,
        field = 'drop_enabled',
        type = 'Boolean',
        func = m_util.cast.factory.boolean('drop_enabled'),
        default = true,
    },
    drop_level = {
        no_copy = true,
        field = 'drop_level',
        type = 'Integer',
        func = m_util.cast.factory.number('drop_level'),
    },
    drop_level_maximum = {
        no_copy = true,
        field = 'drop_level_maximum',
        type = 'Integer',
        func = m_util.cast.factory.number('drop_level_maximum'),
    },
    drop_leagues = {
        no_copy = true,
        field = 'drop_leagues',
        type = 'List (,) of String',
        func = m_util.cast.factory.assoc_table('drop_leagues', {tbl=m_game.constants.leagues, errmsg=i18n.errors.invalid_league}),
    },
    drop_areas = {
        no_copy = true,
        field = 'drop_areas',
        type = 'List (,) of String',
        func = function(tpl_args, frame)
            if tpl_args.drop_areas ~= nil then
                tpl_args.drop_areas = m_util.string.split(tpl_args.drop_areas, ',%s*')
                tpl_args.drop_areas_data = m_cargo.array_query{
                    tables={'areas'},
                    fields={'areas._pageName', 'areas.id', 'areas.name', 'areas.main_page'},
                    id_field='areas.id',
                    id_array=tpl_args.drop_areas,
                    query={limit=5000},
                }
            end
            
            -- find areas based on item tags for atlas bases
            local query_data
            for _, tag in ipairs(tpl_args.tags or {}) do
                query_data = nil
                if string.match(tag, '[%w_]*atlas[%w_]*') ~= nil and tag ~= 'atlas_base_type' then
                    query_data = m_cargo.query(
                        {'atlas_maps', 'maps', 'areas', 'atlas_base_item_types'},
                        {'areas._pageName', 'areas.id', 'areas.name', 'areas.main_page'},
                        {
                            join='atlas_maps._pageID=maps._pageID, maps.area_id=areas.id, atlas_maps.region_id=atlas_base_item_types.region_id',
                            where=string.format([[
                                    atlas_base_item_types.tag = "%s" 
                                    AND atlas_base_item_types.weight > 0 
                                    AND (
                                        atlas_maps.map_tier0 >= tier_min AND atlas_maps.map_tier0 <= atlas_base_item_types.tier_max
                                        OR atlas_maps.map_tier1 >= tier_min AND atlas_maps.map_tier1 <= atlas_base_item_types.tier_max
                                        OR atlas_maps.map_tier2 >= tier_min AND atlas_maps.map_tier2 <= atlas_base_item_types.tier_max
                                        OR atlas_maps.map_tier3 >= tier_min AND atlas_maps.map_tier3 <= atlas_base_item_types.tier_max
                                        OR atlas_maps.map_tier4 >= tier_min AND atlas_maps.map_tier4 <= atlas_base_item_types.tier_max
                                    )]],
                                tag),
                            groupBy='areas.id',
                        }
                    )
                end
                
                if query_data ~= nil then
                    -- in case no manual drop areas have been set
                    if tpl_args.drop_areas == nil then
                        tpl_args.drop_areas = {}
                        tpl_args.drop_areas_data = {}
                    end
                    local drop_areas_assoc = {}
                    for _, id in ipairs(tpl_args.drop_areas) do
                        drop_areas_assoc[id] = true
                    end
                    
                    local duplicates = {}
                    
                    for _, row in ipairs(query_data) do
                        if drop_areas_assoc[row['areas.id']] == nil then
                            tpl_args.drop_areas[#tpl_args.drop_areas+1] = row['areas.id']
                            tpl_args.drop_areas_data[#tpl_args.drop_areas_data+1] = row
                        else
                            duplicates[#duplicates+1] = row['areas.id']
                        end
                    end
                    
                    if #duplicates > 0 then
                        tpl_args._errors[#tpl_args._errors+1] = string.format(i18n.errors.duplicate_area_id_from_query, table.concat(duplicates, ', '))
                        tpl_args._flags.duplicate_query_area_ids = true
                    end
                end
            end
        end,
    },
    drop_monsters = {
        no_copy = true,
        field = 'drop_monsters',
        type = 'List (,) of Text',
        func = function (tpl_args, frame) 
            if tpl_args.drop_monsters ~= nil then
                tpl_args.drop_monsters = m_util.string.split(tpl_args.drop_monsters, ',%s*')
            end
        end,
    },
    drop_text = {
        no_copy = true,
        field = 'drop_text',
        type = 'Text',
        func = h.factory.cast_text('drop_text'),
    },
    required_level = {
        field = 'required_level_base',
        type = 'Integer',
        func = m_util.cast.factory.number('required_level'),
        default = 1,
    },
    required_level_final = {
        field = 'required_level',
        type = 'Integer',
        func = function(tpl_args, frame)
            tpl_args.required_level_final = tpl_args.required_level
        end,
        default = 1,
    },
    required_dexterity = {
        field = 'required_dexterity',
        type = 'Integer',
        func = m_util.cast.factory.number('required_dexterity'),
        default = 0,
    },
    required_strength = {
        field = 'required_strength',
        type = 'Integer',
        func = m_util.cast.factory.number('required_strength'),
        default = 0,
    },
    required_intelligence = {
        field = 'required_intelligence',
        type = 'Integer',
        func = m_util.cast.factory.number('required_intelligence'),
        default = 0,
    },
    inventory_icon = {
        no_copy = true,
        field = 'inventory_icon',
        type = 'String',
        func = function(tpl_args, frame)
            if tpl_args.class_id == 'DivinationCard' then
                tpl_args.inventory_icon = tpl_args.inventory_icon or 'Divination card'
            end
            tpl_args.inventory_icon_id = tpl_args.inventory_icon or tpl_args.name
            tpl_args.inventory_icon = string.format(i18n.inventory_icon, tpl_args.inventory_icon_id) 
        end,
    },
    -- note: this must be called after inventory item to work correctly as it depends on tpl_args.inventory_icon_id being set
    alternate_art_inventory_icons = {
        no_copy = true,
        field = 'alternate_art_inventory_icons',
        type = 'List (,) of String',
        func = function(tpl_args, frame)
            local icons = {}
            if tpl_args.alternate_art_inventory_icons ~= nil then
                local names = m_util.string.split(tpl_args.alternate_art_inventory_icons, ',%s*')
                
                for _, name in ipairs(names) do
                    icons[#icons+1] = string.format(i18n.inventory_icon, string.format('%s %s', tpl_args.inventory_icon_id, name))
                end
            end
            tpl_args.alternate_art_inventory_icons = icons
        end,
        default = function (tpl_args, frame) return {} end,
    },
    cannot_be_traded_or_modified = {
        no_copy = true,
        field = 'cannot_be_traded_or_modified',
        type = 'Boolean',
        func = m_util.cast.factory.boolean('cannot_be_traded_or_modified'),
        default = false,
    },
    help_text = {
        debug_ignore_nil = true,
        field = 'help_text',
        type = 'Text',
        func = h.factory.cast_text('help_text'),
    },
    flavour_text = {
        no_copy = true,
        field = 'flavour_text',
        type = 'Text',
        func = h.factory.cast_text('flavour_text'),
    },
    flavour_text_id = {
        no_copy = true,
        field = 'flavour_text_id',
        type = 'String',
        func = nil,
    },
    tags = {
        field = 'tags',
        type = 'List (,) of String',
        func = m_util.cast.factory.assoc_table('tags', {
            tbl = m_game.constants.tags,
            errmsg = i18n.errors.invalid_tag,
        }),
    },
    metadata_id = {
        no_copy = true,
        field = 'metadata_id',
        type = 'String',
        --type = 'String(unique; size=200)',
        func = function(tpl_args, frame)
            if tpl_args.metadata_id == nil then
                return
            end
            local results = m_cargo.query(
                {'items'},
                {'items._pageName'},
                {
                    where=string.format('items.metadata_id="%s" AND items._pageName != "%s"', tpl_args.metadata_id, mw.title.getCurrentTitle().fullText)
                }
            )
            if #results > 0 and tpl_args.debug_id == nil and not tpl_args.debug then
                error(string.format(i18n.errors.duplicate_metadata, tpl_args.metadata_id, results[1]['items._pageName']))
            end
        end,
    },
    influences = {
        no_copy = true,
        field = 'influences',
        type = 'List (,) of String',
        func = m_util.cast.factory.assoc_table('influences', {
            tbl = m_game.constants.influences,
            errmsg = i18n.errors.invalid_influence,
        }),
    },
    is_fractured = {
        no_copy = true,
        field = 'is_fractured',
        type = 'Boolean',
        func = m_util.cast.factory.boolean('is_fractured'),
        default = false,
    },
    is_synthesised = {
        no_copy = true,
        field = 'is_synthesised',
        type = 'Boolean',
        func = m_util.cast.factory.boolean('is_synthesised'),
        default = false,
    },
    is_veiled = {
        no_copy = true,
        field = 'is_veiled',
        type = 'Boolean',
        func = m_util.cast.factory.boolean('is_veiled'),
        default = false,
    },
    is_replica = {
        no_copy = true,
        field = 'is_replica',
        type = 'Boolean',
        func = function(tpl_args, frame)
            m_util.cast.factory.boolean('is_replica')(tpl_args, frame)
            if tpl_args.is_replica == true and tpl_args.rarity_id ~= 'unique' then
                error(string.format(i18n.errors.non_unique_flag, 'is_replica'))
            end
        end,
        default = false,
    },
    is_corrupted = {
        no_copy = true,
        field = 'is_corrupted',
        type = 'Boolean',
        func = m_util.cast.factory.boolean('is_corrupted'),
        default = false,
    },
    is_relic = {
        no_copy = true,
        field = 'is_relic',
        type = 'Boolean',
        func = function(tpl_args, frame)
            m_util.cast.factory.boolean('is_relic')(tpl_args, frame)
            if tpl_args.is_relic == true and tpl_args.rarity_id ~= 'unique' then
                error(string.format(i18n.errors.non_unique_flag, 'is_relic'))
            end
        end,
        default = false,
    },
    is_fated = {
        no_copy = true,
        field = 'is_fated',
        type = 'Boolean',
        func = function(tpl_args, frame)
            m_util.cast.factory.boolean('is_fated')(tpl_args, frame)
            if tpl_args.is_fated == true and tpl_args.rarity_id ~= 'unique' then
                error(string.format(i18n.errors.non_unique_flag, 'is_fated'))
            end
        end,
        default = false,
    },
    is_prophecy = {
        no_copy = true,
        field = nil,
        type = nil,
        func = function(tpl_args, frame)
            tpl_args._flags.is_prophecy = (tpl_args.metadata_id == 'Metadata/Items/Currency/CurrencyItemisedProphecy' or tpl_args.base_item == 'Prophecy' or tpl_args.base_item_page == 'Prophecy' or tpl_args.base_item_id == 'Metadata/Items/Currency/CurrencyItemisedProphecy')
        end
    },
    is_blight_item = {
        no_copy = true,
        field = nil,
        type = nil,
        func = function(tpl_args, frame)
            tpl_args._flags.is_blight_item = (tpl_args.blight_item_tier ~= nil)
        end
    },
    is_drop_restricted = {
        no_copy  = true,
        field = 'is_drop_restricted',
        type = 'Boolean',
        func = m_util.cast.factory.boolean('is_drop_restricted'),
        default = function(tpl_args, frame)
            -- Generally items that are obtained only from specific monsters can't be obtained via cards or other means unless specifically specified
            for _, var in ipairs({'is_talisman', 'is_fated', 'is_relic', 'drop_monsters'}) do
                if tpl_args[var] then
                    return true
                end
            end
            for _, flag in ipairs({'is_prophecy', 'is_blight_item'}) do
                if tpl_args._flags[flag] then
                    return true
                end
            end
            return false
        end,
    },
    purchase_costs = {
        func = function(tpl_args, frame)
            local purchase_costs = {}
            for _, rarity_id in ipairs(m_game.constants.rarity_order) do
                local rtbl = {}
                local prefix = string.format('purchase_cost_%s', rarity_id)
                local i = 1
                while i ~= -1 do
                    local iprefix = prefix .. i
                    local values = {
                        name = tpl_args[iprefix .. '_name'],
                        amount = tonumber(tpl_args[iprefix .. '_amount']),
                        rarity = rarity_id,
                    }
                    if values.name ~= nil and values.amount ~= nil then
                        rtbl[#rtbl+1] = values
                        i = i + 1
                        
                        tpl_args._subobjects[#tpl_args._subobjects+1] = {
                            _table = 'item_purchase_costs',
                            amount = values.amount,
                            name = values.name,
                            rarity = values.rarity,
                        }
                    else
                        i = -1
                    end
                end
                
                purchase_costs[rarity_id] = rtbl
            end
            
            tpl_args.purchase_costs = purchase_costs
        end,
        func_fetch = function(tpl_args, frame)
            if tpl_args.rarity_id ~= 'unique' then
                return
            end
            
            local results = m_cargo.query(
                {'items' ,'item_purchase_costs'},
                {'item_purchase_costs.amount', 'item_purchase_costs.name', 'item_purchase_costs.rarity'},
                {
                    join = 'items._pageID=item_purchase_costs._pageID',
                    where = string.format('items._pageName="%s" AND item_purchase_costs.rarity="unique"', tpl_args.base_item_page),
                }
            )
            
            for _, row in ipairs(results) do
                local values = {
                    rarity = row['item_purchase_costs.rarity'],
                    name = row['item_purchase_costs.name'],
                    amount = tonumber(row['item_purchase_costs.amount']),
                }
                local datavar = tpl_args.purchase_costs[string.lower(values.rarity)]
                datavar[#datavar+1] = values
                
                tpl_args._subobjects[#tpl_args._subobjects+1] = {
                    _table = 'item_purchase_costs',
                    amount = values.amount,
                    name = values.name,
                    rarity = values.rarity,
                }
            end
        end,
    },
    sell_prices_override = {
        no_copy = true,
        func = function(tpl_args, frame)
            -- these variables are also used by mods when setting automatic sell prices
            tpl_args.sell_prices = {}
            tpl_args.sell_price_order = {}
            
            
            local name
            local amount
            local i = 0
            repeat
                i = i + 1
                name = tpl_args[string.format('sell_price%s_name', i)]
                amount = tpl_args[string.format('sell_price%s_amount', i)]
                
                if name ~= nil and amount ~= nil then
                    tpl_args.sell_price_order[#tpl_args.sell_price_order+1] = name
                    tpl_args.sell_prices[name] = amount
                    tpl_args._subobjects[#tpl_args._subobjects+1] = {
                        _table = 'item_sell_prices',
                        amount = amount,
                        name = name,
                    }
                end
            until name == nil or amount == nil 
            
            -- if sell prices are set, the override is active
            for _, _ in pairs(tpl_args.sell_prices) do
                tpl_args._flags.sell_prices_override = true
                break
            end
        end,
    },
    --
    -- specific section
    --
    
    -- Most item classes
    quality = {
        no_copy = true,
        field = 'quality',
        type = 'Integer',
        -- Can be set manually, but default to Q20 for unique weapons/body armours
        -- Also must copy to stat for the stat adjustments to work properly
        func = function(tpl_args, frame)
            local quality = tonumber(tpl_args.quality)
            -- 
            if quality == nil then
                if tpl_args.rarity_id ~= 'unique' then
                    quality = 0
                elseif cfg.class_groups.weapons.keys[tpl_args.class_id] or cfg.class_groups.armor.keys[tpl_args.class_id] then
                    quality = 20
                else
                    quality = 0
                end
            end
            
            tpl_args.quality = quality
            
            local stat = {
                min = quality,
                max = quality,
                avg = quality,
            }
            
            h.stats_update(tpl_args, 'quality', stat, nil, '_stats')
            
            if tpl_args.class_id == 'UtilityFlask' or tpl_args.class_id == 'UtilityFlaskCritical' then
                h.stats_update(tpl_args, 'quality_flask_duration', stat, nil, '_stats')
            -- quality is added to quantity for maps
            elseif tpl_args.class_id == 'Map' then
                h.stats_update(tpl_args, 'map_item_drop_quantity_+%', stat, nil, '_stats')
            end
        end,
    },
    -- amulets
    is_talisman = {
        field = 'is_talisman',
        type = 'Boolean',
        func = m_util.cast.factory.boolean('is_talisman'),
        default = false,
    },
    
    talisman_tier = {
        field = 'talisman_tier',
        type = 'Integer',
        func = m_util.cast.factory.number('talisman_tier'),
    },
    
    -- flasks
    charges_max = {
        field = 'charges_max',
        type = 'Integer',
        func = m_util.cast.factory.number('charges_max'),
    },
    charges_per_use = {
        field = 'charges_per_use',
        type = 'Integer',
        func = m_util.cast.factory.number('charges_per_use'),
    },
    flask_mana = {
        field = 'mana',
        type = 'Integer',
        func = m_util.cast.factory.number('flask_mana'),
    },
    flask_life = {
        field = 'life',
        type = 'Integer',
        func = m_util.cast.factory.number('flask_life'),
    },
    flask_duration = {
        field = 'duration',
        type = 'Float',
        func = m_util.cast.factory.number('flask_duration'),
    },
    buff_id = {
        field = 'id',
        type = 'String',
        func = nil,
    },
    buff_values = {
        field = 'buff_values',
        type = 'List (,) of Integer',
        func = function(tpl_args, frame)
            local values = {}
            local i = 0
            repeat 
                i = i + 1
                local key = 'buff_value' .. i
                values[i] = tonumber(tpl_args[key])
                tpl_args[key] = nil
            until values[i] == nil
            
            -- needed so the values copyied from unique item base isn't overriden
            if #values >= 1 then
                tpl_args.buff_values = values
            end
        end,
        func_copy = function(tpl_args, frame)
            tpl_args.buff_values = m_util.string.split(tpl_args.buff_values, ',%s*')
        end,
        default = function (tpl_args, frame) return {} end,
    },
    buff_stat_text = {
        field = 'stat_text',
        type = 'String',
        func = nil,
    },
    buff_icon = {
        field = 'icon',
        type = 'String',
        func = function(tpl_args, frame)
            tpl_args.buff_icon = string.format(i18n.status_icon, tpl_args.name) 
        end,
    },
    
    -- weapons
    critical_strike_chance = {
        field = 'critical_strike_chance',
        type = 'Float',
        func = m_util.cast.factory.number('critical_strike_chance'),
    },
    attack_speed = {
        field = 'attack_speed',
        type = 'Float',
        func = m_util.cast.factory.number('attack_speed'),
    },
    weapon_range = {
        field = 'weapon_range',
        type = 'Integer',
        func = m_util.cast.factory.number('weapon_range'),
    },
    physical_damage_min = {
        field = 'physical_damage_min',
        type = 'Integer',
        func = m_util.cast.factory.number('physical_damage_min'),
    },
    physical_damage_max = {
        field = 'physical_damage_max',
        type = 'Integer',
        func = m_util.cast.factory.number('physical_damage_max'),
    },
    fire_damage_min = {
        field = 'fire_damage_min',
        type = 'Integer',
        func = m_util.cast.factory.number('fire_damage_min'),
        default = 0,
    },
    fire_damage_max = {
        field = 'fire_damage_max',
        type = 'Integer',
        func = m_util.cast.factory.number('fire_damage_max'),
        default = 0,
    },
    cold_damage_min = {
        field = 'cold_damage_min',
        type = 'Integer',
        func = m_util.cast.factory.number('cold_damage_min'),
        default = 0,
    },
    cold_damage_max = {
        field = 'cold_damage_max',
        type = 'Integer',
        func = m_util.cast.factory.number('cold_damage_max'),
        default = 0,
    },
    lightning_damage_min = {
        field = 'lightning_damage_min',
        type = 'Integer',
        func = m_util.cast.factory.number('lightning_damage_min'),
        default = 0,
    },
    lightning_damage_max = {
        field = 'lightning_damage_max',
        type = 'Integer',
        func = m_util.cast.factory.number('lightning_damage_max'),
        default = 0,
    },
    chaos_damage_min = {
        field = 'chaos_damage_min',
        type = 'Integer',
        func = m_util.cast.factory.number('chaos_damage_min'),
        default = 0,
    },
    chaos_damage_max = {
        field = 'chaos_damage_max',
        type = 'Integer',
        func = m_util.cast.factory.number('chaos_damage_max'),
        default = 0,
    },
    -- armor-type stuff
    armour = {
        field = 'armour',
        type = 'Integer',
        func = m_util.cast.factory.number('armour'),
        default = 0,
    },
    energy_shield = {
        field = 'energy_shield',
        type = 'Integer',
        func = m_util.cast.factory.number('energy_shield'),
        default = 0,
    },
    evasion = {
        field = 'evasion',
        type = 'Integer',
        func = m_util.cast.factory.number('evasion'),
        default = 0,
    },
    -- This is the inherent penality from the armour piece if any
    movement_speed = {
        field = 'movement_speed',
        type = 'Integer',
        func = m_util.cast.factory.number('movement_speed'),
        default = 0,
    },
    -- shields
    block = {
        field = 'block',
        type = 'Integer',
        func = m_util.cast.factory.number('block'),
    },
    -- skill gem stuff
    gem_description = {
        field = 'gem_description',
        type = 'Text',
        func = h.factory.cast_text('gem_description'),
    },
    dexterity_percent = {
        field = 'dexterity_percent',
        type = 'Integer',
        func = m_util.cast.factory.percentage('dexterity_percent'),
    },
    strength_percent = {
        field = 'strength_percent',
        type = 'Integer',
        func = m_util.cast.factory.percentage('strength_percent'),
    },
    intelligence_percent = {
        field = 'intelligence_percent',
        type = 'Integer',
        func = m_util.cast.factory.percentage('intelligence_percent'),
    },
    primary_attribute = {
        field = 'primary_attribute',
        type = 'String',
        func = function(tpl_args, frame)
            for _, attr in ipairs(m_game.constants.attribute_order) do
                local val = tpl_args[attr .. '_percent'] 
                if val and val >= 60 then
                    tpl_args['primary_attribute'] = attr
                    return
                end
            end
            tpl_args['primary_attribute'] = 'none'
        end,
    },
    gem_tags = {
        field = 'gem_tags',
        type = 'List (,) of String',
        -- TODO: default rework
        func = function(tpl_args, frame)
            if tpl_args.gem_tags then
                tpl_args.gem_tags = m_util.string.split(tpl_args.gem_tags, ',%s*')
            end
        end,
        default = function (tpl_args, frame) return {} end,
    },
    -- Support gems only
    support_gem_letter = {
        field = 'support_gem_letter',
        type = 'String(size=1)',
        func = nil,
    },
    support_gem_letter_html = {
        field = 'support_gem_letter_html',
        type = 'Text',
        func = function(tpl_args, frame)
            if tpl_args.support_gem_letter == nil then
                return
            end
        
            -- TODO replace this with a loop possibly
            local css_map = {
                strength = 'red',
                intelligence = 'blue',
                dexterity = 'green',
            }
            local id
            for k, v in pairs(css_map) do
                k = string.format('%s_percent', k)
                if tpl_args[k] and tpl_args[k] > 50 then
                    id = v
                    break
                end
            end
            
            if id ~= nil then
                local container = mw.html.create('span')
                container
                    :attr('class', string.format('support-gem-id-%s', id))
                    :wikitext(tpl_args.support_gem_letter)
                    :done()
                tpl_args.support_gem_letter_html = tostring(container)
            end
        end,
    },
    --
    -- Maps
    --
    map_tier = {
        field = 'tier',
        type = 'Integer',
        func = m_util.cast.factory.number('map_tier'),
    },
    map_guild_character = {
        field = 'guild_character',
        type = 'String(size=1)',
        func = nil,
    },
    map_area_id = {
        field = 'area_id',
        type = 'String',
        func = nil, -- TODO: Validate against a query?
    },
    map_area_level = {
        field = 'area_level',
        type = 'Integer',
        func = m_util.cast.factory.number('map_area_level'),
    },
    unique_map_guild_character = {
        field = 'unique_guild_character',
        type = 'String(size=1)',
        func_copy = function(tpl_args, frame)
            tpl_args.map_guild_character = tpl_args.unique_map_guild_character
        end,
        func = nil,
    },
    unique_map_area_id = {
        field = 'unique_area_id',
        type = 'String',
        func = nil, -- TODO: Validate against a query?
        func_copy = function(tpl_args, frame)
            tpl_args.map_area_id = tpl_args.unique_map_area_id
        end,
    },
    unique_map_area_level = {
        field = 'unique_area_level',
        type = 'Integer',
        func = m_util.cast.factory.number('unique_map_area_level'),
        func_copy = function(tpl_args, frame)
            tpl_args.map_area_level = tpl_args.unique_map_area_level
        end,
    },
    map_series = {
        field = 'series',
        type = 'String',
        func = function(tpl_args, frame)
            if tpl_args.rarity == 'normal' and tpl_args.map_series == nil then
                error(string.format(i18n.errors.generic_required_parameter, 'map_series'))
            end
        end,
    },
    -- atlas info is only for the current map series
    atlas_x = {
        field = 'x',
        type = 'Float',
        func = m_util.cast.factory.number('atlas_x'),
    },
    atlas_y = {
        field = 'y',
        type = 'Float',
        func = m_util.cast.factory.number('atlas_y'),
    },
    atlas_region_id = {
        field = 'region_id',
        type = 'String',
        func = nil,
    },
    atlas_region_minimum = {
        field = 'region_minimum',
        type = 'Integer',
        func = m_util.cast.factory.number('atlas_region_minimum'),
    },
    atlas_x0 = {
        field = 'x0',
        type = 'Float',
        func = m_util.cast.factory.number('atlas_x0'),
    },
    atlas_x1 = {
        field = 'x1',
        type = 'Float',
        func = m_util.cast.factory.number('atlas_x1'),
    },
    atlas_x2 = {
        field = 'x2',
        type = 'Float',
        func = m_util.cast.factory.number('atlas_x2'),
    },
    atlas_x3 = {
        field = 'x3',
        type = 'Float',
        func = m_util.cast.factory.number('atlas_x3'),
    },
    atlas_x4 = {
        field = 'x4',
        type = 'Float',
        func = m_util.cast.factory.number('atlas_x4'),
    },
    atlas_y0 = {
        field = 'y0',
        type = 'Float',
        func = m_util.cast.factory.number('atlas_0'),
    },
    atlas_y1 = {
        field = 'y1',
        type = 'Float',
        func = m_util.cast.factory.number('atlas_y1'),
    },
    atlas_y2 = {
        field = 'y2',
        type = 'Float',
        func = m_util.cast.factory.number('atlas_y2'),
    },
    atlas_y3 = {
        field = 'y3',
        type = 'Float',
        func = m_util.cast.factory.number('atlas_y3'),
    },
    atlas_y4 = {
        field = 'y4',
        type = 'Float',
        func = m_util.cast.factory.number('atlas_y4'),
    },
    atlas_map_tier0 = {
        field = 'map_tier0',
        type = 'Integer',
        func = m_util.cast.factory.number('atlas_map_tier0'),
    },
    atlas_map_tier1 = {
        field = 'map_tier1',
        type = 'Integer',
        func = m_util.cast.factory.number('atlas_map_tier1'),
    },
    atlas_map_tier2 = {
        field = 'map_tier2',
        type = 'Integer',
        func = m_util.cast.factory.number('atlas_map_tier2'),
    },
    atlas_map_tier3 = {
        field = 'map_tier3',
        type = 'Integer',
        func = m_util.cast.factory.number('atlas_map_tier3'),
    },
    atlas_map_tier4 = {
        field = 'map_tier4',
        type = 'Integer',
        func = m_util.cast.factory.number('atlas_map_tier4'),
    },
    atlas_connections = {
        field = nil,
        type = nil,
        func = function(tpl_args, frame)
            tpl_args.atlas_connections = {}
            
            local cont = true
            local i = 1
            while cont do
                local prefix = string.format('atlas_connection%s_', i)
                local regions = tpl_args[prefix .. 'tier']
                local data = {
                    _table = 'atlas_connections',
                    map1 = string.format('%s (%s)', tpl_args.name, tpl_args.map_series or ''),
                    map2 = tpl_args[prefix .. 'target'],
                }
                
                if regions and data.map2 then
                    regions = m_util.string.split(regions, ',%s*')
                    if #regions ~= 5 then
                        error(string.format(i18n.errors.invalid_region_upgrade_count, i, #regions))
                    end
                    for index, value in ipairs(regions) do
                        data['region' .. (index - 1)] = m_util.cast.boolean(value)
                    end
                    
                    tpl_args.atlas_connections[data.map2] = data
                    table.insert(tpl_args._subobjects, data)
                else
                    cont = false
                    if i == 1 then
                        tpl_args.atlas_connections = nil
                    end
                end
                
                i = i + 1
            end
        end,
        default = nil,
    },
    --
    -- Currency-like items
    --
    stack_size = {
        field = 'stack_size',
        type = 'Integer',
        func = m_util.cast.factory.number('stack_size'),
    },
    stack_size_currency_tab = {
        field = 'stack_size_currency_tab',
        type = 'Integer',
        func = m_util.cast.factory.number('stack_size_currency_tab'),
    },
    description = {
        field = 'description',
        type = 'Text',
        func = h.factory.cast_text('description'),
    },
    cosmetic_type = {
        field = 'cosmetic_type',
        type = 'String',
        func = h.factory.cast_text('cosmetic_type'),
    },
    -- for essences
    is_essence = {
        field = nil,
        func = m_util.cast.factory.boolean('is_essence'),
        default = false,
    },
    essence_level_restriction = {
        field = 'level_restriction',
        type = 'Integer',
        func = m_util.cast.factory.number('essence_level_restriction'),
    },
    essence_level = {
        field = 'level',
        type = 'Integer',
        func = m_util.cast.factory.number('essence_level'),
    },
    essence_type = {
        field = 'type',
        type = 'Integer',
        func = m_util.cast.factory.number('essence_type'),
    },
    essence_category = {
        field = 'category',
        type = 'String',
        func = nil,
    },
    -- blight crafting items (i.e. oils)
    blight_item_tier = {
        field = 'tier',
        type = 'Integer',
        func = m_util.cast.factory.number('blight_item_tier'),
    },
    -- harvest seeds
    seed_type_id = {
        field = 'type_id',
        type = 'String',
    },
    seed_type = {
        field = 'type',
        type = 'String',
        func = function (tpl_args, frame)
            if tpl_args.seed_type_id ~= 'none' or tpl_args.seed_type_id ~= nil then
                tpl_args.seed_type = m_game.seed_types[tpl_args.seed_type_id]
            end
        end
    },
    seed_type_html = {
        field = nil,
        type = nil,
        func = function (tpl_args, frame)
            if tpl_args.seed_type ~= nil then
                tpl_args.seed_type_html = m_util.html.poe_color(tpl_args.seed_type_id, tpl_args.seed_type)
            end
        end
    },
    seed_effect = {
        field = 'effect',
        type = 'Text',
    },
    seed_tier = {
        field = 'tier',
        type = 'Integer',
        func = m_util.cast.factory.number('seed_tier'),
    },
    seed_growth_cycles = {
        field = 'growth_cycles',
        type = 'Integer',
        func = m_util.cast.factory.number('seed_growth_cycles'),
    },
    seed_required_nearby_seed_tier = {
        field = 'required_nearby_seed_tier',
        type = 'Integer',
        func = m_util.cast.factory.number('seed_required_nearby_seed_tier'),
    },
    seed_required_nearby_seed_amount = {
        field = 'required_nearby_seed_amount',
        type = 'Integer',
        func = m_util.cast.factory.number('seed_required_nearby_seed_amount'),
    },
    seed_consumed_wild_lifeforce_percentage = {
        field = 'consumed_wild_lifeforce_percentage',
        type = 'Integer',
        func = m_util.cast.factory.number('seed_consumed_wild_lifeforce_percentage'),
        default = 0,
    },
    seed_consumed_vivid_lifeforce_percentage = {
        field = 'consumed_vivid_lifeforce_percentage',
        type = 'Integer',
        func = m_util.cast.factory.number('seed_consumed_vivid_lifeforce_percentage'),
        default = 0,
    },
    seed_consumed_primal_lifeforce_percentage = {
        field = 'consumed_primal_lifeforce_percentage',
        type = 'Integer',
        func = m_util.cast.factory.number('seed_consumed_primal_lifeforce_percentage'),
        default = 0,
    },
    seed_granted_craft_option_ids = {
        field = 'granted_craft_option_ids',
        type = 'List (,) of String',
        func = m_util.cast.factory.number('seed_grandted_craft_option_ids'),
        default = 0,
    },
    --
    -- harvest planet boosters
    --
    plant_booster_radius = {
        field = 'radius',
        type = 'Integer',
        func = m_util.cast.factory.number('plant_booster_radius'),
    },
    plant_booster_lifeforce = {
        field = 'lifeforce',
        type = 'Integer',
        func = m_util.cast.factory.number('plant_booster_lifeforce'),
    },
    plant_booster_additional_crafting_options = {
        field = 'additional_crafting_options',
        type = 'Integer',
        func = m_util.cast.factory.number('plant_booster_additional_crafting_options'),
    },
    plant_booster_extra_chances = {
        field = 'extra_chances',
        type = 'Integer',
        func = m_util.cast.factory.number('plant_booster_extra_chances'),
    },
    --
    -- Heist properties
    --
    heist_required_job_id = {
        field = 'required_job_id',
        type = 'String',
        func = h.factory.cast_text('heist_required_job_id'),
    },
    heist_required_job_level = {
        field = 'required_job_level',
        type = 'Integer',
        func = m_util.cast.factory.number('heist_required_job_level'),
    },
    heist_data = {
        func = function (tpl_args, frame)
            if tpl_args.heist_required_job_level then
                if tpl_args.heist_required_job_id then
                    local results = m_cargo.query(
                        {'heist_jobs', 'heist_npcs', 'heist_npc_skills'},
                        {'heist_npcs.name', 'heist_jobs.name'},
                        {
                            join = 'heist_npc_skills.job_id=heist_jobs.id, heist_npc_skills.npc_id=heist_npcs.id',
                            where = string.format('heist_npc_skills.job_id = "%s" AND heist_npc_skills.level >= %s', tpl_args.heist_required_job_id, tpl_args.heist_required_job_level),
                        }
                    )
                    
                    local npcs = {}
                    
                    for _, row in ipairs(results) do
                        npcs[#npcs+1] = row['heist_npcs.name']
                    end
                    
                    tpl_args.heist_required_npcs = table.concat(npcs, ', ')
                    tpl_args.heist_required_job = results[1]['heist_jobs.name']
                else
                    tpl_args.heist_required_job = i18n.tooltips.heist_any_job
                end
            end
        end,
    },
    --
    -- hideout doodads (HideoutDoodads.dat)
    --
    is_master_doodad = {
        field = 'is_master_doodad',
        type = 'Boolean',
        func = m_util.cast.factory.boolean('is_master_doodad'),
    },
    master = {
        field = 'master',
        type = 'String',
        -- todo validate against list of master names
        func = m_util.cast.factory.table('master', {key='full', tbl=m_game.constants.masters}),
    },
    master_level_requirement = {
        field = 'level_requirement',
        type = 'Integer',
        func = m_util.cast.factory.number('master_level_requirement'),
    },
    master_favour_cost = {
        field = 'favour_cost',
        type = 'Integer',
        func = m_util.cast.factory.number('master_favour_cost'),
    },
    variation_count = {
        field = 'variation_count',
        type = 'Integer',
        func = m_util.cast.factory.number('variation_count'),
    },
    -- Propehcy
    prophecy_id = {
        field = 'prophecy_id',
        type = 'String',
        func = nil,
    },
    prediction_text = {
        field = 'prediction_text',
        type = 'Text',
        func = h.factory.cast_text('prediction_text'),
    },
    seal_cost = {
        field = 'seal_cost',
        type = 'Integer',
        func = m_util.cast.factory.number('seal_cost'),
    },
    prophecy_reward = {
        field = 'reward',
        type = 'Text',
        func = h.factory.cast_text('prophecy_reward'),
    },
    prophecy_objective = {
        field = 'objective',
        type = 'Text',
       func = h.factory.cast_text('prophecy_objective'),
    },
    -- Divination cards
    card_art = {
        field = 'card_art',
        type = 'Page',
        func = function(tpl_args, frame)
            tpl_args.card_art = string.format(i18n.divination_card_art, tpl_args.card_art or tpl_args.name)
        end,
    },
    -- ------------------------------------------------------------------------
    -- derived stats
    -- ------------------------------------------------------------------------
    
    -- For rarity != normal, rarity already verified
    base_item = {
        no_copy = true,
        field = 'base_item',
        type = 'String',
        func = function(tpl_args, frame)
            tpl_args.base_item = tpl_args.base_item_data['items.name']
        end,
    },
    base_item_id = {
        no_copy = true,
        field = 'base_item_id',
        type = 'String',
        func = function(tpl_args, frame)
            tpl_args.base_item_id = tpl_args.base_item_data['items.metadata_id']
        end,
    },
    base_item_page = {
        no_copy = true,
        field = 'base_item_page',
        type = 'Page',
        func = function(tpl_args, frame)
            tpl_args.base_item_page = tpl_args.base_item_data['items._pageName']
        end,
    },
    name_list = {
        no_copy = true,
        field = 'name_list',
        type = 'List (�) of String',
        func = function(tpl_args, frame)
            if tpl_args.name_list ~= nil then
                tpl_args.name_list = m_util.string.split(tpl_args.name_list, ',%s*')
                tpl_args.name_list[#tpl_args.name_list+1] = tpl_args.name
            else
                tpl_args.name_list = {tpl_args.name}
            end
        end,
    },
    frame_type = {
        no_copy = true,
        field = 'frame_type',
        type = 'String',
        property = nil,
        func = function(tpl_args, frame)
            if tpl_args._flags.is_prophecy then
                tpl_args.frame_type = 'prophecy'
                return
            end
        
            local var = cfg.class_specifics[tpl_args.class_id]
            if var ~= nil and var.frame_type ~= nil then
                tpl_args.frame_type = var.frame_type
                return
            end
            
            if tpl_args.is_relic then
                tpl_args.frame_type = 'relic'
                return
            end
            
            tpl_args.frame_type = tpl_args.rarity_id
        end,
    },
    --
    -- args populated by mod validation
    -- 
    mods = {
        default = function (tpl_args, frame) return {} end,
        func_fetch = function (tpl_args, frame)
            local results = m_cargo.query(
                {'items' ,'item_mods'},
                {'item_mods.id', 'item_mods.is_implicit', 'item_mods.is_random', 'item_mods.text'},
                {
                    join = 'items._pageID=item_mods._pageID',
                    where = string.format('items._pageName="%s" AND item_mods.is_implicit=1', tpl_args.base_item_page),
                }
            )
            for _, row in ipairs(results) do
                -- Handle text-only mods
                local result
                if row['item_mods.id'] == nil then
                    result = row['item_mods.text']
                end
                tpl_args._mods[#tpl_args._mods+1] = {
                    result=result,
                    id=row['item_mods.id'],
                    stat_text=row['item_mods.text'],
                    is_implicit=m_util.cast.boolean(row['item_mods.is_implicit']),
                    is_random=m_util.cast.boolean(row['item_mods.is_random']),
                }
            end
        end,
    },
    physical_damage_html = {
        no_copy = true,
        field = 'physical_damage_html',
        type = 'Text',
        func = h.factory.damage_html{key='physical'},
    },
    fire_damage_html = {
        no_copy = true,
        field = 'fire_damage_html',
        type = 'Text',
        func = h.factory.damage_html{key='fire'},
    },
    cold_damage_html = {
        no_copy = true,
        field = 'cold_damage_html',
        type = 'Text',
        func = h.factory.damage_html{key='cold'},
    },
    lightning_damage_html = {
        no_copy = true,
        field = 'lightning_damage_html',
        type = 'Text',
        func = h.factory.damage_html{key='lightning'},
    },
    chaos_damage_html = {
        no_copy = true,
        field = 'chaos_damage_html',
        type = 'Text',
        func = h.factory.damage_html{key='chaos'},
    },
    damage_avg = {
        no_copy = true,
        field = 'damage_avg',
        type = 'Text',
        func = function(tpl_args, frame)
            local dmg = {min=0, max=0}
            for key, _ in pairs(dmg) do
                for _, dkey in ipairs(m_game.constants.damage_type_order) do
                    dmg[key] = dmg[key] + tpl_args[string.format('%s_damage_%s_range_average', dkey, key)]
                end
            end
            
            dmg = (dmg.min + dmg.max) / 2
            
            tpl_args.damage_avg = dmg
        end,
    },
    damage_html = {
        no_copy = true,
        field = 'damage_html',
        type = 'Text',
        func = function(tpl_args, frame)
            local text = {}
            for _, dkey in ipairs(m_game.constants.damage_type_order) do
                local value = tpl_args[dkey .. '_damage_html']
                if value ~= nil then
                    text[#text+1] = value
                end
            end
            if #text > 0 then
                tpl_args.damage_html = table.concat(text, '<br>')
            end
        end,
    },
    item_limit = {
        no_copy = true,
        field = 'item_limit',
        type = 'Integer',
        func = m_util.cast.factory.number('item_limit'),
    },
    jewel_radius_html = {
        no_copy = true,
        field = 'radius_html',
        type = 'Text',
        func = function(tpl_args, frame)
            -- Get radius from stats
            local radius = tpl_args._stats.local_jewel_effect_base_radius
            if radius then
                radius = radius.min
                local size = m_game.constants.item.jewel_radius_to_size[radius] or radius
                local color =  radius == 0 and 'mod' or 'value'
                tpl_args.jewel_radius_html = m_util.html.poe_color(color, size)
            end
        end,
    },
    incubator_effect = {
        no_copy = true,
        field = 'effect',
        type = 'Text',
        func = nil,
    },
    drop_areas_html = {
        no_copy = true,
        field = 'drop_areas_html',
        type = 'Text',
        func = function(tpl_args, frame)
            if tpl_args.drop_areas_data == nil then
                return
            end
            
            if tpl_args.drop_areas_html ~= nil then
                return
            end
            
            local areas = {}
            for _, data in pairs(tpl_args.drop_areas_data) do
                -- skip legacy maps in the drop html listing
                if not string.match(data['areas.id'], '^Map.*') or string.match(data['areas.id'], '^MapWorlds.*') or string.match(data['areas.id'], '^MapAtziri.*') then
                    areas[#areas+1] = string.format('[[%s|%s]]', data['areas.main_page'] or data['areas._pageName'], data['areas.main_page'] or data['areas.name'])
                end
            end
            
            tpl_args.drop_areas_html = table.concat(areas, ' • ')
        end,
    },
    release_version = {
        no_copy = true,
        field = 'release_version',
        type = 'String'
    },
    removal_version = {
        no_copy = true,
        field = 'removal_version',
        type = 'String',
    },
    --
    -- args governing use of the template itself
    -- 
    suppress_improper_modifiers_category = {
        no_copy = true,
        field = nil,
        func = m_util.cast.factory.boolean('suppress_improper_modifiers_category'),
        default = false,
    },
    upgraded_from_disabled = {
        no_copy = true,
        field = nil,
        func = m_util.cast.factory.boolean('upgraded_from_disabled'),
        default = false,
    },
}

core.stat_map = {
    required_level_final = {
        field = 'required_level',
        stats_add = {
            'local_level_requirement_+',
        },
        stats_override = {
            ['local_unique_tabula_rasa_no_requirement_or_energy_shield'] = {min=1, max=1},
        },
        minimum = 1,
        html_fmt_options = {
            fmt = '%i',
        },
    },
    weapon_range = {
        field = 'weapon_range',
        stats_add = {
            'local_weapon_range_+',
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%i',
        },
    },
    physical_damage_min = {
        field = 'physical_damage_min',
        stats_add = {
            'local_minimum_added_physical_damage',
        },
        stats_increased = {
            'local_physical_damage_+%',
            'quality',
        },
        stats_override = {
            ['local_weapon_no_physical_damage'] = {min=0, max=0},
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%i',
        },
    },
    physical_damage_max = {
        field = 'physical_damage_max',
        stats_add = {
            'local_maximum_added_physical_damage',
        },
        stats_increased = {
            'local_physical_damage_+%',
            'quality',
        },
        stats_override = {
            ['local_weapon_no_physical_damage'] = {min=0, max=0},
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%i',
        },
    },
    fire_damage_min = {
        field = 'fire_damage_min',
        stats_add = {
            'local_minimum_added_fire_damage',
        },
        minimum = 0,
        html_fmt_options = {
            color = 'fire',
            fmt = '%i',
        },
    },
    fire_damage_max = {
        field = 'fire_damage_max',
        stats_add = {
            'local_maximum_added_fire_damage',
        },
        minimum = 0,
        html_fmt_options = {
            color = 'fire',
            fmt = '%i',
        },
    },
    cold_damage_min = {
        field = 'cold_damage_min',
        stats_add = {
            'local_minimum_added_cold_damage',
        },
        minimum = 0,
        html_fmt_options = {
            color = 'cold',
            fmt = '%i',
        },
    },
    cold_damage_max = {
        field = 'cold_damage_max',
        stats_add = {
            'local_maximum_added_cold_damage',
        },
        minimum = 0,
        html_fmt_options = {
            color = 'cold',
            fmt = '%i',
        },
    },
    lightning_damage_min = {
        field = 'lightning_damage_min',
        stats_add = {
            'local_minimum_added_lightning_damage',
        },
        minimum = 0,
        html_fmt_options = {
            color = 'lightning',
            fmt = '%i',
        },
    },
    lightning_damage_max = {
        field = 'lightning_damage_max',
        stats_add = {
            'local_maximum_added_lightning_damage',
        },
        minimum = 0,
        html_fmt_options = {
            color = 'lightning',
            fmt = '%i',
        },
    },
    chaos_damage_min = {
        field = 'chaos_damage_min',
        stats_add = {
            'local_minimum_added_chaos_damage',
        },
        minimum = 0,
        html_fmt_options = {
            color = 'chaos',
            fmt = '%i',
        },
    },
    chaos_damage_max = {
        field = 'chaos_damage_max',
        stats_add = {
            'local_maximum_added_chaos_damage',
        },
        minimum = 0,
        html_fmt_options = {
            color = 'chaos',
            fmt = '%i',
        },
    },
    critical_strike_chance = {
        field = 'critical_strike_chance',
        stats_add = {
            'local_critical_strike_chance',
        },
        stats_increased = {
            'local_critical_strike_chance_+%',
        },
        stats_override = {
            ['local_weapon_always_crit'] = {min=100, max=100},
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%.2f%%',
        },
    },
    attack_speed = {
        field = 'attack_speed',
        stats_increased = {
            'local_attack_speed_+%',
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%.2f',
        },
    },
    flask_life = {
        field = 'life',
        stats_add = {
            'local_flask_life_to_recover',
        },
        stats_increased = {
            'local_flask_life_to_recover_+%',
            'local_flask_amount_to_recover_+%',
            'quality',
        },
        html_fmt_options = {
            fmt = '%i',
        },
    },
    flask_mana = {
        field = 'mana',
        stats_add = {
            'local_flask_mana_to_recover',
        },
        stats_increased = {
            'local_flask_mana_to_recover_+%',
            'local_flask_amount_to_recover_+%',
            'quality',
        },
    },
    flask_duration = {
        field = 'duration',
        stats_increased = {
            'local_flask_duration_+%',
            -- regular quality isn't used here because it doesn't increase duration of life/mana/hybrid flasks
            'quality_flask_duration',
        },
        stats_increased_inverse = {
            'local_flask_recovery_speed_+%',
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%.2f',
        },
    },
    charges_per_use = {
        field = 'charges_per_use',
        stats_increased = {
            'local_charges_used_+%',
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%i',
        },
    },
    charges_max = {
        field = 'charges_max',
        stats_add = {
            'local_extra_max_charges',
        },
        stats_increased = {
            'local_max_charges_+%',
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%i',
        },
    },
    block = {
        field = 'block',
        stats_add = {
            'local_additional_block_chance_%',
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%i%%',
        },
    },
    armour = {
        field = 'armour',
        stats_add = {
            'local_base_physical_damage_reduction_rating',
        },
        stats_increased = {
            'local_physical_damage_reduction_rating_+%',
            'local_armour_and_energy_shield_+%',
            'local_armour_and_evasion_+%',
            'local_armour_and_evasion_and_energy_shield_+%',
            'quality',
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%i',
        },
    },
    evasion = {
        field = 'evasion',
        stats_add = {
            'local_base_evasion_rating',
            'local_evasion_rating_and_energy_shield',
        },
        stats_increased = {
            'local_evasion_rating_+%',
            'local_evasion_and_energy_shield_+%',
            'local_armour_and_evasion_+%',
            'local_armour_and_evasion_and_energy_shield_+%',
            'quality',
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%i',
        },
    },
    energy_shield = {
        field = 'energy_shield',
        stats_add = {
            'local_energy_shield',
            'local_evasion_rating_and_energy_shield',
        },
        stats_increased = {
            'local_energy_shield_+%',
            'local_armour_and_energy_shield_+%',
            'local_evasion_and_energy_shield_+%',
            'local_armour_and_evasion_and_energy_shield_+%',
            'quality',
        },
        stats_override = {
            ['local_unique_tabula_rasa_no_requirement_or_energy_shield'] = {min=0, max=0},
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%i',
        },
    },
    required_dexterity = {
        field = 'required_dexterity',
        stats_add = {
            'local_dexterity_requirement_+'
        },
        stats_increased = {
            'local_dexterity_requirement_+%',
            'local_attribute_requirements_+%',
        },
        stats_override = {
            ['local_unique_tabula_rasa_no_requirement_or_energy_shield'] = {min=0, max=0},
            ['local_no_attribute_requirements'] = {min=0, max=0},
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%i',
        },
    },
    required_intelligence = {
        field = 'required_intelligence',
        stats_add = {
            'local_intelligence_requirement_+'
        },
        stats_increased = {
            'local_intelligence_requirement_+%',
            'local_attribute_requirements_+%',
        },
        stats_override = {
            ['local_unique_tabula_rasa_no_requirement_or_energy_shield'] = {min=0, max=0},
            ['local_no_attribute_requirements'] = {min=0, max=0},
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%i',
        },
    },
    required_strength = {
        field = 'required_strength',
        stats_add = {
            'local_strength_requirement_+'
        },
        stats_increased = {
            'local_strength_requirement_+%',
            'local_attribute_requirements_+%',
        },
        stats_override = {
            ['local_unique_tabula_rasa_no_requirement_or_energy_shield'] = {min=0, max=0},
            ['local_no_attribute_requirements'] = {min=0, max=0},
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%i',
        },
    },
    map_area_level = {
        field = 'map_area_level',
        stats_override = {
            ['map_item_level_override'] = true,
        },
    },
}

core.dps_map = {
    {
        name = 'physical_dps',
        field = 'physical_dps',
        damage_args = {'physical_damage', },
        label_infobox = i18n.tooltips.physical_dps,
        html_fmt_options = {
            color = 'value',
            fmt = '%.1f',
        },
    },
    {
        name = 'fire_dps',
        field = 'fire_dps',
        damage_args = {'fire_damage'},
        label_infobox = i18n.tooltips.fire_dps,
        html_fmt_options = {
            color = 'fire',
            fmt = '%.1f',
        },
    },
    {
        name = 'cold_dps',
        field = 'cold_dps',
        damage_args = {'cold_damage'},
        label_infobox = i18n.tooltips.cold_dps,
        html_fmt_options = {
            color = 'cold',
            fmt = '%.1f',
        },
    },
    {
        name = 'lightning_dps',
        field = 'lightning_dps',
        damage_args = {'lightning_damage'},
        label_infobox = i18n.tooltips.lightning_dps,
        html_fmt_options = {
            color = 'lightning',
            fmt = '%.1f',
        },
    },
    {
        name = 'chaos_dps',
        field = 'chaos_dps',
        damage_args = {'chaos_damage'},
        label_infobox = i18n.tooltips.chaos_dps,
        html_fmt_options = {
            color = 'chaos',
            fmt = '%.1f',
        },
    },
    {
        name = 'elemental_dps',
        field = 'elemental_dps',
        damage_args = {'fire_damage', 'cold_damage', 'lightning_damage'},
        label_infobox = i18n.tooltips.elemental_dps,
        html_fmt_options = {
            color = 'value',
            fmt = '%.1f',
        },
    },
    {
        name = 'poison_dps',
        field = 'poison_dps',
        damage_args = {'physical_damage', 'chaos_damage'},
        label_infobox = i18n.tooltips.poison_dps,
        html_fmt_options = {
            color = 'value',
            fmt = '%.1f',
        },
    },
    {
        name = 'dps',
        field = 'dps',
        damage_args = {'physical_damage', 'fire_damage', 'cold_damage', 'lightning_damage', 'chaos_damage'},
        label_infobox = i18n.tooltips.dps,
        html_fmt_options = {
            color = 'value',
            fmt = '%.1f',
        },
    },
}

return core