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List of item corruption enchantment modifiers

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This is a list of implicit modifiers which can be added to an item by corrupting it with a Vaal Orb.

There seems to be no item level restrictions for all corruption enchantments, however, the modifiers seem to be weighted.

Armour

Some corruption echantment modifiers on armours can only appear in certain base types that match their defence stat.

For example, a Body Armour with Evasion and Armour can obtain "% increased Armour and Evasion" but not "% increased Energy Shield"

Body Armour

Base-dependent Modifiers

  • (15–25)% increased Armour
  • (15–25)% increased Evasion Rating
  • (15–25)% increased Energy Shield
  • (15–25)% increased Armour and Evasion
  • (15–25)% increased Armour and Energy Shield
  • (15–25)% increased Evasion and Energy Shield

Local Modifiers

  • (10–20)% reduced Attribute Requirements
  • (40–50)% increased Thorns damage

Global Modifiers

  • (3–5)% additional Physical Damage Reduction
  • (10–20)% of Damage taken Recouped as Life
  • (10–20)% of Damage taken Recouped as Mana
  • +(30–40) to maximum Life
  • +(13–19)% to Chaos Resistance
  • +1% to all Maximum Elemental Resistances

Helmet

Base-dependent Modifiers

  • (15–25)% increased Armour
  • (15–25)% increased Evasion Rating
  • (15–25)% increased Energy Shield
  • (15–25)% increased Armour and Evasion
  • (15–25)% increased Armour and Energy Shield
  • (15–25)% increased Evasion and Energy Shield

Local Modifiers

Global Modifiers

  • +1 to all Minion Skill Gems
  • +20–30 Spirit

Gloves

Base-dependent Modifiers

  • (15–25)% increased Armour
  • (15–25)% increased Evasion Rating
  • (15–25)% increased Energy Shield
  • (15–25)% increased Armour and Evasion
  • (15–25)% increased Armour and Energy Shield
  • (15–25)% increased Evasion and Energy Shield

Local Modifiers

Global Modifiers

  • +1 to Melee Skill Gems

Boots

Base-dependent Modifiers

  • (15–25)% increased Armour
  • (15–25)% increased Evasion Rating
  • (15–25)% increased Energy Shield
  • (15–25)% increased Armour and Evasion
  • (15–25)% increased Armour and Energy Shield
  • (15–25)% increased Evasion and Energy Shield

Local Modifiers

Global Modifiers

Weapons

Melee Martial Weapons

Melee Martial Weapons
Enchantment Level Global/Local Handed Axes Claws Daggers Flails Maces Swords Quarterstaves
Gain 1 Rage on Hit 1 Global 1/2
(20–30)% increased Elemental Damage with Attacks 1 Global 1/2
(40–50)% increased Elemental Damage with Attacks 1 Global 1/2
(10–15)% chance to cause Bleeding on Hit 5 Global 1/2
Causes (20–30)% increased Stun Buildup 5 Global 1/2
(6–8)% increased Attack Speed 1 Global 1/2
(10–15)% chance to Poison on Hit 5 Global 2
(10–20)% increased Range 5 Global 2

Ranged Martial Weapons

Ranged Martial Weapons
Enchantment Level Global/Local Handed Bows Crossbows Spears
Bow Attacks fire an additional Arrow 1 Global 2
Loads an additional bolt 1 Global 2
(5–10)% chance to Blind Enemies on hit 5 Global 2
(10–15)% chance to Maim on Hit 5 Global 2

Non-Martial Weapons

Non-Martial Weapons
Enchantment Level Global/Local Handed Sceptres Staves Traps Wands
Allies in your Presence deal (20–30)% increased Damage 1 Global 1
Allies in your Presence have (5–10)% increased Attack Speed 1 Global 1
Allies in your Presence have (5–10)% increased Cast Speed 1 Global 1
Allies in your Presence have (10–15)% increased Critical Damage Bonus 1 Global 1
(10–15)% increased Cast Speed 5 Global 1
(20–30)% increased Critical Hit Chance for Spells 5 Global 1
Gain (20–25) Life per Enemy Killed 5 Global 1
Gain (10–15) Mana per Enemy Killed 5 Global 1

Offhand

Offhand
Enchantment Level Global/Local Foci Shields Quiver Buckler
Gain (20–25) Life per Enemy Killed 5 Global
Gain (10–15) Mana per Enemy Killed 5 Global
(20–30)% faster start of Energy Shield Recharge 5 Global
(20–30)% chance to Pierce an Enemy 5 Global
Projectiles have (10–20)% chance to Chain an additional time from terrain 5 Global

Jewellery

Amulets

Global Modifiers

  • +1 to all skills

Rings

Global Modifiers

Belts

Global Modifiers

  • +1-3 to all maximum resistances

Jewels

Global Modifiers

  • +1-3 to all maximum resistances
  • +3–7% to Chaos Resistance
  • +5–10% to Cold Resistance
  • +5–10% to Dexterity
  • +5–10% to Fire Resistance
  • +5–10% to Intelligence
  • +5–10% to Lightning Resistance
  • +5–10% to Strength
  • Cannot be Blinded
  • Corrupted Blood cannot be inflicted on you
  • Immune to Maim
  • You cannot be Hindered

Waystones