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List of item corruption enchantment modifiers
This is a list of implicit modifiers which can be added to an item by corrupting it with a Vaal Orb.
There seems to be no item level restrictions for all corruption enchantments, however, the modifiers seem to be weighted.
Armour
Some corruption echantment modifiers on armours can only appear in certain base types that match their defence stat.
For example, a Body Armour with Evasion and Armour can obtain "% increased Armour and Evasion" but not "% increased Energy Shield"
Body Armour
Base-dependent Modifiers
- (15–25)% increased Armour
- (15–25)% increased Evasion Rating
- (15–25)% increased Energy Shield
- (15–25)% increased Armour and Evasion
- (15–25)% increased Armour and Energy Shield
- (15–25)% increased Evasion and Energy Shield
Local Modifiers
- (10–20)% reduced Attribute Requirements
- (40–50)% increased Thorns damage
Global Modifiers
- (3–5)% additional Physical Damage Reduction
- (10–20)% of Damage taken Recouped as Life
- (10–20)% of Damage taken Recouped as Mana
- +(30–40) to maximum Life
- +(13–19)% to Chaos Resistance
- +1% to all Maximum Elemental Resistances
Helmet
Base-dependent Modifiers
- (15–25)% increased Armour
- (15–25)% increased Evasion Rating
- (15–25)% increased Energy Shield
- (15–25)% increased Armour and Evasion
- (15–25)% increased Armour and Energy Shield
- (15–25)% increased Evasion and Energy Shield
Local Modifiers
Global Modifiers
- +1 to all Minion Skill Gems
- +20–30 Spirit
Gloves
Base-dependent Modifiers
- (15–25)% increased Armour
- (15–25)% increased Evasion Rating
- (15–25)% increased Energy Shield
- (15–25)% increased Armour and Evasion
- (15–25)% increased Armour and Energy Shield
- (15–25)% increased Evasion and Energy Shield
Local Modifiers
Global Modifiers
- +1 to Melee Skill Gems
Boots
Base-dependent Modifiers
- (15–25)% increased Armour
- (15–25)% increased Evasion Rating
- (15–25)% increased Energy Shield
- (15–25)% increased Armour and Evasion
- (15–25)% increased Armour and Energy Shield
- (15–25)% increased Evasion and Energy Shield
Local Modifiers
Global Modifiers
Weapons
Melee Martial Weapons
Enchantment | Level | Global/Local | Handed | Axes | Claws | Daggers | Flails | Maces | Swords | Quarterstaves |
---|---|---|---|---|---|---|---|---|---|---|
Gain 1 Rage on Hit | 1 | Global | 1/2 | ✓ | ✓ | ✓ | ✓ |
Ranged Martial Weapons
Enchantment | Level | Global/Local | Handed | Bows | Crossbows | Spears |
---|---|---|---|---|---|---|
Bow Attacks fire an additional Arrow | 1 | Global | 2 | ✓ |
Non-Martial Weapons
Enchantment | Level | Global/Local | Handed | Sceptres | Staves | Traps | Wands |
---|---|---|---|---|---|---|---|
Allies in your Presence deal (20–30)% increased Damage | 1 | Global | 1 | ✓ | |||
Allies in your Presence have (5–10)% increased Attack Speed | 1 | Global | 1 | ✓ | |||
Allies in your Presence have (5–10)% increased Cast Speed | 1 | Global | 1 | ✓ | |||
Allies in your Presence have (10–15)% increased Critical Damage Bonus | 1 | Global | 1 | ✓ |
Offhand
Foci
Local Modifiers
Global Modifiers
Shields
Local Modifiers
Global Modifiers
Quiver
Global Modifiers
- Gains (X-Y) Life per Enemy killed
Jewellery
Amulets
Global Modifiers
- +1 to all skills
Rings
Global Modifiers
Belts
Global Modifiers
- +1-3 to all maximum resistances
Jewels
Global Modifiers
- +1-3 to all maximum resistances
- +3–7% to Chaos Resistance
- +5–10% to Cold Resistance
- +5–10% to Dexterity
- +5–10% to Fire Resistance
- +5–10% to Intelligence
- +5–10% to Lightning Resistance
- +5–10% to Strength
- Cannot be Blinded
- Corrupted Blood cannot be inflicted on you
- Immune to Maim
- You cannot be Hindered