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List of item corruption enchantment modifiers

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This is a list of implicit modifiers which can be added to an item by corrupting it with a Vaal Orb.

There seems to be no item level restrictions for all corruption enchantments, however, the modifiers seem to be weighted.

Armour

Some corruption echantment modifiers on armours can only appear in certain base types that match their defence stat.

For example, a Body Armour with Evasion and Armour can obtain "% increased Armour and Evasion" but not "% increased Energy Shield"

Body Armour

Base-dependent Modifiers

  • (15–25)% increased Armour
  • (15–25)% increased Evasion Rating
  • (15–25)% increased Energy Shield
  • (15–25)% increased Armour and Evasion
  • (15–25)% increased Armour and Energy Shield
  • (15–25)% increased Evasion and Energy Shield

Local Modifiers

  • (10–20)% reduced Attribute Requirements
  • (40–50)% increased Thorns damage

Global Modifiers

  • (3–5)% additional Physical Damage Reduction
  • (10–20)% of Damage taken Recouped as Life
  • (10–20)% of Damage taken Recouped as Mana
  • +(30–40) to maximum Life
  • +(13–19)% to Chaos Resistance
  • +1% to all Maximum Elemental Resistances

Helmet

Base-dependent Modifiers

  • (15–25)% increased Armour
  • (15–25)% increased Evasion Rating
  • (15–25)% increased Energy Shield
  • (15–25)% increased Armour and Evasion
  • (15–25)% increased Armour and Energy Shield
  • (15–25)% increased Evasion and Energy Shield

Local Modifiers

Global Modifiers

  • +1 to all Minion Skill Gems
  • +20–30 Spirit

Gloves

Base-dependent Modifiers

  • (15–25)% increased Armour
  • (15–25)% increased Evasion Rating
  • (15–25)% increased Energy Shield
  • (15–25)% increased Armour and Evasion
  • (15–25)% increased Armour and Energy Shield
  • (15–25)% increased Evasion and Energy Shield

Local Modifiers

Global Modifiers

  • +1 to Melee Skill Gems

Boots

Base-dependent Modifiers

  • (15–25)% increased Armour
  • (15–25)% increased Evasion Rating
  • (15–25)% increased Energy Shield
  • (15–25)% increased Armour and Evasion
  • (15–25)% increased Armour and Energy Shield
  • (15–25)% increased Evasion and Energy Shield

Local Modifiers

Global Modifiers

One-Handed Martial Weapons

Axes

Local Modifiers

Global Modifiers

Claws

Local Modifiers

Global Modifiers

Daggers

Local Modifiers

Global Modifiers

Flails

Local Modifiers

Global Modifiers

Maces

Local Modifiers

Global Modifiers

Spears

Local Modifiers

Global Modifiers

Swords

Local Modifiers

Global Modifiers

Two-Handed Martial Weapons

Melee

Axes

Local Modifiers

Global Modifiers

Maces

Local Modifiers

Global Modifiers

Swords

Local Modifiers

Global Modifiers

Quarterstaves

Local Modifiers

Global Modifiers

Ranged

Bows

Local Modifiers

Global Modifiers

Crossbows

Local Modifiers

Global Modifiers

Non-Martial Weapons

Sceptres

Local Modifiers

Global Modifiers

  • Allies in your Presence have (8-10)% increased Cast Speed
Staves

Local Modifiers

Global Modifiers

Traps

Local Modifiers

Global Modifiers

Wands

Local Modifiers

Global Modifiers

Offhand

Foci

Local Modifiers

Global Modifiers

Shields

Local Modifiers

Global Modifiers

Quiver

Global Modifiers

  • Gains (X-Y) Life per Enemy killed

Jewellery

Amulets

Global Modifiers

  • +1 to all skills

Rings

Global Modifiers

Belts

Global Modifiers

  • +1-3 to all maximum resistances