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Dodge roll
Dodge roll is a movement skill that is possessed by default on all characters. It does not require a skill gem slot, and has a dedicated keybind space by default.
Mechanics
- Dodge roll has no cooldown or cost by default.
- Dodge roll moves the player 3.7 metres in a direction.
- Dodge roll cannot be used to cross gaps or crossable terrain obstacles (e.g. small fences) or move between different elevations.
- Dodge roll reduces the player's character size to 0 units during the skill animation. This allows the user to roll through enemies if there is a small gap between them, but they can still get stuck if completely surrounded.
- Certain small monsters can get pushed away by the player while dodge rolling.
- The first half of the roll animation avoids projectiles and non-AoE attacks, and can be used to cancel almost any animation except another roll.
- Rolling covers more initial distance but travels the same distance over time as base movement speed when averaged out. Roll speed is affected by movement speed. Allows for quicker initial reaction but is not a speed boost overall.
- Dodge roll's animation cannot be modified by skill speed.
- Dodge roll will forcibly cancel most skills. Skills stop spending mana or other costs if cancelled.
- Rolling while shapeshifted will morph you out of the transformation, though this can be negated in some cases.
Modifying dodge roll
Certain skills and passives can modify Dodge roll or change its functions entirely.
- The Unwavering Stance keystone disables dodge roll entirely, but doubles stun threshold instead.
- The Bulwark keystone removes the invincibility frames granted during a dodge roll, but grants consistent damage reduction while dodge rolling.
- Blink is a buff skill that changes your dodge roll into a teleport spell while off cooldown.
Related unique items
Theses unique items have effects related to Dodge Roll:
Item | Base item | ![]() | Stats |
---|---|---|---|
Surefooted Sigil![]() | Jade Amulet | 8 | +(10-15) to Dexterity+(40-60) to maximum Life +(5-15) to Dexterity +1 Metre to Dodge Roll distance 50% increased Evasion Rating if you've Dodge Rolled Recently |
Ghostmarch![]() | Threaded Shoes | 16 | (100-150)% increased Evasion and Energy Shield +(30-50) to maximum Mana +(17-23)% to Chaos Resistance Dodge Roll passes through Enemies |
Ab Aeterno![]() | Grand Cuisses | 65 | (15–30)% increased Movement Speed (60–80)% increased Armour, Evasion and Energy Shield Dodge Roll avoids all Hits 10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds |
Version history
Version | Changes |
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0.1.0d |
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0.1.0 |
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